![]() |
Quote:
UNKNOWN COMMAND "FAT" ] |
Quote:
|
Protip: Skills is always suspicious. Murder him.
Additional Spam: Particularly if he is crouching |
Sorry I had to bail for the rest of game night. I kinda glanced in occasionally and saw you guys still playing murder, so glad the computer/garry's mod held up for you guys.
|
I swear I didn't hear the password.
|
Quote:
I don't think I crouched once, all game. Y'all fallin' for mind games up in this. |
Quote:
With A Gun Murder Skills And Have More Fun Burma Shave |
What are we doing this week?
Have we considered Dino D-Day? It's on sale for two fucking dollars. It looks suitably awful. |
People were talking NS as I recall.
|
I've got NS2, and haven't played it yet, so i'm up for that. I've also still got an extra copy from GoG kicking around, if anyone needs the game.
|
Just Cause 2: Multiplayer Mod gets absurd launch trailer ahead of its impending release | PC Gamer
This is a thing we should consider |
Quote:
|
THIS IS THE BEST WORST THING
OR THE WORST BEST THING FUCK |
Quote:
NS actually started to get really fun once I figured out all the tricks the Gorge has. Fuck being a marine, though. Ammo management is never interesting. |
Being the commander in NS was pretty cool, though it was also neat to be one of the people being commanded.
i should be able to make it on friday, though i might be late. I'm probably working until at least 9 or 10 pm my time (currently Central), and depending on how things go i might go to a staff party if i'm feeling up to it. Will totally show up at some point though, just hopefully in time to talk to more than crickets. |
I feel that the game has a lot of potential, just not...with us. As a group.
Because we're retarded. |
I actually really enjoyed NS2 last night. I did a much better job in the commander seat than I did as a peon, but it was still fun regardless. The only problem I had was being a Marine and constantly running out of ammo. You had to stick close to base until the commander built an ammo dispenser somewhere else. I think we as a group could have some really intense battles in it once most people know how to play.
|
It does make some level of sense that the Mechsuits are weaker than the rhino aliens, considering a suit costs 40 resources and a rhino 60. It really comes down to having a competent commander who can help you hold enough resource nodes to let your team pull ahead. Which i was not.
|
Quote:
|
Starting January I might actually be able to start joining you guys for game night, woo!
A few quick notes for NS2 strategy for anyone that enjoyed it enough to possibly start playing. - Watch the YouTube tutorials, they'll help you a ton. - The mech is weaker because it's supposed to be a siege weapon. You want to stay in the back of an assault and pick off all the aliens going after your teammates. It's also amazing against alien buildings, and can take things out pretty quickly. A single minigun mech is also kinda butt, because your firepower is halved versus a dual. This might seem obvious, but 1/2 firepower is a huge handicap when you're up against a decent fade. - The pistol for marines is really underrated. It has higher DPS than the rifle, and can kill a skulk faster than they know they're being shot at. Probably the best way to clear a skulk biting a power node or resource tower that's not paying attention. - Don't waste your gun's ammo on alien structures. Use your axe to take out RTs and make sure your weapons are fully loaded for when the skulks show up. The only time to use your rifle to take out a building is when your commander is dropping ammo packs on you (or you know you're gonna die and just want to do as much damage as you can). - If you have a fairly new marine team, getting phase gates quickly is important. Then the lower ammo capacity of marines doesn't become as much of a concern since you can always just die, respawn, and run back to the front lines faster than trying to ammo up. - Power nodes are free to rebuild. That means don't bother attacking them as aliens unless they're the most vulnerable part of a base. It's generally better to just kill the resource tower (RT) and leave the power up in terms of time vs resource burning efficiency. - Skulks are free, as are all of their upgrades. Treat them as disposable units which are good for hit and run techniques. You can cover the map a lot faster than marines can, so if you can take out two marines building an RT, you'll likely get back there faster than they will. - Skulks stick to walls and ceilings. Use this to your advantage when you're fighting marines. Don't even try to bite them until their clips are empty. Anyway, there's a ton more, but that's just a start. The game is a ton of fun and actually gets way better once you understand a bit of basic techniques for each class. |
I enjoyed it a lot, but as I said at the time I think it's something that we'd have to try playing semi-seriously 'cause it doesn't seem like it can really shine as a game if you're goofing off which, let's face it, is basically what we do for game night.
I will say that after playing as the alien commander (without ever having the chance to play as an alien loooooooooool) I understood way more about what I should've been doing as a marine. It's worth taking a turn in the seat, even if it goes badly, to see how things develop from the top. |
If you guys want to play it again as a gamenight type of thing you should actually try out CombatMod for NS2. Basically get rid of the RTS parts of the game and instead replace it with an assault mode where the marines are supposed to assault the alien hive. Kills/teamwork gets you points which let you buy upgrades. Probably a much better intro to the game than standard mode. One of the upgrades for marines is also ammo pack drops, so that helps out a lot with ammo management, as well.
Someone also recreated The Hidden mod except in this case it's called The Faded where it's marines vs a fade. |
http://www.twitch.tv/garrmondo/b/489024972?t=114m0s
Ahahahahahaha god this fucking plane cracked me up. Garr turns around for ten seconds and suddenly there it is in the street, bouncing like it has hydraulics. Then it teleports to the shoreline and catches fire. Then it hurtles toward a condo and kills Diss, vanishing thereafter. Then, a minute later, it suddenly reappears in the street, crushing shade and knocking Garr off a rooftop without even touching him. Also funny: shade ghost riding Garr's car, only for Garr to drive off a cliff. |
| All times are GMT -5. The time now is 11:15 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.