Exploding Garrmondo Weiner Interactive Swiss Army Penis

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map car man words telling me to do things Dec 8, 2014 04:35 AM

Quote:

Originally Posted by Fluffykitten McGrundlepuss (Post 824870)
Whilst I love watching the Street Fighting, I do wish there were some decent commentators somewhere on the planet, or that they'd offer a version with just the match on. If you watch actual sport the commentators generally add something, explaining what's going on and pointing out nuances you might have missed. These two clowns just shout "NICE" a lot and add nothing to the match whatsoever. I think sorting out the commentary would go a long way to making e-sports more mainstream.

Most (smaller) events have everyone playing everything so they have on the fly commentators who are simply nice enough to sit down and do it while everyone else was playing. There's millions of sports commentators who aren't good at their jobs, and yet they get paid for it. These guys are often just normal players who are asked to please sit for a moment so the stream isn't completely empty.

Like Diss said, UltraDavid and James Chen are a great pair, and I do like Seth Killian.

For Marvel, Yipes is of course unbeatable, but I really, really like it when Genesis is on. They're not super informative, but they're very entertaining and fun to listen to.

EDIT: as for the esports comment, I can tell you don't really watch much. Large events for something like Starcraft or DOTA or Counter-Strike already have very talented commentators and big presentation.

Fluffykitten McGrundlepuss Dec 8, 2014 04:57 AM

E-Sports hasn't really caught on in the UK, I'll watch occasional matches but what's available online is a bit too American in it's presentation style for me to enjoy it. What the UK needs is for a major broadcaster like Channel 4 to pick up some big tournaments and chuck the kind of money and attention at them they did to the Paralympics or continue to do to NFL which would hugely increase interest over here.

SailorDaravon Dec 11, 2014 06:29 PM

Holy shit.

YouTube Video

SailorDaravon Dec 13, 2014 11:18 PM

MOM'S SPAGHETTI

YouTube Video

For a game that is probably at an absolute minimum 10 months out looking pretty good (most are speculating it'll be 1st quarter 2016). Still completely dying at the noodles. Also the new longer cut of the original gameplay trailer looks like Charlie is going to be in??

YouTube Video

And $500,000 prize pool for Capcom Cup 2015? Daaaaaaaaaaaaamn.

SailorDaravon Dec 17, 2014 08:31 PM

Someone on r/kappa uploaded pics of the new furry DLC for all characters and colors:

All Costumes and Colors for the USF4 Wild DLC : Kappa

I have to admit some of them are actually pretty rad.

Little Brenty Brent Brent Jan 3, 2015 03:11 PM

Greetings, Burgerfriends. Since I like math, I have taken it upon myself to examine our burger numbers in more detail in an attempt to see what would happen if everyone had identical play times. Obviously this is not the case and those who play more tend to accrue more burgers just by the increased probability of a burger match coming up, and so on.

What I first attempted was to normalize burgers according to hours played as recorded by Steam. This, of course, was problematic as Steam hours don't take into account time actually spent burger punching, as leaving the game open, waiting in lobbies, spectating, and training all contribute to this value. As a result, this is probably not a reliable metric to use.

What I decided upon was reconstructing, as best I could, people's actual time spent punching, which is why I asked all of you for the data that I did. Obviously there are many assumptions made necessarily that will increase the error of the results, but what can you do?

Here are the input numbers as recorded at the time of analysis. Note that special burgers are the sum total of a player's earned non-normal burgers. If a player had earned a perfect burger and an angry burger, his special burger value would be 2.
Input:
Code:

Name  Normal Burgers    Special Burgers    Total Burgers
Pang          9                2                11
Diss          8                1                9
Term          6                0                6
Acer          5                0                5
Shade        2                2                4
Garr          4                0                4
Mo0          3                0                3
Erik          2                0                2
Sonic        2                0                2
Face          1                0                1
Capo          1                0                1
Juan          0                1                1


My methodology is as follows, using my own data as an example.

Using your round victory data (perfect, normal, time, etc.) it's easy to sum them to determine the total number of rounds that you have won. In my case:
Example data:
Code:

Perfect 15
Normal  1872
Ultra  344
Super  162
Chip    101
Time    19

Total  2513


Since I also have data for number of fights and wins, I can calculate losses. Given a regular first-to-two match format, I can estimate the number of rounds won in wins (at 2 rounds per win) which leaves the rest of the rounds won as rounds won in a match that was ultimately lost (e.g. winning a round and then losing the next two).
Example data:
RdW-W: Rounds won in matches that were won
RdW-L: Rounds won in matches that were lost
RdW-T: Total rounds won
RdL-T: Total rounds lost
Rd-T: Total rounds played
Code:

Fights 1709
Wins  947
RdW-W  1894
RdW-L  619
RdW-T  2513
RdL-T  2143
Rd-T  4656



Assuming a standard round duration (e.g. 65 seconds) with the exception of time wins (99 seconds) it is possible to estimate each player's total time spent in actual burger-eligible combat. Note that Pang's numbers are inaccurate and I have not yet attempted to control for that. The round time doesn't really matter a lot, as it is applied consistently for each player, but I thought it would be interesting to see how long actual fight time measured.
Time data:
The last column represents the ratio between the preceding two columns. Basically the percentage of your time played that is potentially in burger combat.
Code:

