Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [:plant:] Official MUGEN Thread (http://www.gamingforce.org/forums/showthread.php?t=9490)

xsabin Sep 9, 2006 05:52 AM

makaar use this one that dshinobi1986 posted

http://www.megaupload.com/?d=ENJVF86P

ps:the problem as been solved

Silent J Sep 9, 2006 06:25 AM

Quote:

Originally Posted by Scafl
Also, I’m having a problem with the M.U.G.E.N program itself. When you first start a match, a bunch of system statistics pop up in the bottom left corner of the screen, and it gets in the way of the action. How can you turn this off? Thanks to anyone who helps.

I had that when I used the Winmugen_debug.exe instead of Winmugen.exe. Perhaps you are doing the same thing I did?

Scafl Sep 9, 2006 06:56 AM

Oh heh, yeah. Debug mode was turned on. No idea why it was on in the first place, though. No matter, it's fixed now. Thanks.

masa Sep 9, 2006 07:44 AM

Quote:

Originally Posted by WooshaQ
Hi you guys, thanks to testers help some of the bugs were eliminated (big respect to Raiden_DX for pointing many out), this is what's new:
- two new character's got quote screen (Rolento and Whip)
- Vanessa got 2 new quotes
- quotes now are not using transprency, it's easier to read them
- solved problem of showing two qoutes screen at the same time in survival mode, now only P1 or P2 character quotes will be displayed if character loose the survival game
- evil sakura name was changed into ghost sakura, transparency added as well as portrait
- option screen background was made (gulp, I never used it before so I forgot)
- mr. karate face position fixed

Those who want to use the game in the future should also get this patch.
http://rapidshare.de/files/32421640/...date1.rar.html

I look foreward to it! I can't wait to see it completed

WooshaQ Sep 9, 2006 09:58 AM

Well, don't expact too much from it. All this makes me tired, especially manually cleaning every one of those damn character graphics for quote screen. Besides in 3 weeks I'm going to UK to start independent life which means there won't be any progress for some period of time. Of course I can leave the project open, this way anybody who wants to help may do that. The coding is quite simple. So I'll explain it, perhaps Raiden_DX knows code basis. Maybe he will help. Time will tell.

Shinoto Sep 9, 2006 11:37 AM

Alright so guys I won't list my chars just yet because I'm using just default r -big motif or whatever lol. So I don't have alot and if you guys are looking for anyone like the evil versions of people or anything just send request I'll try to help as much as I can. But right now trying to figure out how to do the lifebars so caio! Take care (char list coming soon) - Jin

Double Post:
Oh and for my first question ever lol. You guys know the default startup screen on Mugen right? How can I change that to a picture of my liking or is that even possible? I'm not even going to use screenpacks because I want everything custom. Like 52 character MVC2 globe with EVE lifebars :p. I think it'd be way cooler to customize everything so I'm doing it. Anyway is there a way to change it? If so please inform me You guys rock :) peace! - Jin:edgarrock:

lordmbison Sep 9, 2006 01:09 PM

Thanks lazyboy but that stage doesn't change from day to noon like I asked for, but thanks anyway. Anyways here is my updated character/stages list. If you want a character just e-mail me.

If you don't wanna look through this list then you can look at this pic. It's 78 characters all with stages.

