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Lurker, since you need a spot of healing now, you might want to delay until after my turn so I can use a power that gives you hp when you attack the same target I just did.
Edit: Although actually I don't think Zerg's going to let me shift anywhere because apparently a puddle is difficult terrain so I can't use any ranged attacks without getting stabbed. I'll use Healing Word to top up your hp but that doesn't matter when you move, unless you trigger an AoO and get killed during your turn. It might make sense for you to kill off one of the minions on your turn since they're steadily chipping off hp. Edit: Holy shit these dice hate me. :( |
Oh man, is this your third 1 in this fight... :O
Psst, don't forget your special power that activates when bloodied. Admittedly +2 regen won't kick in after second wind, and +2 to damage doesn't seem like a whole lot. But eh... Character development! |
Didn't forget it, I figured a second wind with it's added defences was more useful than the tiny bit of regen and added offense, especially given that the regen only applies whilst bloodied. I suppose as I didn't move I could have done both but I thought I'd save the werewolfing for a more dramatic moment.
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thanks for the heal Shin, been busy the last few days so I couldn't post anyway.
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Lurks, you can't charge the captain from O11, though you can certainly charge Soldier 1 if you wish.
If you want to marauder rush the captain, you'll have to move to column 12 (and eat up an OA from him - note that you'll be eating one from Soldier 1 regardless because of the mark). By the way, you might want to use that action point. It ain't gonna be carried over to the next fight. |
Noted. I'll readdress my move tonight.
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I've been fiddling around with the character builder and I've gotten as far as the shop. We've got 5,540 GP, but I seem to recall you saying that everything would be more costly, (six times iirc) but I can't find the place that was mentioned.
Has this rule been rescinded? |
I initially said all consumables will be 6x the price. This has been rescinded. Tweak away to your heart's delight :)
(BTW 5,540 GP isn't a random number - it's based on character wealth assuming a normal treasure parcel, plus beginning cash of 100 GP, with a further assumption that all magic items can be sold at 100 instead of 20%. I wish to avoid a situation where newly-created characters are far more potent than characters who leveled up from much lower levels. We shall see if this avoids it, once I manage to kill off Ebony and Ivory :D) |
Yes, please tweak. Zerg hasn't said nothin yet but I get the feeling that he wishes Shin and I weren't utter dunces about dice.
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Eh, where are you getting that vibe from. Even if you do make the rolls and calculations, I still have to check them... :)
Still, I hold a vain hope that by the end of Ebony's journey, lurks will be able to make rolls and calculate damage like the best of them! |
NO I DON'T CARE
JUST DO IT FOR ME |
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I don't understand. These are level four enemies with an experience level that is 1 level below yours (thus ranked as "easy" in the DMG). I'm not actively out to kill you. Why do I have you on the ropes (i.e. drained your surges to probably half after the fight?)
I must clearly be doing something wrong :( |
You put us in difficult ground without telling us it was difficult first...
Then I missed with all but one of my attacks so far, it's the dice that have done the damage, not the bad guys. i think it would help if you pointed out what everything on the map was at the start of the fight in future though, so people know what they're backing into. |
But I did say so. First post, right below the zoomed out map. :(
Alright, next time around I'll make terrain considerations more obvious. I also declare the waters to have evaporated, and thus the only difficult ground remaining are the warforged corpses and the firewood! |
are corpses always difficult?
what if I corral a guy onto a corpse of another guy, then kill him there; is that square now double difficult? |
That would set off a chain reaction making every adjacent square difficult; the process would proceed geometrically until the entire world was difficult.
Don't cross the streams. :mad: |
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Yep. Instead of attacking, he moved. So instead of 5, he was able to go by 10 squares (aka double-move).
As a rule most monsters don't have action points. Usually the exception is if they're explicitly named officially. Additional Spam: Quote:
No such thing as doubly-difficult, so don't worry. Have a large enough pile of corpses, and your square becomes unpassable :) |
I want to get all up on the captain's ass, but I can't see where he went nor will I be able to determine where he's gone after the extent of my first move (7 squares). Can I just say that I want to get as close to his faggot-ass as I can, since I"ll be able to see where he is midway my second move action?
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If you move forward by seven squares, you'll be able to see him (he's at L23).
You can try Throw and Stab if you wish from O20, though note it comes with a -5 attack penalty for superior cover . |
Err, lurker. Column 7 is where the soldier is. Did you intend to go to column 20 to pursue the captain?
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yes, I want to be in column 20. I don't know why I typed 7.
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Woohoo! Finally, after the fight is all but finished I roll a double figures hit roll!
Fucking dice. :( |
Lurker, Shin, Pang, peanut gallery. That was supposed to be an easy encounter which I basically messed up by giving double-damage to minions and not indicating terrain considerations in a visible manner. Any other things I should take into consideration, before I take off the gloves? :)
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