![]() |
Well I don't think that anyone in the press or otherwise would say that Metroid plays similar to a PC FPS. In Metroid you have to lock on to the enemy to fix the camera on them and then you have to aim your cursor with the Wiimote. I can't really see this working in an Unreal Tournament game or something, therefore it can't actually rival a PC's controls when it comes to twitch shooting. However slower paced things perhaps in some more time.
|
Yeah it took a bit of getting used to the fact that lockon doesn't actually AIM, it just fixes the camera. You still have to aim the crosshair. I think this adds a bit more skill to the game, and ultimately makes it more fun than the past games.
The controls are REALLY smooth and easy to use once you get used to them, since they're fairly unconventional compared to any other FPS that I've ever played (mostly PC or GoldenEye style controls). Retro has done a great job making a very comprehensive control system here, and I think there is a lot of fun to be had if we get more games that follow suit or improve on this control system. And wow, this is a pretty game. Just goes to show what some actual development time can do for a Wii game. Less shovelware please! |
But Guru, how will I ever poke the stick into that thing if it looks graphically accurate?
Ah, back on topic...uh, comes out tomorrow. Yeah. |
Came out today, actually. Street date is the 27th.
Bought it at Target. Good ol' Target. Always has stuff in stock (even had two Wiis). |
|
Someone should start a small business to make some REAL Mii bobbleheads. I'll be customer #1. Oh, you'll probably be as rich as hell too.
|
This game is out now - I'm surprised that there aren't more posts here yet.
What I would like to know about this game, is if it is more action-oriented than Prime, or if there is a ton of "dead space" filled by endless back-tracking, exploring dead areas with no enemies or enemies that are nothing more than a nuisance, etc. I'm not sure I'm up for back-tracking through the same hallway and shooting the same critter 40 times again to be honest. |
There seems to simply be more stuff on top of Prime 2 with this game. More action, more weapons, more planets, and more uses for your ship. The entire game has been broken up into multiple planets. Meaning that if you do have to back track from time to time that the distances will be far smaller. Also this game seems to be more distinct in it's adventure and FPS moments. Meaning that shoot outs are as hectic as a Halo, or Unreal, but the exploration parts are less interrupted with combat. Allowing both types of moments to be simply larger in their presentation without colliding like they did in Prime 1 and less so in Prime 2.
|
It's definitely a lot easier to get around, and the backtracking is there, but it's not a huge hindrance like it has been in past metroid games. Although one would say, if you don't like backtracking and working towards 100%, then metroid games really aren't for you and you shouldn't be playing anyways.
But it's significantly easier to retrace your steps since you can fly your ship from planet to planet, and sometimes to multiple locations on the same planet. This is a huge improvement from endlessly spelunking the same areas over and over just to get to the next zone to open that door you couldn't when you found it the first (or second or third or fourth) time. |
Awesome, another Metroid game. GOD! I dunno how Samus does it, man. I mean, there are about 10 more Metroid games to go, and then a whole Soccer series looool.
|
Heh. Well Prime 3 is the last of the planned Metroid games. We'll have to wait and see how much Nintendo goes on to milk their only bad-ass character, but as it is now, we probably won't be seeing anything for another couple years. (SSBB doesn't count)
|
Quote:
Anywho, I didn't realize this game was even completed already. Unfortunately for us though, the game isn't coming out here until Mid-to-Late October, which is a shame. Once it gets translated into Multi5 (Spanish, Italian, French, English, Dutch) it'll be released here. Hopefully, it will still be interesting then as it is now for you guys over there. |
Quote:
|
Yeah, same here man. For the most part of Prime 3, when you do have to back track, the good majority of it is usually by a defferent route. So you may be headed to a previous destination but the means of getting there is usually different. Or if it is by the same route they tend to do something to mix it up.
I'm still not too far in this game at all (like 3 hours) however I'm really enjoying the story and events of 3 more then 2 and far more then 1. Just the fact that you actually interact with others and that the field of battle is always changing makes for great and lively gameplay. Almost hate to say it, but I think I may be enjoying this more then I was BioShock. But it's still early to tell for sure ;) [both games are great for certain though] |
Just played this through the first boss and its great so far. The controls feel smooth and accurate and the visuals so far have been pleasing. The Space Pirates thus far have been somewhat challenging considering it was the first area, but on par to be very beatable. So far, so so so soooo good. I'll be playing this one through this weekend. Already scanning everything in sight!
|
I was a bit disappointed at first, but after the sorta non-Metroid-ish prologue section of the game, it picks up the pace and becomes a Metroid game again. The controls took some getting used to, but after a while, it feels extremely natural. I tried it out on Advanced, but I finally settled on the Standard sensitivity. The intuitive extras like yanking things with the grapple-beam are simply amazing. They add a whole layer of immersion to the series.