http://img165.imageshack.us/img165/5...reenii1.th.png

ryu-X, stages/SFA3-Japon.def, order=2
ken-X, stages/KenSFA3.def, order=2
CHUNLI, stages/cyclists.def, order=2
charlie, stages/highway.def, order=2
iycammy, stages/greece.def, order=2
Sakura, stages/station.def, order=2
Gouken, stages/kfm.def, order=4
mechgouki, stages/cyber.def, order=4
apocalypse2, stages/apoc.def, order=4
Beast, stages/valley.def, order=1
iceman, stages/X-MEN_ICEMAN.def, order=2
rogue, stages/SJ.def, order=2
gambit, stages/Hilltop.def, order=1
Storm, stages/Storm_Stage.def, order=2
wolverine, stages/Wolvmsh.def, order=2
Cyclops, stages/danger.def, order=2
evilryu, stages/osakatower.def, order=3
evilken, stages/venezula.def, order=3
GOUKI, stages/Gokuentou.def, order=4
evilryuMB, stages/outback.def, order=2
balrog, stages/sfa3las.def, order=3
vega, stages/sfz3_vega.def, order=3
sagat, stages/Tailandia-SFA3.def, order=3
Mbison, stages/shinmb.def, order=4
Magneto_COTA, stages/avalon.def, order=4
Juggy, stages/Space_Port.def, order=3
sabretooth, stages/dol_ts.def, order=3
pyro, stages/RagingInferno.def, order=3
jeanpx, stages/Universidade.def, order=1
silversamurai, stages/silversamurai_stage.def, order=2
Psylocke, stages/Moon.def, order=2
colossusEX, stages/mutant_hunting.def, order=1
cvskyo, stages/cvssgamec.def, order=2
cvsterry, stages/cvstrain.def, order=2
Zangief, stages/stelwrks.def, order=1
blanka, stages/brazil.def, order=1
dhalsim, stages/dhalsim.def, order=2
guile, stages/guilebg2.def, order=1
cvsken, stages/cvsstkuma.def, order=2
Ryu, stages/CvsRyu.def, order=2
Superman01, stages/FortressofSolitude.def, order=1
Batman, stages/cats_on_the_roof.def, order=1
capamerica, stages/MSHcapam.def, order=2
ironman, stages/ironman_stage.def, order=2
thor, stages/centralsuperheroes.def, order=2
hulk, stages/hulk_stage.def, order=1
flash, stages/metropolis.def, order=1
wonder, stages/themyscira.def, order=1
cvsgeese, stages/cvs_geese.def, order=3
God_Rugal, stages/B_Osaka.def, order=4
Gill, stages/SF3Gill.def, order=4
dan, stages/playgrnd.def, order=1
HONDA, stages/dohyou.def, order=2
M_Geese, stages/rb2geese.def, order=4
ShinGouki, stages/cvssfire.def, order=4
CvSBison, stages/VegaStage.def, order=3
drdoom, stages/drdoombg.def, order=4
thanos, stages/thanos_stage.def, order=4
onslaught, stages/Onslaught.def, order=4
konel, stages/showdown.def, order=1
spiderman, stages/bugle.def, order=2
Blackheart, stages/blackheart_stage.def, order=2
Venom, stages/MZ.def, order=1
Lobo, stages/brainstar.def, order=1
Megaman, stages/wilymvc.def, order=1
Warmachine, stages/code_red.def, order=2
Cable_MVC2, stages/LS.def, order=2
Sentinel, stages/genosha.def, order=2
megamanxa, stages/RMX4-SpaceportStage.def, order=1
Mzero, stages/rmx5_sigma3.def, order=2
so_sevil, stages/rockdune.def, order=4
Mega_weapon, stages/indigo.def, order=4
hiryu, stages/manhattan_night.def, order=2
seph, stages/frog.def, order=4
AngelRyu, stages/snowfld.def, order=3
hken, stages/cataract.def order=3
cyberdan, stages/PGen.def, order=4
spiral, stages/Spiral_stage.def, order=2

Extra

stages/doomcastle.def
stages/doomtraining.def
stages/magneto_stage.def
stages/ssf2ryu.def
stages/Vega.def
stages/vtol.def

Now I'm looking for these stages. If someone could help me that woul be nice. The ones I have aren't interactive or as good as the ones that were in the original game. You'll see what I mean.

Storm's Stage: On the Blackbird - I want a version that goes from day to noon, like in the original COTA. The one I have just stays at day. :(

Spiral's Stage: Mojo World - I want a version where the floor actually breaks several times while you are fighting. You fall about 3-4 times. The version I have doesn't break at all.

