Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [DnD] D&D Boot Camp - Discussion Thread (http://www.gamingforce.org/forums/showthread.php?t=41755)

Philia Oct 30, 2010 06:46 PM

Oh. It has that large amount hp? Gee. K, thanks for the heads up.

It should be fixed now.

Dark Nation Oct 30, 2010 09:58 PM

I think I'm getting the hang of things, but if I completely screwed up my rolls, can you redo them for me, Hawk? (and can you remove my sig from my other post Philia? Forgot to uncheck that box :( )

Stop Sign Oct 31, 2010 12:42 AM

Is a kobold corpse considered difficult terrain?

No. Hard Pass. Oct 31, 2010 02:31 AM

I don't even think a live kobold is difficult terrain.

(no. You can stand on spaces taken up by dead, dying or prone creatures/characters.)

Zergrinch Oct 31, 2010 08:52 AM

The two stacked corpses = difficult terrain thing is a house rule I added to the Arena, in a most likely unsuccessful attempt to spice up the existing terrain with terrain deformation of sorts. Doesn't extend to Pang or Hawk's campaigns.

Stop Sign Oct 31, 2010 10:18 AM

Thanks!

Scent of a Grundle Oct 31, 2010 09:26 PM

Both the Dragonshield and the southern minion are dead after Daituk's attack, so don't bother attacking them anymore.

Dark Nation Oct 31, 2010 11:47 PM

*Crosses fingers that I did things right this time*

Maybe you should do my rolls for a bit Hawk? I feel like a fool not getting this down yet. Also, sorry about the lateness of the post, was busy with Trick or Treaters tonight.

Stop Sign Nov 1, 2010 12:39 AM

Minions by D&D 4e definitions have only 1 HP. So Daituk's already destroyed the one you're targeting (on J9) :P This is also why my Earth Spikes automatically eliminated the one minion on the beginning of its turn.

Scent of a Grundle Nov 1, 2010 01:00 AM

Stop Sign's right, that one's already dead.

You got the rolls perfectly, DN. The only thing would be to avoid calling the damage roll attack - since an "attack roll" is the actual term for the to-hit roll and as such could get very confusing very fast.

Unfortunately, you already used Thundering Roar once this battle, so you can't do that. If you use your daily, Cacophonous Shout, you could hit both the minion and the slinger (if you moved to where Thia just was). Or you could just use one of your at-will attacks to hit the minion. Lemme know which and i'll fix it for you.

i really need to try to figure out how to get those ever-so-handy checkboxes on the side like Pang has on the old wiki.

Dark Nation Nov 1, 2010 01:57 PM

Alright, I thought that the upper two monsters were the ones that were dead, my bad. At least I got the rolls right. I'll fix everything now. If I screw up things again, go ahead and work your magic while I work on getting this DnD thing down pat.

Scent of a Grundle Nov 1, 2010 04:25 PM

What time is it? Learning time! Yaaaaay!

I'm going to explain a little more about your powers. Each power, underneath the name and the flavor text, has this important little section:


Daily ♦ Implement, Psionic, Thunder
Standard Action ♦ Close Blast 3


Let's do this bit by bit. The first part tells you how often you can use a power:

At-Will: can be used any number of times during a fight.
Encounter: can only be used once per battle. (unless the power specifies otherwise - ex. Healing Word can be used twice)
Daily: can only be used once per in-game day.


The second part contains a group of keywords regarding the power. These are usually referenced by other powers or magic items. For example, if Zeno had an item which improved his attack rolls using any power with the "thunder" keyword, this power would get that bonus. Implement means that magical implements like a +1 holy symbol would give this attack +1 to attack and damage rolls.


The third part explains what kind of action you use to use the power. most attacks are standard actions, for example. some of you have things you can do as minor actions. Thia's shroud is a free action, which means she doesn't have to use any of her actions to do it.


The last part is important. This defines the range of your attack.

Melee Weapon - the attack has the same range as your melee weapon. This usually means a range of one (though some long spears can reach 2 squares i think)

Melee Touch - you have to be able to touch the target, so range of one. Simple.

