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The PS3 isn't even out yet. Keep that in mind. Not only are new IPs risky, but on a console like the PS3 that's... a little controversial at this point, developers might not be brave enough to put out anything fresh. You'll probably see more as time goes on. It's basically a guarantee.
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I see there's "Killzone 3". Where's Killzone 2? is that dubbed for a PS2 release?? I liked the first one, but Black was a better shooter, albeit too damn short.
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It's assumed Killzone for the PS3 is Killzone 3, or if you don't like that, Killzone for PSP is "part 2".
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Technically there is no "Killzone 2/3." It's just Killzone, Killzone: Liberation, and Killzone PS3/Working title.
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At least Sony's made an effort to not leave previous generation of gamers hopping mad that there's no full support on their current games. I suppose for the price, it's the least they can do seeing how they shoved BD down our throats.
I may be also jumping the gun here but Sony has a comment on the PS4...yep the PS4 will most likely not have a disc drive. I suppose fiberoptics and digital downloads are the wave of the future. http://www.dailytech.com/article.aspx?newsid=3664 |
The interesting thing to note in the article that you linked is that Sony expects the PS3 to be around for 10 years. That is a long time for a console generation.
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Why? If you recall, the PSone was still getting releases all the way into 2005, which was 10 years after it's launch. And chances are the PS2 will also see the same decade-long lifespan. I'd say it stands well within reason to expect the PS3 to uphold the same longevity as well.
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In that case, then yeah, I agree. I'd suspect the PS2's "actual" lifespan to end probably two or three years post-PS3. I think some of the smaller developers will still be doing their last pieces on the PS2/GC/Xbox before moving into the higher budget consoles and development costs.
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The lack of any real PS3 news leaves me flustered. I need more information on the games and features coming out to help ease the pain of losing $600. I'm especially interested in how PS3's online interface will work. I like a lot of the ideas Xbox Live has (downloading free demos), so I'm hoping Sony can follow up.
IGN says that they'll be having an overload of exclusive PS3 news starting next week, so let's see if their boast proves true. And then there's that french electronic show where Sony "might" reveal some more news by the end of the month. |
http://www.joystiq.com/2006/05/14/pl...o-be-psp-like/
Hasn't it already been confirmed that the interface is garbbage? Not to mention Sony has never had a decent interface. |
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Not to mention Sony interfaces for cameras, DVRs, TVs, etc have won countless awards and are regarded by many to be the best offerings out there. I can't believe I just read "Sony has never had a decent interface". Sony might suck at a lot of things, but user interfaces are not one of them. The only company I would put ahead of Sony in the interface department is Apple. |
I think everyone who owns a PSP can agree on the fact that the XMB interface is plain awesome. Not only is it incredibly slick, it also allows for insanely fast and intuitive navigation while using a minimal graphical overhead without the potential of distracting the user.
PS3 using the XMB interface is one of the best news so far. |
While I have no issues with the PSP or PS3 (Or any Sony one for that matter) interface in question, I have to mention that the 360's UI is hardly bloated garbage like Cetra seems to believe.
The Dashboard for the 360 is intuitive, simple, and easy to use. It's actually QUITE similar to the XMB interface. Major menu items are accessed through a horizontally scrolling menu. Sub items are accessed vertically from there. Both the PSP and 360 have customizable wallpapers. The PS3 looks like it has customizable and personal profiles, much like the 360 has. From a pure usability standpoint, they are both pretty fucking good, and actually quite similar. There might be technical differences and a different sort of system for dealing with buddies and such things, but the 360 solution to this is quite elegant and usable. I'd like to know why you think it's bloated garbage, Cetra. And the 360's Blade system has probably gotten just as much praise as the PSX's. It's hard to find people who don't like it. |
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I don't like the 360's blade system. It has too many redundant items. You can select "Game trailers" or "Media" to view the same content. You can access the same downloadable content through either the game's name or "latest game movies" or "trailers" or "demos" on the marketplace. It's excessive. What they needed was a simple "music/movies/games/options/internet" interface. That's it. |
"Game Trailers" is a filter for the video content. Certain videos do not show up on that page that show up on the other Videos option. You want to look at just game trailers? That's what you pick. You want to view that addidas commercial you downloaded? That's under the "Videos" option.
The same goes for all the Live options, those are merely filters or methods for browsing through the content. You can search for stuff by game, genre, or how new the content is. With two button presses, I can find the newest items on Live. I don't have to find a game list and scroll through it, find a specific game and then check it to see if there is anything new there. The other options are similar. I can search for just gamerpics, if I want, or just new trailers, or what have you. These are nothing more than search parameters. I dunno about you, but being able to search a vast amount of content for something that I specifically want is pretty appealing, as opposed to having to go through it manually. But hey, why have convience, it's redundant, right? |
PSP has folder-based convenience, smartass.
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No kidding, Stealth. Good work missing the point.
Lemme spell it out for you. Having options that one can use to search for specific media is not a bad thing. |
I don't mind the 360's blade-UI system, but there is one rather disturbing problem with it that neither the PSP nor, presumably, the PS3 will have -- when the UI is brought up during gameplay, the game doesn't frickin' pause. So there are these giant menus that fill up nearly half the screen in the middle of your gameplay, and that button's close enough to the rest of the controller layout to where it can be accidentally touched.
The PSP's UI, on the other hand, doesn't have that problem. It can't be accessed during gameplay without leaving the game itself, which is a damn good thing -- I don't think I'll be needing to view movies or listen to music while I'm playing my game. However, you can access it while watching a movie....and the movie pauses. Dun dun duuuuuuuuuuuun. I suspect the PS3 will have similar features. |
Not true, it does pause just not in multiplayer games OF COURSE.
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What? I've watched people lose rounds of Fight Night Round 3 because someone hit that 360 button. They lose because the game is still in-progress when those blades come up.
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I think it's down to the games, not the machine. Most games pause when the 360 button is hit, others don't under certain criteria. Hitman: Blood Money, for exampel, doesn't if your looking at the map while pressing 360.
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