On a related note, my Cyclops: Danger Room stage and Sentinel: Genosha stage have a minor glitch in it. They transition just like they do in COTA, but both stages have a hole (I don't know what you want to call it) at the far right of the stage. You don't fall through of course but you can see through it and it looks rather choppy. Anyone know how to fix this? Or if you can't fix it does anyone have a version that's not glitchy like that.? Thanks a lot.

This is what I meant by the "holes."

http://img396.imageshack.us/img396/3131/holeda7.th.png

http://img177.imageshack.us/img177/7363/hole2dw2.th.png

Lazyguy Sep 9, 2006 05:18 PM

weird i think i sent you the wrong storm stage then bison cause the one i have changes from day to night like you asked for. The link for your select screen pick doesnt work either if you put it back up that'd be great.

lordmbison Sep 9, 2006 05:23 PM

It works for me. ?_? Could you upload the storm stage again, just to make sure. And I'll tell you if it changes or not.

Scorpion14 Sep 9, 2006 05:29 PM

umm...I was woundering if anybody knows all the fatailties from the MKP
If you did...mayby you could up-load a notepad with the fatailties/Hari Kiri's ect. ............

D-Shinobi1986 Sep 9, 2006 05:38 PM

You want MOVES ?
 
ALL the possible moves for MKP characters :
Code:

