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Let's see how it matches up with the actual game. The trailer made it seem like it's much more action intensive, but R-Type Final did the same thing and that game is still as slow and methodical as most every other R-Type. Looks good, though, perhaps there will be a demo or some such.
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It'd be nice if they'd toss up demos for interesting games on the Nintendo Channel, but I'm not expecting that to happen for a long time. If ever, anyway.
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It'd sure help, me anyway, for releases like this, I'll say that much. In any case, I've got you suckers for impressions.
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I don't want to sound like I'm not enthused for the game, but that trailer just made the game seem like standard fare. That's hardly a bad thing though, as the other two DS Castlevania games are some of my favorite games on the system, so it's good to be getting more of it. I just still kind of wish they went and did something drastically different.
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I think we've all felt the same way since the thread began, Rock.
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Agreed, these CV games never disappoint me. Glad to see the original 2 (michiru and ayami) doing their thing again. Seeing a few of the same elements and a few boss returns isn't a bad thing. I approve u.u. That one track in the beginning of the vid sounds familiar. Any idea? |
And here's an interview with Koji Igarashi (Also including some new material).
Youtube - Koji Igarashi Interview The trailer really pumped up my hype. I've been longing for the new 'vania. |
I just watched the new video at gametrailers and the animation and detail looks splendid. Can't wait <3
Oh, I see it's the same trailer people talked about. My bad :( |
That trailer has left me extremely excited for the game, moreso than I expected even. The art looks absolutely spectacular, and the gameplay footage seems really intriguing too. As Rotor said it looks a bit more intense than most Castlevania games but I think that might just be clever editing--we'll see.
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Rocky pointed me to the trailer last night. While it definitely looks like standard fare, it certainly looked a tad more er, epic to me. Ya know, bigger sprites, some cooler boss fights, and even her dialogue is cool.
Hoping this comes out soon. |
It looks like they added a few neat "Relics" to the game too, even if one just looks like a ripoff of the grappling hook from Super Metroid... it's still new for a Castlevania game!
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After watching the trailer a few more times, I will say that it does look pretty awesome. I still don't think it will do enough to be drastically different, but it looks like it could be the best of the handheld games so far.
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If I'm not mistaken, the game's supposed to come out near the end of October.
YouTube - New Castlevania:Order of Ecclesia Gameplay Trailer E3 2008 "You've danced well, woman. Now, shall we go for the finale?!" |
Wow! Looks quite nice for a DS title :3 Think I'll be playing this one.
Kinda miffed that they are moving away from the trademark of using musical movements in the title (Stopped in Portrait of Ruin, but still). Figured that'd be something they would keep doing :x Eh well. Looking forward to the game! |
Are they just going for kitsch with the voice acting now? The game looks great though, will be picking this up for sure.
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Barring any preorder bonus, I can't see myself buying this one on day one. While I'm still pretty excited for the game, there's not enough to where I just have to play it as soon as it comes out, and these Castlevania DS games drop in price pretty quickly.
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Better quality of the recent gameplay trailer. Damn this is looking fine <3
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WOOOOOOOOOOOOO
Comes out tomorrow For those who preordered it, you get a soundtrack. No clue whether or not it's a download or anything. I'm concerned it might have some copyright BS on it, and I've heard the soundtrack is already leak'd. Any points in the right direction will help. Or if nothing happens, I might rip it by Thursday or so. I'll have the game in my hands on WEDNESDAY! |
Check out the animation on that trailer :orange:
But hey, according to Game-Releases.net it's out today? |
I've been playing this yesterday (japanese rom). So far, there's nothing wrong with this game. We have lots of returning goons and the system is a little more challenging compared to dawn of sorrow. Portrait of Ruin is still awesome but this doesn't suck either. I like the idea of controlling your character to capture souls/abilities in a few ways and of course, the strongest point of the game being the OST. All I can say is that it's awesome. I haven't noticed any returning tracks yet but I'll get there when the time comes. Don't wanna spoil it too much since I dunno what's going on.
EDIT: Already enjoyng this glyph system. A friend of mine, so far, is pissed cause he can't handle it ;p. |
Played it today.
I haven't encountered any hair pulling difficulty, but so far I've had to watch out and take care more than I normally do compared to past castlevanias. Glyph system is fun, and the one boss fight I've dealt with so far was awesome too. I'll play more when I get back. Alas, I didn't reserve at the right place, so no soundtrack for me :/ Dammit, I want my arranged Distortion of Black Fear plzkthnx. |
First impression speaks of a very promising Castlevania, but it sure feels way harder than DoS an PoR. I had some serious trouble with the second boss before figuring out some unfair kind of "exploit". After that, I died from a normal enemy. Two times :(
Still, awesome. Shanoa is totally hot, so are the improved sprites and backgrounds (animations too). Haven't got that many Glyphs so far, standard swords and axes, but I hope to see some awesome magic later on. I enjoy the new level system too. It feels refreshing, and I'm sure we get to see the castle by the later part of the game anyway. |
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The Glyph system is nice, where you don't have to worry about finding new weapons and so forth. As the magic aspect goes, there's some that look nice, but so far haven't found any good applications for them aside from regular enemies. |
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I picked this up yesterday, and I'm really enjoying it so far. Most of these first levels are too short for my liking and I miss the somewhat open-ended castle exploration of the other GBA/DS Castlevanias, but I hear that changes considerably later in the game. So far it's been a lot easier than the others too with the exception of that nasty lighthouse crab. I had to fight him 4-5 times before finally getting all his attack patterns down.
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