Name    Steam hours    Fight hours    Fight/Steam (%)
Pang      260            16.9              6.5
Diss      454            84.2            18.6
Term      103            24.2            23.5
Acer        64            17.3            27.1
Shade      34            10.5            30.9
Garr        89            30.1            33.9
Mo0          4              1.0            26.2
Erik      150            40.8            27.2
Sonic      49            14.3            29.2
Face        22              5.0            22.9
Capo        26              8.2            31.6
Juan        45              9.7            21.6



I then took the player's fight time (again, 84.2 hours to use myself as an example) and divided that by the average communal fight time (21.9 hours) in order to calculate each individual's Burger Factor, and divided their earned burgers by that value.
Burger normalization:
Code:

Name    Burger factor    Normal burgers    Special burgers
Pang        0.77            12                      3
Diss        3.85              3                      1
Term        1.11              5                      0
Acer        0.79              7                      0
Shade      0.48              5                      5
Garr        1.34              3                      0
Mo0        0.05            63                      0
Erik        1.86              2                      0
Sonic      0.65              4                      0
Face        0.23              5                      0
Capo        0.38              3                      0
Juan        0.44              0                      3



I have taken the liberty of rounding up to the next whole burger in these data, but actual numbers are available if you are legitimately curious. I'll just upload the spreadsheet or something if anyone besides Skills cares enough to see it.

When I sum these adjusted burgers, the total is 115.6, far higher than our total Actual Burger value of 49. I took the calculated value and divided by the actual value to get a Burger Inflation Factor, which was 2.36. I then divided all previously stated Adjusted Burger Values (raw, not rounded, obvs) to get a final burger score for each individual.
Burger de-inflation:
Code:

Name    Normal burgers    Special burgers
Pang        5                      2
Diss        1                      1
Term        3                      0
Acer        3                      0
Shade      2                      2
Garr        2                      0
Mo0        27                    0
Erik        1                      0
Sonic      2                      0
Face        2                      0
Capo        2                      0
Juan        0                      1



The only problem with this is that since this creates a zero-sum burger relationship, Mo0 has taken the majority of the burgers (as you might expect) so everyone else's totals are proportionally deflated. I have not removed Mo0 as an outlier, but I will update this after doing so.


If I just delete Mo0 outright, a desire with which we can all relate, then burgers are distributed as follows:
Zoom out:
Code:

Name    Normal burgers    Special burgers
Pang        11                    3
Diss        2                      1
Term        5                      0
Acer        6                      0
Shade      4                      4
Garr        3                      0
Erik        1                      0
Sonic      3                      0
Face        4                      0
Capo        3                      0
Juan        0                      2


Congle line of abuse. Or is that conga-line. Or congaline. Jan 3, 2015 03:17 PM

Diss down to one burger. Of course.

Little Brenty Brent Brent Jan 3, 2015 03:22 PM

CAN YOU FUCKING READ

Congle line of abuse. Or is that conga-line. Or congaline. Jan 3, 2015 03:36 PM

OK, two burgers then?

LIAR Jan 5, 2015 10:49 AM

In all examples, Pang eats all the burgers. This has gone well.

The unmovable stubborn Jan 6, 2015 12:41 AM

It is expected that a LIAR should support a system built on incomplete data.

To avoid excessive burger concentrations, I thought it best to cap the total possible burgers in order to avoid anyone having to eat 40 burgers. However, 50 burgers might theoretically result in a too-shallow burger pool if a few more people burger-earn. After some discussion in chat wherein Skills attempted to foul up Burger Business with dumb convoluted bullshit, we arrived at a Burger Comfort Coefficient of 4, whereas the average person can eat 3-4 burgers before wishing he or she was no longer eating burgers (as always, we round up).

Therefore, assuming a cap of 4 burgers per person, the burger cap should be 4 times the number of burger-holding punchers. The current number of burger-holders is 13, placing us at a current cap of 52; conveniently close to the current burger total of 51. While punching when the burger cap has been reached, burgers will not be created instead simply transferred from the match winner to the match loser, retaining the burger quality whenever possible.

SO IT IS.

Little Brenty Brent Brent Jan 6, 2015 12:57 AM

Quote:

Originally Posted by STEVEN SHADOES (Post 825108)
incomplete data

If only someone did not throw out half their data!

Little Brenty Brent Brent Jan 8, 2015 01:04 AM

If I attempt to extrapolate Pang's numbers over a longer time period to compensate for his data being incomplete, the following results are achieved. I have also elected to delete Mo0, because why would you not do that

Pang math:
Code:

Name    Normal burgers    Special burgers
Pang        4                      1
Diss        2                      1
Term        6                      0
Acer        7                      0
Shade      4                      4
Garr        3                      0
Erik        1                      0
Sonic      3                      0
Face        5                      0
Capo        3                      0
Juan        0                      2



If Mo0 is included, he still has to eat 29 burgers.

Fluffykitten McGrundlepuss Jan 8, 2015 03:26 PM

Quote:

Originally Posted by Unknowingly Clenching (Post 825124)
If Mo0 is included, he still has to eat 29 burgers.

Is that in addition to the 29 burgers he would have eaten for dinner anyway?

Little Brenty Brent Brent Jan 8, 2015 08:39 PM

I believe that counting the allotted burgers as a meal is acceptable practice.


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