Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
-   Pang's Violence Basement (http://www.gamingforce.org/forums/forumdisplay.php?f=13)
-   -   [DnD] D&D Discussion & Enlistment (Save Ends) (http://www.gamingforce.org/forums/showthread.php?t=40241)

Jurassic Park Chocolate Raptor Jan 12, 2011 08:43 PM

> D&D players

> Social demands

http://images.memegenerator.net/Fore...ever-Alone.jpg

Zephyrin Jan 12, 2011 09:21 PM

We could do a small party. Group of 3. 4 is the norm, and I don't see us having that much trouble grouping up for that. All we would have to do is figure out WHEN we want to play. And if we have people who don't show up, I don't see why we couldn't have alternate characters for random skirmishes, in which we could include people who don't want to play on a regular basis.

Srsly, let's do this.

No. Hard Pass. Jan 13, 2011 01:21 AM

If we could do it on the same night, week in and week out, I could do it.

Also: Ani, you roll 2d6, not just do my sneak attack damage from the last attack.

Animechanic Jan 13, 2011 01:25 AM

Oh, neato. Rollin'!

Edit: FFFFFfffffff

Another Edit: Oops, didn't see wvlf had already killed those. Fortunately it didn't make a big difference. I probably thought he missed due to entire post being tiny text and "I MISSED DAMMIT DAMMIT DAMMIT" being all caps.

Also, if the little red squiggly icon is the mummies' Final Curse, I think mine ended up on Slim by mistake.

Fluffykitten McGrundlepuss Jan 13, 2011 01:41 PM

Quote:

Originally Posted by Why Am I Allowed to Have Money (Post 777254)

Speak for yourself, Captain Virgin.

Also, is there any way to remove a curse, other than just spending a surge and riding it out?

No. Hard Pass. Jan 13, 2011 04:37 PM

Sorry about that, Pang. Was going off of memory on those powers, since Obsidian wasn't loading for me at the time.

Also I will be second chancing that damage strike from skeletor.

wvlfpvp Jan 13, 2011 06:07 PM

... Hey Pang... I moved.

The unmovable stubborn Jan 13, 2011 08:29 PM

Right, last post and map adjusted for the fact that wvlf moved and Deni Second Chanced (as well as the incorrect curse icon). And no, nothing to do about the curse but ride it out.

Cette, Shin, you might want to check that your turns are compatible with the adjusted map.

Fluffykitten McGrundlepuss Jan 14, 2011 11:36 AM

Nope it's all good, I can still reach the mummy without getting slashed at and a 1 is still a miss. The flavour text was to assume I was going to hit it and kill it, I was going to swift charge follow up on the Skeleton. Thought it might be a nice way to finish up the minions but alas, the dice had other plans.

Animechanic Jan 15, 2011 08:51 AM

Can we get defenses for the silver trap chest? Assuming its got them anyway.

The unmovable stubborn Jan 15, 2011 09:15 AM

Well, it's a trap, not a monster, so it hasn't got defenses per se. DC 30 Thievery to disarm, though.

No. Hard Pass. Jan 15, 2011 11:03 PM

What effect does kabooming into the trap have on both skeleton and chest, Pang?

The unmovable stubborn Jan 16, 2011 02:24 AM

Quote:

Originally Posted by Denicalis (Post 777383)
What effect does kabooming

whaaaat

Fluffykitten McGrundlepuss Jan 16, 2011 07:51 AM

If it counts as a trap rather than a monster, does that mean I can't use Curtain of Steel on it when it attacks me?

No. Hard Pass. Jan 16, 2011 02:25 PM

The Skeleton got knocked into the trap. Is that going to disarm it, knock the skeleton prone, set off the trap etc?

The unmovable stubborn Jan 16, 2011 04:57 PM

Oh. That's a reasonable question. But none of the above, no. Just the standard smashed-into-an-immovable-object damage bonus.

Quote:

Originally Posted by Shin
If it counts as a trap rather than a monster, does that mean I can't use Curtain of Steel on it when it attacks me?

Probably you can't by RAW, but I'd allow it. Really the thing's got enough HP that just disarming it would be a lot more efficient.

Fluffykitten McGrundlepuss Jan 17, 2011 02:19 PM

Given that Sam is the only party member who could disarm it on anything other than a natural 20 (And even then he's only got a 25% chance) if I'm reading the character sheets right, smashing it up might easily become our only option.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Jan 17, 2011 04:50 PM

On that general note what's the AC of the trap for smashing related purposes?

The unmovable stubborn Jan 17, 2011 05:59 PM

It's an inanimate object; it doesn't have an AC. You swing at it and you hit it, same as a door or a statue or something.

No. Hard Pass. Jan 17, 2011 06:06 PM

How am I bloodied? I've pretty much 2nd chanced and dodged my way out of most everything so far, no?

Fluffykitten McGrundlepuss Jan 17, 2011 06:39 PM

I'm having rotten luck trying to hit this fucker. He really should be dead by now (More dead, properly dead, dead again). Is that bat thing something you can move? At least it should be easier to set up a flank with the big ugly boxed in the corner as he is.

Edit: Actually Pang, you rolled a 10 for Beefi's AoO. His MBA is +12 so against an AC of 22 that's a hit isn't it? Or do you not roll against AC for AoO? I've never had to roll my own dice for that. It's another D12+7 damage for the Skeleton if it was a hit.

wvlfpvp Jan 17, 2011 09:33 PM

I should have teleported to the Skeleton's side, if I'm not mistaken. The scimitars hit Beefi, therefore I get aegis attack.

Animechanic Jan 18, 2011 12:17 AM

Quote:

Originally Posted by Shin (Post 777427)
Is that bat thing something you can move?

Yeah, I can use a move action to move it instead of me. It's going on top of him again next turn.

The unmovable stubborn Jan 18, 2011 06:45 AM

Quote:

Originally Posted by Denicalis (Post 777425)
How am I bloodied? I've pretty much 2nd chanced and dodged my way out of most everything so far, no?

15 from Rain of Steel and 13 from the flame jet, right? You're a striker, you're bloodied if I so much as brush you with a feather really.

Quote:

Originally Posted by Shin (Post 777427)
It's another D12+7 damage for the Skeleton if it was a hit.

Yeah, another 10 damage on the skelly then. Fixed.

Quote:

Originally Posted by wvlfpvp (Post 777431)
I should have teleported to the Skeleton's side, if I'm not mistaken. The scimitars hit Beefi, therefore I get aegis attack.

Fixed (though you missed again). Map updated.

Sorry for the fuckups again, guys. :(

Fluffykitten McGrundlepuss Jan 18, 2011 12:35 PM

It's ok Pang, we still love you.

(Post #1,000, woot!)


All times are GMT -5. The time now is 03:18 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.