Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Fluffykitten McGrundlepuss Apr 26, 2011 04:36 PM

Oh I see. In the first edition you picked a race and that was your choices ended. You then rolled your stats and age and your stats would determine which of the character classes you could choose from; Warrior, ranger, academic or rogue. Your age would determine the number of natural skills you get and those are rolled randomly too with non-humans getting certain racial skills instead first. Once that's done, you roll your number of fate points then roll your career based on the class you chose.

I guess they decided that allowing certain classes based on your random stats limited the number of people trying to play a warrior with hilariously low Weapon Skill or Strength scores so just made it a total crap-shoot in the second edition (I found my old first edition rulebook, hope they didn't change too much).

I always loved in WFR how rather than in DnD where you move from Hero to Paragon to Superlegenddeity, you move from beggar to ratcatcher to footpad to smear of gib on the hooves of the Knights Panther's warhorses. I take it along with the shift in game rules we're shifting to the Warhammer Old World for the setting? I've been having to edit out references to Marienburg and Altdorf the entire time I've played DnD here so it'll be nice to get some use out of my Empire army book after all these years.

You're only going for WFR so we can get murdered by Skaven aren't you?

A4: IN THE DUNGEONS OF THE SLAVE LORDS Apr 26, 2011 04:49 PM

Ok then what books would I need to track down to get a list of the available races?

Fluffykitten McGrundlepuss Apr 26, 2011 05:03 PM

Human, Dwarf, Elf or Halfling and that's it.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Apr 26, 2011 05:12 PM

Halfling


Come on murder midget!

The unmovable stubborn Apr 26, 2011 05:22 PM

Everything else in Warhammer is some variety of monster or evil mutant. It's technically POSSIBLE to be a Chaos Dwarf or an Orc or something, but unless the whole party plays Chaos/Greenskin things would get ugly pretty fast. It might be fun to do an evil adventure sometime in the future though.

It's kind of an abrupt shift in tone, I suppose, from the cosmopolitan high fantasy of D&D. As an example, let's look at combat briefly. In D&D, a "critical hit" might do some extra damage. In WFRP, a "critical hit" looks like this:

Quote:

Hand turned into a bloody ruin. Anything held in this hand is dropped (excepting a shield). Blood loss is such that the character has a 20% chance of dying each round until medical attention is received. Test at the start of the victim's turn each round. Use the Sudden Death rules for any further Critical Hits on this opponent. If he survives this combat, he must make a successful Toughness Test or lose the hand permanently.
So that's fun!

Quote:

Originally Posted by Shin
I take it along with the shift in game rules we're shifting to the Warhammer Old World for the setting?

Yeah, probably. The rules are thoroughly enmeshed in the setting so it just works. It's probably a lot easier to pick up on for everyone else than Forgotten Realms was, since it's literally just a map of Europe that somebody drew while having a seizure.

Quote:

You're only going for WFR so we can get murdered by Skaven aren't you?
Skaven, hell. I expect multiple fatalities from an encounter with snotlings.

Fluffykitten McGrundlepuss Apr 26, 2011 05:46 PM

Well quite but Skaven can wipe out an entire party and half their own encampment in the same shot.

If you can find it anywhere, you should totally run the Castle Drachenfels adventure. We made it in to the castle on our third attempt and once, after having run it God knows how many times actually got near-ish the end then got bored and decided to run it with theoretical uber-characters only with all the monster encounters scaled up. After we cleared out the 30 harpies on the path outside using magical automatic triple repeater crossbows (Your opponent's abdominal cavity ruptures, spilling entrails over a wide area. Death is instantaneous), the GM decided that fair scaling was to add a Bloodthirster to the three skeletons in the gatehouse and we were butchered in seconds, but for the wizard who cast Vorpal Whirlwind of Chaos, killing all the monsters but turning himself utterly insane in the process.

Any game with such a comedically detailed critical hit chart and insanity points you can pick up by casting spells is always going to be full of win.

Warhammer being Warhammer, an evil party made up of orcs, chaos dwarves, beastmen and dark elves would turn on itself in a bloodbath within minutes. Even having elves and dwarves together in a party is a recipe for disaster.

The unmovable stubborn Apr 30, 2011 03:10 AM

Quote:

Originally Posted by CetteHamsterLa (Post 782478)
Come on murder midget!

Not... quite.

Charcoal-burning is sort of like murder. Just think of all the defenseless trees you've slaughtered, the countless animals you've helped to cook.

(There's really nothing to stop you using your hatchet for less savory deeds, I suppose.)

Fluffykitten McGrundlepuss Apr 30, 2011 04:54 AM

Where abouts is Beefi on the map now Pang, as in is he still next to the dragon? After I spend a surge as a standard, I still get a minor and move action right?

Edit: Also, being knocked out doesn't end a barbarian rage does it?

The unmovable stubborn Apr 30, 2011 05:21 AM

No reason he should have moved; Beefi should still be at O-32 three squares south of the dragon.

Rages last until the end of the encounter, so presumably you remained furious during the entirety of your nap.

edit: Garold's Heal attempt lets you use the Second Wind without spending an action, so you get the full turn.

