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I have no idea how to play, hopefully that is GOOD ENOUGH
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I will be free Tuesday night, so barring anything crazy i plan to be present. Impressed that we're actually considering playing this, but if i can teach a bunch of easily distracted high school students how to play the game in an afternoon, you guys shouldn't be too much tougher to handle.
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I want to descent into madness. Count me in.
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I've pretty much got this program figured out, so that's good. Oddly, DRM for this setup is apparently "no card text on basic items so you have to own the game." So it's a good thing i have a copy.
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GFF Lost in Time and Space night
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They've got hippos!
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Well i certainly had a lot of fun, a night complete with all of the wonderfulness one would expect from GFF game night playing board games on a new platform (don't stack anything, ever (also why am i drawing cards from the bottom of the deck)). Now that most of you know how to play, the game would probably go a lot faster should we ever feel so inclined to play again in two years when everyone has forgotten this particular episode.
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I was enjoying another quiet night in the Black Cave when the dizzy broad slid into my office. Slid right underneath my chair. I waggled my six guns and three swords in her direction, but she wouldn't budge. She was stuck to me like glue. It was gonna be another bad night, the sort of night that can set a man to shriveling, get him staring into the void. My lucky cigarette case felt cold and alien in my hand. Maybe it was long past time I got back to the train station.
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Why would he wander about the woods when he could instead stand in the city streets just outside the woods and gaze hungrily in anticipation of all the clues that must surely await him within?
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Oops, ignore this!
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Erik what are you doing. Erik stop.
Serious Review Time: I actually liked Arkham Horror quite a bit and wouldn't be at all averse to trying it again some time now that we (mostly?) understand how to play. Definitely not, like, this year, but some time. Given the hype around this game I expected descending into madness! to be a little more involved than what turned out to be a glorified MP meter. It seems if you're going to make something complicated it should be that rather than a monster movement system evidently dependent on the phases of the moon, but oh well. Quote:
Next week suggestions: AVP Classic or Betrayal At House On The Hill (Grab 1.1b)? |
Good news, everyone!
[20:20:36] [ +Diss ] Hey CHz [20:20:41] [ +Diss ] I have a suggestion for the forums [20:20:46] [ @a_lurker ] Activity? [20:20:49] [ +Diss ] No [20:20:51] [ @a_lurker ] That'd be nice [20:20:52] [ @a_lurker ] oh. [20:20:53] [ +Diss ] He can actually do something about this one [20:20:55] [ @CHz ] Nah, that'd never work. [20:21:24] [ +Diss ] Can you make it so we can swap viewing thread tags by date instead of alphabetically? [20:21:40] [ +Diss ] Seeing new ones in the gaming night thread is getting out of control hard [20:21:55] [ @CHz ] Hahahahahaha it is. [20:22:10] [ @CHz ] I'm actually kind of surprised you guys haven't hit a limit. [20:22:48] [ +Diss ] Also [20:22:51] [ +Diss ] While you're at it [20:22:57] [ +Diss ] Can you remove whatever limit there might be [20:22:59] [ +Diss ] lololol [20:23:57] [ @CHz ] Oh man, I can increase the tag length to 100 characters [20:24:01] [ +Diss ] YES [20:24:04] [ +Diss ] PLEASE DO THIS IMMEDIATELY [20:24:08] [ +Diss ] Also that other stuff [20:24:09] [ +Diss ] <3 [20:24:11] [ @CHz ] ALREADY DONE [20:24:18] [ +Diss ] I have had to rewrite so many tags because of that lengthlimit [20:24:18] [ +Diss ] Oh man [20:24:23] [ +Diss ] Can you enable capitalization? [20:24:25] [ +Diss ] That would also be mega-boss [20:24:31] [ @CHz ] I'm looking at the options now, I have no idea if I can do any of the other things you've mentioned. [20:25:07] [ @CHz ] Ah ha, there is no cap on tags per thread. [20:25:11] [ @CHz ] I could put one if I wanted. [20:25:14] [ @CHz ] I, of course, will never want to. [20:25:53] [ @a_lurker ] And that's why I married you. [20:26:29] [ @CHz ] "Force Tags to be Lower Case" disabled [20:26:36] [ +Diss ] Yessssssssssssss [20:30:18] [ @CHz ] There's no setting for sorting tags by when they were added. Not sure if it even records that somewhere. [20:30:21] [ @CHz ] Lemme poke the database. [20:30:40] [ +Diss ] Not to worry, I'm sure you could just add that in there [20:30:43] [ +Diss ] :D [20:31:29] [ @CHz ] The list of things I could do is significantly longer than the list of things I'm actually going to do. [20:32:55] [ +vemp|work ] CHz making GFF better and better every day [20:33:23] [ @CHz ] It does timestamp! [20:35:36] [ +Diss ] YESSSSSSSSSS |
On April 6, 2012 a very special GFF Game Night occurred. After an unsuccessful train investigation something amazing happens. A robot DJ chocolateer, a chimney sweep, a canary wizard, and the time-traveling ghost of Queen Victoria reincarnated as a wandering warrior or something go on a quest to terrorize the town and challenge the agents of chaos.
Join Pang, Rychord, Colonel Skills, Stop Sign, and myself as we play some very silly games: Orient Express & Legend of Anglerre. Diss reminded me of this night and asked me to look up my archive. It is for you to enjoy now.
Legends of Anglerre starts at around 1 hour 19 minutes and 18 seconds into it if you'd like to skip to that. After game posts: http://www.gamingforce.org/forums/pa...tml#post796578 |
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It is still the greatest tragedy in GFF Game Night history that COUPLERS is the one video that got mangled. Even just the audio from that incident would be perfect.
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Oh, I have the audio. Nothing wrong with it. The video is just a slideshow is all.
What the hell I'll upload it. The humor still manages to get through for the most part:
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WHEN DID THIS TREACHERY H A P P E N QUESTION MARK
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Laughing so hard. I was still so new to game night, just doin' my job and utterly oblivious to the coupler issue. It's kind of a shame we didn't have skype up then, but it that plan wouldn't have worked if it had been, so. The only thing missing from the video is Pang and Skills' pile of pilfered couplers.
wait where are you going *click* |
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CHz's laziness and my self-loathing have resulted in my doing a thing
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That game was really fun. As pretty much everyone observed, the level design is consistently excellent and all the stages have their own interesting subtleties. The attention to detail is really impressive - when someone is getting close (5 to go, or so?) to the score limit the stage music (yes, each stage plays the appropriate music!) changes to the boss music. This is also appropriate to the stage - in Quick Man's stage the MM2 boss music plays, for example. Really polished, really fun. Would defs play for game night.
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For lack of compelling Thanksgiving games out there I am gonna go ahead and declare Robot Month for November, so that'll work out fine.
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Unfortunately Game Night holiday policy was decided some time ago and the meeting to decide on adjustment of policy is scheduled for Boxing Day, which, due to policy, we are unable to recognize.
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