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The artwork is what makes it. They got it JUST RIGHT.
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This is true, LeHah, but you must admit that the "$9.99" price sticker is what completely drives the packaging home.
So subtle yet so wonderful. |
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Not that it's exactly cost-effective for Capcom to do so, but if the game's programming was compliant with the old NES's system constraints, I - and many others, I presume - would happily pay good money for a bona fide Mega Man 9 cartridge. Even if it were a limited run, I wouldn't think twice about doing everything within my power to own a hard copy. The game is already a labor of love, so I think it'd be the ultimate in fan service to make the game a tangible item.
A hardcore NES collector can dream, right? |
September 22nd in North America!
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Strange with the staggered release, though. I would have assumed it would have gotten out on the services in the same week, only all on their respective update days. Waiting a week while all you folks blow a load in this thread is gonna suck the major dick though. |
If it makes you feel any better, I'll probably be stuck waiting months for the PAL release. :cmb:
WHAT ARE ALL THESE DRIED SPOTS ON THE WALL. |
Correct me if I'm mistaken, but XBLA titles have never had a situation yet where they're released in only one region at a time, right? I know it's occured on the Wii and PS3, but if I recall correctly, it's not yet happened on Live.
Maaaaaaaaaaaaaaaaaybe that means you'll get it at the same time on that service? If so, perhaps the other two won't be too long behind that? I can |
IGN gave it a 3.0 in graphics. I refuse to buy it now, because I might be irreparably harmed.
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I'll hope so hard something might burst!
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Regarding the press kit, alot of the cartridges came from a game store in North Hollywood LA called Game Dude. My fiance and his co workers sold at least 800 super cheap NES cartridges to the press kit people, whom he believes were part of the I am 8bit gallery that had the Mega Man 9 artwork. So while I haven't played the Mega Man games, I thought that this was kinda cool that somehow his store played a part of making this neat, retro press kit.
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Protoman playable via DLC
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I'm really debating on whether or not I want to get this for Wii now or wait for the 360 version next week. Honestly I'd rather have the Wii's D-pad since the 360's sucks, and I wasn't thrilled by the achievement list anyway. Since the DLC is on all systems, that's not really an issue either. I'd probably have to delete another channel or two to have enough memory on my Wii, though.
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Tritoch has a point, the achievement list wasn't all that great, and I'd get to play the game a week and a half early if I bought it on Wii. Then again, how many blocks would the game + DLC take up on my Wii? And I for one prefer the 360 controller. EDIT: 66 blocks for the game, 2 blocks for a save. Not bad at all. Surely the DLC won't be huge. Once character, and some sort of new level so far, I think. |
megaman9hunkahunkahunkwad**Hidden Content**
hurr hurr why does this game have downloadable content? It should be in the game. |
Aww fuck...Oh well. it did feel good actually buyin it.. Got any others, amigo ? =] What do you recommend from wii ware?
edit: btw. I heard something about protoman being in this game but uhh.. as downloadable content =/ |
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I just started playing this game and i'm having good fun with it. I'm trying to get to the woman boss, but i'm finding her level to be a pain in the ass.
I've already beating the universe boss or whatever his name was (bottom left) and that was really simple, his level had a great to go through and very different than any other old megaman I played. Of all the megaman games, it reminds me of Megaman 4 the most (which was my favorite) you just can't charge or slide. Oh well. This is going to take me all day to complete compared to the older megamans which take me about an hour. |
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OH MY LEVEL |
Dude....Yeah, this is becoming one of the hardest megamans I've ever played. I can't even get to the bosses, and when I sometimes actually get there, they completely kick my ass.
One hour into it..one boss killed, i've only got to one other boss. SHIT! |
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More Mega Man 9 DLC on the way
* Endless Attack, October 6, 300 Wii Points: "Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings. Not compatible with Challenges." * Proto Man Mode, October 6, 200 Wii points: "Play the game as Proto Man. You can use the shield while jumping. Some of Proto Man's abilities may differ from Mega Man's. There is no story for Proto Man. Not compatible with Rankings or Challenges." * Hero Mode, October 20, 100 Wii Points: "Play the game with a more difficult level of enemy distribution. Not compatible with Rankings or Challenges." * Superhero Mode, October 20, 100 Wii Points: "Play the game with a super difficult level of enemy distribution. Not compatible with Rankings or Challenges." * Special Stage, October 20, 100 Wii Points: "Gives you another Time Attack Stage to try, including a new Boss at the end! Results will be displayed in the Rankings. Not compatible with Challenges." |
Well, I cracked and bought it on Wii. Since it's got this list of Challenges I won't really miss the achievements, and it's quite a bit of fun. I've tried Galaxy, Plug, and Splash so far and managed to beat Splash Woman since she had such an easy pattern. Her level's a funky mix of Dive Man and Wave Man for the most part, but those water platforms at the end were a bit difficult.
I'm fine with the Special Stage and Proto Man DLC, but difficulty settings and Endless Attack really should've been in the game to begin with. I might pick up Endless Attack eventually, but I happen to already have 300 extra points for Proto Man and Special. |
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