Animechanic Apr 30, 2011 08:11 AM

You do start your turn prone though, so you'll have to spend your move action to stand up.

Fluffykitten McGrundlepuss May 2, 2011 06:49 AM

Beefi can stand up as a minor though. :)

Fluffykitten McGrundlepuss May 5, 2011 11:59 AM

Now that Beefi's a mind-zombie, do I roll to save for that or do you and when and do I get a go if I save and what's occuring basically?

The unmovable stubborn May 6, 2011 04:40 AM

Quote:

Originally Posted by Shin (Post 782764)
Now that Beefi's a mind-zombie, do I roll to save for that or do you and when and do I get a go if I save and what's occuring basically?

If you're dominated I take your turn and roll your saves etc, pretty straightforward.

(When Slim was dominated I let Cette take his own turn on the expectation that he did something counterproductive but he didn't really get into the spirit of the thing.)

A4: IN THE DUNGEONS OF THE SLAVE LORDS May 6, 2011 04:54 AM

I'll have you know I was very hurtful to moral with my little spiel, but yeah point taken.

Animechanic May 6, 2011 07:49 AM

SPOOKY GHOST DOG isn't there anymore. I didn't use a minor action to sustain it since I was reviving Slim. There should be a bat zone now though.

The unmovable stubborn May 6, 2011 08:31 AM

Right, fixed (I miss spooky ghost dog already).

Fluffykitten McGrundlepuss May 7, 2011 02:00 PM

So if you move away from a dominated ally, you provoke an AoO right? And did my ally-enhanced recovery before count as my second wind for this fight? And have we even bloodied the dragon yet? And if not, who's up for doing a runner, getting it to chase us then pushing those cauldrons over to drown it in bubbling goo and slamming the magic door shut on it to electrecute it or something else similarly thinking outside the box like, seeing as how we're all still about to die and have now used most of our dailies?

Where's a nice, big pit full of spikes when you need one eh?

Zergrinch May 7, 2011 06:47 PM

(1) No, Garold can't be forced to make AoOs out of turn. 'Sides ally/enemy designation doesn't change if dominated.

(2) Yes.

(3) Yes, Sam did it just last turn.

(4) Relax, you still have some tricks up your sleeve thanks to that Chekhov's g-- er... Mace.

Fluffykitten McGrundlepuss May 9, 2011 01:06 PM

5 ongoing damage isn't going to win this fight and the chances of Beefi hitting the dragon with turn undead make it a seriously less useful option than just repeatedly hitting it with the mace. Seeing as how I'd only hit on a natural 20 and seeing as how that'd do waaaaay more damage if it was a melee attack, I think I'll stick to comedy wrestling moves for the time being.

I'm sure we'll win a battle of attrition eventually, it's just more fun using the scenery to kill things quickly.

Have I been working out my damage rolls right? It occurs to me that the mace does +3 to hit and damage doesn't it whereas Beefi's axe wasn't magic but I've been using the same strength modifier as on my character sheet powers, just substituting D12's for D8's. By my reckoning I've made 7 damage rolls so far this fight so that's an extra 21hp damage to the dragon (Maybe). In other words, can someone clarify for me what the basic hit and damage roll modifiers are when Beefi's swinging the mace rather than his axe please?

The unmovable stubborn May 10, 2011 08:41 AM

Urgh, it's kind of a pain to investigate that since it's a cobbled-together custom thing, let's see here.

Okay, so — yes, the mace is +3, but the axe (despite being non-magical) already had +2 (from Inherent Bonus) and an effective +1 damage from a feat so the damage bonus doesn't really change. The mace does get +1 to hit over the axe so if you missed by 1 at some point I guess it might make a difference?

My D&D Insider subscription is canceled and I lose access to all that goofy shit at the end of the month, hopefully we can wrap this up by then? :(

(I mean I'll still have all the pdfs but ugh.)

Shin's Burgher and Cette's Charcoal Burner are basically ready to roll aside from some background details, anyone else who wants in just roll 3d10! Okay!

Zergrinch May 10, 2011 10:45 AM

Nothing stopping you from... uh... appropriating.... things....

Eh, better to just show than tell.

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The unmovable stubborn May 10, 2011 12:05 PM

You misunderstand me, sir. "I will lose access to DDI" was not a cry of sadness and loss, but an exultant cry of anticipated freedom.

Scent of a Grundle May 10, 2011 01:44 PM

not sure why i'm rolling 3d10, but ok. i'm assuming that this is for the new game, which i will certainly make a new character for. I think Glenn's probably going to be retired, unless i decide at some point to try running a 4E game again, in which case he might pop up as an NPC or something.

The unmovable stubborn May 10, 2011 02:01 PM

Oh hey, human, elf, dwarf, or halfling? I should have mentioned that.

Zergrinch May 10, 2011 07:00 PM

Quote:

Originally Posted by Pangalin (Post 782902)
You misunderstand me, sir. "I will lose access to DDI" was not a cry of sadness and loss, but an exultant cry of anticipated freedom.

Errrmm, in that case.... congratulations? :tpg:


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