CAGE:
D,F,LP
D,F,HP
B,D,B,HP
B,F,LK
HP+HK
HK,HK,HP,HP,HP
FATALITY:F,F,HP

NOOB SAIBOT
F,F,HP
D,F,LP
D,U
B,B,B
LK,LK,LK,HP,HP,HP,HP

CYRAX:
B,B,LK
(LK)B,B,HK
(LK)F,F,HK
D,D
HK,HK,HP,HP,HP,HP,HP
FATALITY
B,F,LP

BARAKA:
B,B,F
B,B,LP
D,B,HP
B,F,LP
HK,HK,HP,HP,HP
FATALITY:B,F,HP

SONYA:
D,F,LP
LP+LK
B,D,B,HK
B,F,HP
HK,HK,HK,HP,HP,HP,HP

RAIDEN:
D,F,LP
D,B,LP
B,B,F
D,U
HP(2SEC)
HK,HK,HP,HP,HP,HP,HP
FATALITY:
F,F,LP

RAIN:
B,B,HP
D,F,HP
HP,HP,HP,HK,HK,B+HK

SHANG TSUNG:
B,B,HP
B,B,F,HP
B,B,F,F,HP
F,B,B,LK
F,B,LP
HK,HK,HP,HP,HP,HP

KITANA:
HP+LP
F,F,LP
F,F,LP(AIR)
B,B,HP
D,B,HP
HP,HP,HP,HK,HK,HK,B+HK
FATALITY:
B,F

KANO:
D,F,LP
D,F,HP
D,B,HP
LK(3SEC)
HK,HK,HK,HP,HP,HP,HP

SCORPION
B,B,LP
B,B,LP(AIR)
D,B,HP
D,B,HP(AIR)
D,F,HP
D,F,HP(AIR)
HP,HP,HK,HK,B+HK

SUB-ZERO:
D,F,LP
D,F,HP
D,B,LP
LP+LK
HK,HK,HP,HP,HP,HP,HP
FATALITY:
F,F,F
B,B,RUN

REPTILE:
F,F,HP
F,F,LP
B,B,LP
LP+LK
B,F,HP
D,D,D
HK,HK,HP,HP,HP,HP
FATALITY:
D,U

SEKTOR:
F,F,LP
B,F,HP
F,F,LK
F,F,LK(AIR)
HK,HK,HP,HP,HP,HP,HP

LIU KANG:
F,F,HP
F,F,HP(AIR)
F,F,LP
F,F,HK
LK(3 SEC)
HP,HP,HP,LK,LK,LK,LK

JADE:
B,F,LP
B,F,HP
B,F,LK
D,F,LK
B,F,HK
HP,HP,HP,HK,HK,HK,B+HK

SHEEVA:
D,U
D,F,HP
B,D,B,HK
HP,HP,HP,HK,HK,HK,B+HK

KUNG LAO:
B,F,LP
F,D,F,LK
D+LK(AIR)
HP,HP,HP,HP,HK,HK,HK,HK

SMOKE:
B,B,LP
F,F,LK
F,F,LK(AIR)
D,D,D
HK,HK,HP,HP,HP,HP,HP

SINDEL:
F,F,LP
D,F,LK(AIR)
F,F,F,HP
B,B,F,HK
LK,LK,HP,HP,HP,D+HP

ERMAC:
B,D,B,HK
D,B,HP
D,B,HP(AIR)
D,B,LP
HK,HK,HP,HP,HP,HP

CLASSIC SUB-ZERO:
D,F,LP
D,B,LK
LP+LK
HK,HK,HP,HP,HP,HP
FATALITY:
F,D,F,HP

STRYKER:
B,F,HP
D,B,HP
D,B,LP
F,F,HK
F,B,LP
LK,LK,HP,HP,HP,HP

KABAL:
B,F,LK
B,B,RUN
B,B,HP
B,B,HP(AIR)
LK,LK,HP,HP,HP,D+HP

SHAO KAHN:
B,F,LP
B,B,HP
B,B,LK
F,F,HP
F,F,LK
F,B,F
D,D
D,U
HK,HK,HP,HP,HP
FATALITY:
D,F,LP

KINTARO:
D,U
B,B,F,HP

STAGE FATALITIES:

BY UPPERCUT:

THE PIT I
PIT 2
PIT 3
CATHEDRAL
CLOUDS
GOLDEN STAGE
BLOOD BATH
BELL TOWERS
THE SUBWAY
KOMBAT TOMB

BY ROUNDHOUSE:

PRISION
SPIKED PRESS(CLOSE TO TRAP)


Scorpion14 Sep 9, 2006 05:48 PM

XD You never stop surpriseing me yah show off :P then again If I had somthing sombody wanted I would be the exact same

Lazyguy Sep 9, 2006 07:01 PM

Hey scorpion if you look in each character file it gives a move list that you can look at to see specials and such.

Anyway here is a site for you guys http://ckf.angelcities.com/chars.html. This has some characters that you wont pick up anywhere else.

Scafl Sep 9, 2006 08:36 PM

Quote:

Originally Posted by lordmbison
Thanks lazyboy but that stage doesn't change from day to noon like I asked for, but thanks anyway.

That's not uncommon. I remember seeing several versions of the same DBZ Tenkaichi Budokai stage on Mugen Fury, with day and night coloration. You might just have to open up something like GraphicsGale and darken the background yourself and add it as a separate stage. I don't know how you would code the stage so that it would randomly choose between day or night, though.

lordmbison Sep 9, 2006 09:36 PM

I take it you've never played the game. The stages aren't randomly chosen between day and night. It transitions. All of the stages in the game COTA chage throughout the fight. For example, in Iceman's stage, the Ice breaks off and goes into the ocean. In Storm's stage, the first round it's day, and the second round is at noon.

Scafl Sep 9, 2006 10:07 PM

I thought you meant that the stage changed coloration depending on the number of matches you've played. Like, if you're in Arcade and you beat an opponent in your first match, then two matches later in your fourth match (NOT round, so don't say "LLOZ DER R ONLTY 3 RONDZ N00B!!1!!1!1") that same stage from your first match is randomly chosen, only at night time.

But it transitions between day and night in between rounds? Sounds like a nifty feature. Is this stage from MvC/MvC2? I've only played the arcade versions a couple of times, (the closest arcade to me is forty miles away, which sucks because it has Street Fighter III: Third Strike and both Dragon's Lair games) so I've never noticed that day-night transition. I've been looking for a Dreamcast version of MvC and MvC2 for a while because they're both really fun, especially MvC2. I hate Cable, though.

Edit: That Angel City site Lazyguy posted is down. =( I was gonna download Wario and Evil Kung Fu Man. Does Evil KFM suck? Several people have told me that he's too "tongue-in-cheek" for them.

