Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Fluffykitten McGrundlepuss Apr 25, 2010 06:49 AM

Lurker, since you need a spot of healing now, you might want to delay until after my turn so I can use a power that gives you hp when you attack the same target I just did.

Edit: Although actually I don't think Zerg's going to let me shift anywhere because apparently a puddle is difficult terrain so I can't use any ranged attacks without getting stabbed. I'll use Healing Word to top up your hp but that doesn't matter when you move, unless you trigger an AoO and get killed during your turn. It might make sense for you to kill off one of the minions on your turn since they're steadily chipping off hp.

Edit: Holy shit these dice hate me. :(

Zergrinch Apr 25, 2010 07:11 AM

Oh man, is this your third 1 in this fight... :O

Psst, don't forget your special power that activates when bloodied. Admittedly +2 regen won't kick in after second wind, and +2 to damage doesn't seem like a whole lot. But eh... Character development!

Fluffykitten McGrundlepuss Apr 25, 2010 08:03 AM

Didn't forget it, I figured a second wind with it's added defences was more useful than the tiny bit of regen and added offense, especially given that the regen only applies whilst bloodied. I suppose as I didn't move I could have done both but I thought I'd save the werewolfing for a more dramatic moment.

Sarag Apr 26, 2010 09:21 PM

thanks for the heal Shin, been busy the last few days so I couldn't post anyway.

Zergrinch Apr 27, 2010 05:56 AM

Lurks, you can't charge the captain from O11, though you can certainly charge Soldier 1 if you wish.

If you want to marauder rush the captain, you'll have to move to column 12 (and eat up an OA from him - note that you'll be eating one from Soldier 1 regardless because of the mark).

By the way, you might want to use that action point. It ain't gonna be carried over to the next fight.

Sarag Apr 27, 2010 12:34 PM

Noted. I'll readdress my move tonight.

i am good at jokes Apr 27, 2010 05:57 PM

I've been fiddling around with the character builder and I've gotten as far as the shop. We've got 5,540 GP, but I seem to recall you saying that everything would be more costly, (six times iirc) but I can't find the place that was mentioned.

Has this rule been rescinded?

Zergrinch Apr 27, 2010 06:35 PM

I initially said all consumables will be 6x the price. This has been rescinded. Tweak away to your heart's delight :)

(BTW 5,540 GP isn't a random number - it's based on character wealth assuming a normal treasure parcel, plus beginning cash of 100 GP, with a further assumption that all magic items can be sold at 100 instead of 20%. I wish to avoid a situation where newly-created characters are far more potent than characters who leveled up from much lower levels. We shall see if this avoids it, once I manage to kill off Ebony and Ivory :D)

Sarag Apr 27, 2010 07:35 PM

Yes, please tweak. Zerg hasn't said nothin yet but I get the feeling that he wishes Shin and I weren't utter dunces about dice.

Zergrinch Apr 27, 2010 07:49 PM

Eh, where are you getting that vibe from. Even if you do make the rolls and calculations, I still have to check them... :)

Still, I hold a vain hope that by the end of Ebony's journey, lurks will be able to make rolls and calculate damage like the best of them!

Sarag Apr 27, 2010 09:15 PM

NO I DON'T CARE

JUST DO IT FOR ME

Fluffykitten McGrundlepuss Apr 29, 2010 03:43 PM

Quote:

Originally Posted by Zergrinch (Post 752688)
once I manage to kill off Ebony and Ivory :D)

Might be sooner rather than later if I don't start rolling double figures soon. :(

Zergrinch Apr 29, 2010 04:50 PM

I don't understand. These are level four enemies with an experience level that is 1 level below yours (thus ranked as "easy" in the DMG). I'm not actively out to kill you. Why do I have you on the ropes (i.e. drained your surges to probably half after the fight?)

I must clearly be doing something wrong :(

Fluffykitten McGrundlepuss Apr 29, 2010 04:56 PM

You put us in difficult ground without telling us it was difficult first...

Then I missed with all but one of my attacks so far, it's the dice that have done the damage, not the bad guys.

i think it would help if you pointed out what everything on the map was at the start of the fight in future though, so people know what they're backing into.

Zergrinch Apr 29, 2010 05:05 PM

But I did say so. First post, right below the zoomed out map. :(

Alright, next time around I'll make terrain considerations more obvious.

I also declare the waters to have evaporated, and thus the only difficult ground remaining are the warforged corpses and the firewood!

Sarag Apr 29, 2010 11:04 PM

are corpses always difficult?

what if I corral a guy onto a corpse of another guy, then kill him there; is that square now double difficult?

The unmovable stubborn Apr 29, 2010 11:11 PM

That would set off a chain reaction making every adjacent square difficult; the process would proceed geometrically until the entire world was difficult.

Don't cross the streams. :mad:

Sarag Apr 30, 2010 09:26 AM

Quote:

His double-move takes him past a corner of Ivory's hut, and out of Ebony's sight.
Does this imply that the captain converted a major action into a move action? or does this imply that the captain burned an action point for his second move action?

Zergrinch Apr 30, 2010 11:03 AM

Yep. Instead of attacking, he moved. So instead of 5, he was able to go by 10 squares (aka double-move).

As a rule most monsters don't have action points. Usually the exception is if they're explicitly named officially.

Additional Spam:
Quote:

Originally Posted by a_lurker (Post 752879)
are corpses always difficult?

what if I corral a guy onto a corpse of another guy, then kill him there; is that square now double difficult?

Corpses are not difficult. I just house-ruled them in this instance cuz I'm reusing the "arena" after your first fight :)

No such thing as doubly-difficult, so don't worry. Have a large enough pile of corpses, and your square becomes unpassable :)

Sarag Apr 30, 2010 11:44 AM

I want to get all up on the captain's ass, but I can't see where he went nor will I be able to determine where he's gone after the extent of my first move (7 squares). Can I just say that I want to get as close to his faggot-ass as I can, since I"ll be able to see where he is midway my second move action?

Zergrinch Apr 30, 2010 11:51 AM

If you move forward by seven squares, you'll be able to see him (he's at L23).

You can try Throw and Stab if you wish from O20, though note it comes with a -5 attack penalty for superior cover .

Zergrinch May 1, 2010 08:08 PM

Err, lurker. Column 7 is where the soldier is. Did you intend to go to column 20 to pursue the captain?

Sarag May 1, 2010 08:18 PM

yes, I want to be in column 20. I don't know why I typed 7.

Fluffykitten McGrundlepuss May 3, 2010 04:41 AM

Woohoo! Finally, after the fight is all but finished I roll a double figures hit roll!

Fucking dice. :(

Zergrinch May 3, 2010 05:10 AM

Lurker, Shin, Pang, peanut gallery. That was supposed to be an easy encounter which I basically messed up by giving double-damage to minions and not indicating terrain considerations in a visible manner. Any other things I should take into consideration, before I take off the gloves? :)


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