Exploding Garrmondo Weiner Interactive Swiss Army Penis

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THE POWER OF WATER Dec 9, 2013 05:33 PM

Quote:

Originally Posted by Axelrod :shoryuken: Axelrod (Post 817593)

]FAT WEINERS
UNKNOWN COMMAND "FAT"
]

Little Brenty Brent Brent Dec 9, 2013 07:08 PM

Quote:

Originally Posted by CHz (Post 817605)
]FAT WEINERS
UNKNOWN COMMAND "FAT"
]

lmao I'm glad I'm not the only person who noticed that.

The unmovable stubborn Dec 10, 2013 11:46 PM

Protip: Skills is always suspicious. Murder him.

Additional Spam:
Particularly if he is crouching

LIAR Dec 11, 2013 11:30 AM

Sorry I had to bail for the rest of game night. I kinda glanced in occasionally and saw you guys still playing murder, so glad the computer/garry's mod held up for you guys.

Congle line of abuse. Or is that conga-line. Or congaline. Dec 11, 2013 04:55 PM

I swear I didn't hear the password.

Jurassic Park Chocolate Raptor Dec 11, 2013 06:09 PM

Quote:

Originally Posted by Pang (Post 817617)
Particularly if he is crouching

The best part about all of this?

I don't think I crouched once, all game.

Y'all fallin' for mind games up in this.

The unmovable stubborn Dec 12, 2013 03:24 PM

Quote:

Originally Posted by The Acetylene torch located in my anus facilitates my escape from the '73 Cadilliac in Antarctica (Post 817624)
Y'all fallin' for mind games up in this.

If You Spawn

With A Gun

Murder Skills

And Have More Fun

Burma Shave

Jurassic Park Chocolate Raptor Dec 14, 2013 08:19 PM

What are we doing this week?

Have we considered Dino D-Day? It's on sale for two fucking dollars.

It looks suitably awful.

Little Brenty Brent Brent Dec 14, 2013 11:15 PM

People were talking NS as I recall.

Scent of a Grundle Dec 15, 2013 02:53 PM

I've got NS2, and haven't played it yet, so i'm up for that. I've also still got an extra copy from GoG kicking around, if anyone needs the game.

Jurassic Park Chocolate Raptor Dec 16, 2013 08:43 PM

Just Cause 2: Multiplayer Mod gets absurd launch trailer ahead of its impending release | PC Gamer

This is a thing we should consider

Tails Dec 18, 2013 12:31 AM

Quote:

Originally Posted by Axelrod :shoryuken: Axelrod (Post 817659)
NS

http://i.imgur.com/jHuWfna.gif

Jurassic Park Chocolate Raptor Dec 18, 2013 12:35 AM

THIS IS THE BEST WORST THING

OR THE WORST BEST THING

FUCK

The unmovable stubborn Dec 18, 2013 02:54 AM

Quote:

Originally Posted by The Acetylene torch located in my anus facilitates my escape from the '73 Cadilliac in Antarctica (Post 817697)

So, yeah, THIS on Friday, if anybody wasn't paying attention due to how hard I was licking all their power nodes. Gonna skip the 24th and the 31st, if I even need to point that out.

NS actually started to get really fun once I figured out all the tricks the Gorge has. Fuck being a marine, though. Ammo management is never interesting.

Scent of a Grundle Dec 18, 2013 03:00 AM

Being the commander in NS was pretty cool, though it was also neat to be one of the people being commanded.

i should be able to make it on friday, though i might be late. I'm probably working until at least 9 or 10 pm my time (currently Central), and depending on how things go i might go to a staff party if i'm feeling up to it. Will totally show up at some point though, just hopefully in time to talk to more than crickets.

Jurassic Park Chocolate Raptor Dec 18, 2013 08:56 AM

I feel that the game has a lot of potential, just not...with us. As a group.

Because we're retarded.

LIAR Dec 18, 2013 11:15 AM

I actually really enjoyed NS2 last night. I did a much better job in the commander seat than I did as a peon, but it was still fun regardless. The only problem I had was being a Marine and constantly running out of ammo. You had to stick close to base until the commander built an ammo dispenser somewhere else. I think we as a group could have some really intense battles in it once most people know how to play.