Lazyguy Sep 9, 2006 10:19 PM

hes acutally pretty rough kinda. His attacks are kinda like god rugals "god press" attack which does a fair ammount of damage. The site will go down but is always back up later so dont get down in the dumps about it k.

lordmbison Sep 10, 2006 01:19 AM

Quote:

Originally Posted by Scafl
I thought you meant that the stage changed coloration depending on the number of matches you've played. Like, if you're in Arcade and you beat an opponent in your first match, then two matches later in your fourth match (NOT round, so don't say "LLOZ DER R ONLTY 3 RONDZ N00B!!1!!1!1") that same stage from your first match is randomly chosen, only at night time.

But it transitions between day and night in between rounds? Sounds like a nifty feature. Is this stage from MvC/MvC2? I've only played the arcade versions a couple of times, (the closest arcade to me is forty miles away, which sucks because it has Street Fighter III: Third Strike and both Dragon's Lair games) so I've never noticed that day-night transition. I've been looking for a Dreamcast version of MvC and MvC2 for a while because they're both really fun, especially MvC2. I hate Cable, though.

Edit: That Angel City site Lazyguy posted is down. =( I was gonna download Wario and Evil Kung Fu Man. Does Evil KFM suck? Several people have told me that he's too "tongue-in-cheek" for them.

It's from X-Men: Children of the Atom. The game that was the basis for the vs. series. It was followed by Marvel Superheroes and then X-Men vs. Streetfighter and so on.

kainlightwind Sep 10, 2006 02:58 AM

Is there any sort of final versions out? I know that it's made for your own custom needs but if someone actually has their game on a final spec, that'd be great to check out as a beginning sort of way to looking how this whole thing works. Not to mention fun to play.

majingoku Sep 10, 2006 03:36 AM

kevin rain
 
does anyone have kevin rain from garou it is the only character from the game i am missing any help would be awsome

thanks in advance

WooshaQ Sep 10, 2006 03:40 AM

Quote:

FATALITY
B,F,LP
What the hell happened to (BL) D D U D HP? That was the combination for Cyrax best fatality, the helicopter. I think I say it there in the game.

Makaar Sep 10, 2006 03:48 AM

I downloaded the 10,000 screenpack to see if I like it or not...but the only thing that bugs me is the wording for the categories...I tried changing it in the DATA/Select.def but they won't change in the actual game? I wanted to rename them all as like STREET FIGHTER, MORTAL KOMBAT, DRAGONBALL, KOF, etc. but it won't stray from what it already is by default. I skimmed through this thread and didn't see anything....any help? Thanks!

WooshaQ Sep 10, 2006 03:55 AM

Text editing like this won't do you any good. These categories are actually graphic files so you'll need to replace the old graphics with new one. (Fighter Factory > Open Sprites > Replace the one you want)

Still for a person who wrote: "I know a few of my conversions were stolen and changed...but I could care less, as that's why I made the characters...for the public." This question sounds very n00bishly...

Makaar Sep 10, 2006 04:18 AM

Quote:

Originally Posted by WooshaQ
Text editing like this won't do you any good. These categories are actually graphic files so you'll need to replace the old graphics with new one. (Fighter Factory > Open Sprites > Replace the one you want)

Still for a person who wrote: "I know a few of my conversions were stolen and changed...but I could care less, as that's why I made the characters...for the public." This question sounds very n00bishly...

Indeed it does sound n00bish...I actually kind of felt dumb as I just found that out after posting it that it was a graphic and not text. I've only worked with characters, and none of my characters were ever very good. I just know a couple were used to make some of the more finished fighters as I saw parts of my trace code in their definition files. Thanks for pointing out that I sounded n00bish though, I know people on the net need to feel superior to everyone else, but I'm not competing here...just looking for help. :) Oh well, I guess as they say if you don't like someone's screenpack, then quit griping and make your own...which I suppose I'll have to do.

mrallex Sep 10, 2006 10:47 AM

Ugh, I want so many of those chars lazyguy...

Damn rapidshare :aargh: won't let me dl. If someone could upload some of those chars to FileFront for me, pm me and I'll tell you the chars I want.
Sorry about this :tpg:


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