|
So I'm in the second area and it seems you can save often and use the same save spots to travel out of the area (trying not to spoil it, kinda cool idea). You don't start with all your weapons, but you seem to gain them pretty quickly, so that annoyance is gone from this game. You still have to point over a target to get the visual lock on, then you gotta aim to hit them, but its really really really good. I mean, I played a little Red Steel last weekend and this just blows it out of the water. The other hunters in the game have seemed pretty neat so far. I'm loving this!
|
Just a quick mini-poll how many people are using the Jump <-> Fire button switch? I am, don't know why Nintendo added a trigger that they're not going to use for immersion purposes. They had no issues using it properly on the N64. So yeah, speak up if you are like myself. ^^
|
I just got the game today, but haven't gotten much playtime. I'm currently using Advanced sensitivity and default control schemes. I'm still adjusting to the new controls, especially because I have played Prime 2 recently. Most of the buttons I'm still getting used to, as well as the cursor/turning thing. I keep on getting the C and the - button mixed up, and I have no clue why, even though I'm loving the new visor changing control. I might do the A/B switch, as I seem to keep forgetting that I can jump, and that's kinda important to know. =P
|
Quote:
I originally tried switching the fire and jump buttons but actually found it more comfortable with the default setting, despite the less immersive feeling of it. |
Quote:
Also, has anyone tried the friend thing? It looks like you can swap save games or something. |
I can jump and shoot just fine. I find it easier to use my thumb to shoot as I do strafe and jump an awful lot during combat. Just hit 6% last night, so I'll hopefully scan like a madman and hit somewhere close to 15% tonight.
|
When I first started, I switched the fire button to B since I thought it made more sense, and I did okay that way. I went back to default to see the difference, and somehow it just felt more natural. I guess when I use the trigger to shoot, it shakes my hand more than I need, so it screws my aiming up a bit since I'm using Advanced. I can keep my hand much more steady the other way, though it's not a HUGE difference either way, it's just enough to make me feel comfortable with it.
Quote:
After certain special points in the game, you earn a Friend Voucher (looks like a green ticket when it pops up). You can send it to anyone on your friend list with a game save, and when they receive it, they can convert it into a friend credit, or the green tokens. Likewise, they can send one to you. So right now I'm just trading vouchers with my friend until we can get all the bonus content. |
Quote:
I also had a bit of a hard time getting used to using down on the D-pad to fire missiles, but after a while it becomes natural. Overall I was really pleased with the controls. |
Quote:
It had to be clarified in a private message that yes, franchises/series such as this one have milked the cow beyond belief. That maybe, just maybe it could be time to try and move on to something different, new. I wonder if it would have been more enlightening for you if I had posted something a tad more constructive like, oh let's say, "Wow. I can't wait for this game to be released, yippy!" ...which can be seen throughout the initial pages of this thread. Quite productive. I was also told that "pussies" sent out the reports about the aformentioned comment you replied to. Because of this? I'm not too sure. It's been a while, and I don't believe I've witnessed some of the most definite changes in the gaming forums on this website. More context-wise, I DO understand why people enjoy the new "backtracking" system in the game. Apparently it's simply easier, and you don't run into the same "cock-block" door over and over until you're able to access it. However I DON'T agree with preferring it over older games' style. I actually enjoyed running down holes in Brinstar Depths, seeing a door I couldn't access because I don't currently have super bombs. And then, when I DID obtain the upgrade I would remember that "something" I saw before but couldn't get. There was an aspect of MEMORY that I liked utilizing. Partially in accordance with what Guru said, backtracking and getting 100% (in the shortest amount of time possible to establish some sort of record, IMO) is a good portion of what Metroid is about, going all the way back to the first one where you could reach Mother Brain in less than 2 hours. Way less... In terms of comparing a game to others not within a franchise, I can't say I see much of that going on here besides a comment made about Bioshock. I wish that weren't so true since some of the better discussions DO involve pro/cons of a game compared to others, more in-DEPTH. I DON'T hope it has to do with the Wii exclusive remote control interface. Anyway, negativity aside, I actually DO applaud the consistency of a positive attitude throughout the thread. Just make sure when you try to retort with something witty (you know, after doing homework), why you're saying it. If you can't have subtle negative posts remarking any game in your preferred forum as opposed to a "I hope the game's as interesting when it's released here later like it is for you guys now," so be it. That's a promise. |
All times are GMT -5. The time now is 05:34 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.