Scent of a Grundle Dec 19, 2013 01:53 AM

It does make some level of sense that the Mechsuits are weaker than the rhino aliens, considering a suit costs 40 resources and a rhino 60. It really comes down to having a competent commander who can help you hold enough resource nodes to let your team pull ahead. Which i was not.

Single Elbow Dec 19, 2013 01:57 AM

Quote:

Originally Posted by Full Grundle Eater (Post 817720)
Looking forward to that multiplayer jazz on Just Cause 2. I've not loaded the game up proper, I should probably do that here either tomorrow or Friday before we get rolling, get a feel for the controls.

Oh, the multiplayer is massive fun. Sure, they despawned enemies (at least on the two servers I got on to earlier) but it definitely can support more than 50 players in such a massive world. With no lag, no less.

RacinReaver Dec 19, 2013 05:08 PM

Starting January I might actually be able to start joining you guys for game night, woo!

A few quick notes for NS2 strategy for anyone that enjoyed it enough to possibly start playing.

- Watch the YouTube tutorials, they'll help you a ton.
- The mech is weaker because it's supposed to be a siege weapon. You want to stay in the back of an assault and pick off all the aliens going after your teammates. It's also amazing against alien buildings, and can take things out pretty quickly. A single minigun mech is also kinda butt, because your firepower is halved versus a dual. This might seem obvious, but 1/2 firepower is a huge handicap when you're up against a decent fade.
- The pistol for marines is really underrated. It has higher DPS than the rifle, and can kill a skulk faster than they know they're being shot at. Probably the best way to clear a skulk biting a power node or resource tower that's not paying attention.
- Don't waste your gun's ammo on alien structures. Use your axe to take out RTs and make sure your weapons are fully loaded for when the skulks show up. The only time to use your rifle to take out a building is when your commander is dropping ammo packs on you (or you know you're gonna die and just want to do as much damage as you can).
- If you have a fairly new marine team, getting phase gates quickly is important. Then the lower ammo capacity of marines doesn't become as much of a concern since you can always just die, respawn, and run back to the front lines faster than trying to ammo up.
- Power nodes are free to rebuild. That means don't bother attacking them as aliens unless they're the most vulnerable part of a base. It's generally better to just kill the resource tower (RT) and leave the power up in terms of time vs resource burning efficiency.
- Skulks are free, as are all of their upgrades. Treat them as disposable units which are good for hit and run techniques. You can cover the map a lot faster than marines can, so if you can take out two marines building an RT, you'll likely get back there faster than they will.
- Skulks stick to walls and ceilings. Use this to your advantage when you're fighting marines. Don't even try to bite them until their clips are empty.


Anyway, there's a ton more, but that's just a start. The game is a ton of fun and actually gets way better once you understand a bit of basic techniques for each class.

Little Brenty Brent Brent Dec 19, 2013 07:28 PM

I enjoyed it a lot, but as I said at the time I think it's something that we'd have to try playing semi-seriously 'cause it doesn't seem like it can really shine as a game if you're goofing off which, let's face it, is basically what we do for game night.

I will say that after playing as the alien commander (without ever having the chance to play as an alien loooooooooool) I understood way more about what I should've been doing as a marine. It's worth taking a turn in the seat, even if it goes badly, to see how things develop from the top.

RacinReaver Dec 20, 2013 02:23 AM

If you guys want to play it again as a gamenight type of thing you should actually try out CombatMod for NS2. Basically get rid of the RTS parts of the game and instead replace it with an assault mode where the marines are supposed to assault the alien hive. Kills/teamwork gets you points which let you buy upgrades. Probably a much better intro to the game than standard mode. One of the upgrades for marines is also ammo pack drops, so that helps out a lot with ammo management, as well.

Someone also recreated The Hidden mod except in this case it's called The Faded where it's marines vs a fade.

THE POWER OF WATER Dec 21, 2013 04:55 AM

http://www.twitch.tv/garrmondo/b/489024972?t=114m0s

Ahahahahahaha god this fucking plane cracked me up. Garr turns around for ten seconds and suddenly there it is in the street, bouncing like it has hydraulics. Then it teleports to the shoreline and catches fire. Then it hurtles toward a condo and kills Diss, vanishing thereafter. Then, a minute later, it suddenly reappears in the street, crushing shade and knocking Garr off a rooftop without even touching him.

Also funny: shade ghost riding Garr's car, only for Garr to drive off a cliff.


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