Ranged Weapon - The attack uses the range of your ranged weapon. Luciel's longbow has a range of 20/40 (20 range normally, 40 range with a -2 penalty), so Silvery Arrow has the same attack range.

Ranged 10 - The attack has a range of 10. pretty simple.

These last two require pictures to help explain.

Close Blast 3 - You hit a 3x3 square next to you. This is the range for Zeno's Cacophonous Shout and Thundering Roar. In the picture, any of the 3x3 squares shown are valid options. Ignore the funny maptools symbol in the picture. I really need to start paying more attention before i take screenshots.

Close Burst 5 - Luciel's Healing Word has this range. The target is defined as "you or any ally in burst", so at this point Luciel could heal anyone within the shaded square (if she hadn't used both of her Healing Words already).


That should be about that. Also, i've got AIM up and running, look up hawkeyegff if you've got questions. Or if you're lonely. Whatever.

Stop Sign Nov 1, 2010 09:47 PM

Okay, I went ahead and created an AIM Blast group, [GFF_RPG], for people with AIM and want to be able to discuss this and other GFF campaigns in a group chat setting. Please post your AIM SNs here or PM me if you want to be invited to it. Or IM me: evilpentane.

Scent of a Grundle Nov 1, 2010 10:38 PM

7 damage is just enough to kill the slinger. i'll post what happens next tomorrow - i have a boatload of writing to do tonight.

Fluffykitten McGrundlepuss Nov 2, 2010 03:44 AM

My AIM is shininnit although I don't have it switched on often.

i am good at jokes Nov 3, 2010 12:29 AM

Hawk, I'm not sure if I chose the right type of check to do in my post, hence the (?) after perception. If I understand the procedure correctly, we have to roll a d20 when we use this type of check, so I went ahead and did that. If there is a more appropriate check that I could have chosen, please let me know and I'll use that instead.

Scent of a Grundle Nov 4, 2010 09:57 PM

Sorry about the delays, everyone, school's getting into that time of year where procrastinating is really no longer an option. Plus lack of sleep. Plus i've been getting into Mount and Blade again (bad idea, but.)

Dark Nation Nov 6, 2010 09:15 PM

I had an unexpected and unwelcome interruption occur yesterday, but I should be able to get back into regularly posting.

These lands our party is in, they ARE northern and somewhat wintery, yes?

Scent of a Grundle Nov 6, 2010 10:42 PM

While that is the implication of the name, there's not actually any snow around. We'll just say it's summer there and call it good.

i am good at jokes Nov 6, 2010 11:12 PM

I only just now get that it was the people in Freeport that had the work lined up for us and not the people in Winterhaven. As if the clue about the cleric girl wasn't enough, here I was thinking that this scholar might be the one looking for the map. Glad I finally caught on to that. :erm:

Scent of a Grundle Nov 9, 2010 02:40 AM

BUMP! No one's done anything for a few days. I don't want to have to break out the yeti clause so soon, but...

Stop Sign Nov 9, 2010 09:52 AM

Didn't want to hog the narrative. :P

i am good at jokes Nov 9, 2010 11:58 AM

My intent was the same. We haven't heard from Shorty or Philia since we got to the inn, so I figured it would be good to let them get a say in this.

The unmovable stubborn Nov 9, 2010 11:58 AM

Nobody's going to fault you on that. As somebody already pointed out, to keep the game moving during slow parts somebody has to take charge — and Truckbus is probably the most obvious character to assume the mantle of unofficial leader, anyway.

Fluffykitten McGrundlepuss Nov 9, 2010 12:53 PM

Yeah, you'll generally find that one or two people in the group tend to take charge during the non-fighty-dungeony bits, especially when you're just digging around for info. Sometimes the DM will assume the others are tagging along quietly behind, sometimes they'll leave them where they are staring into space (Normally when there's a fight coming up and it's funnier to have one dude off ahead alone). If you want to encourage the others to chime in, try leading the party off to do something totally ridiculous. Suggest a midnight raid on the keep, all unarmed and armoured for stealth or something of that nature.


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