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We don't know what the Revolution shell looks like yet, but.... all things considered, the GCN controller handles N64 games fairly well. C-stick and X, Y, and Z buttons act as the N64 C-buttons in Zelda OoT and MM, and everything else is taken care of. (Unless you need FOUR C-stick buttons instead of 3...)
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I hope so. I'd kill to have another Golden Sun RPG. Hell, any Camelot RPG is worth the wait in my book. I love their games.
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Well it should come, after all
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But.. Spoiler:
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Supposed Mario from Rev screens from some random Italian gaming site
http://www.nintendoglobal.net/index....ve=&start_from |
Anyone who thinks they are real should be shot.
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It's fake. I can see the photoshop work in those images, >_>
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Yeah yeah, and I've seen a lot of shops in my day. Moving along.
Actually no, back that up. Can you just get rid of that stupid link? That shit doesn't even deserve any hits. |
Are they trying to not make these pics believable? Even if the photoshop work was good here (and it's not) the style and look of the worlds really doesn't live up to what a Mario game should look like! (Especially the second one)
"PHOTOREALISTIC! PHOTOREALISTIC! THAT'S WHAT MAKES THINGS BELIEVABLE! DISREGARD STYLE!" =/ Anyway, has a Mario game even been confirmed for launch? Who says Nintendo won't pull another Luigi's Mansion? |
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http://img130.imageshack.us/img130/8...rio8bit3fg.jpg Oh wait..... |
Apparently some guy at Nintendo Of Canada, while making an interview with a canadian radio show, confirmed that the Revmote will have force feedback.
You can listen to it here (it´s in french) Someone at the mozlapunk boards translated it (http://www.armleg.com/forum/viewtopic.php?t=4030) - he basically says that Nintendo found a way to build in force feedback in the revmotes without draining too much battery life, which was a problem at first. While this is not that big and not very surprising - it´s still good to know that they managed to design a wireless controller with force feedback and reasonable battery-life. The feedback will definitely help their ambition to make games more immersive. |
I find it hard to believe that of all people, Nintendo of Canada let something out.
I'll check it out, and while it seems reasonable, I question the validity of something like that, from a division of Nintendo, so close to E3. If it's true, I'm actually kinda pissed at that employee. Gonna check it out now. Edit: I dunno about the validity, seems fine to me. I just question what they mean by force feedback. That's a terrible translation, for one thing. I could listen to it (I speak French), but I sure as hell wouldn't know what force feedback is in French, unless it's just a francais'd version of the english term. I wonder if this was supposed to get out, and how big of a deal it is. Either way, I doubt this is anything worth thinking about to now. Too vague. |
I'm pretty sure Nintendo said in the past that the revmote would have force feedback so that's not really anything new unless you count low hit on battery life which is nice. I'm sure there will still be in-game option to turn off force feedback. I'd be more surprised if they figured out a way to do haptics or some sort of actual resistence which doesn't seem physically possible considering how the revmote works but who knows.
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Super Monkey Ball: Banana Blitz :rock:
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Why the hell is the press release telling me there are screens on the Sega FTP, when there isn't? (This deserved it's own thread btw.)
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Yeah, that's what I thought too. But yeah Nintendo has been saying they were looking to get wireless with force feedback support for a while. I guess it's good to know they've got it finalized or something now.
OMG Super Monkey Ball! I knew it was coming since the game is practically built for the controller anyway but awesome awesome awesome! =D |
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They better surprise me like they did with the surprisingly addictive Bomberman Hero. EDIT: ACER WHERE DID YOU FIND THAT DLUGOSZ PIC |
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I really think they are overusing the term. |
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I'm actually more worried about the controls than the jump mechanic, for right now, anyway. Hopefully the Revmote will allow fluid enough movement so that it won't be as bad as Super Monkey Ball Deluxe was. Or, even better, it could be compatible with the analog stick peripheral as well. |
Well it makes sense guys. The way Super Monkey Ball works is that you tilt the world to roll the monkey the direction you want. So basically a flick up would make the world rapidly move upwards and flick up the monkey ball which would basically be mimicking a jump. It's just an extension of the design already in place. Why would you guys bitch about furthering a great design?
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