![]() |
Quote:
Quote:
|
OH NOES I COPY PASTA'D SOMETHING GENERIC.
If it was direct from Robin Walker then yeah, but otherwise who the fuck cares? |
I'm still trying to get the medic achievement where you're healing someone while they get their achievement, but it seems like everyone on my team gets an achievement except for whoever I'm healing. :mad:
|
Quote:
Quote:
|
Quote:
Quote:
Big surprise no one ever invites you when we play TF2. |
I finished most of the pyro achievements to unlock all three weapons. Really... if you have backburner... Having Flare gun or Axestinguisher seems somewhat useless because if you are going to melee... might as well stick with the flamethrower and the shotgun is a much better finisher than the flare. If you are hitting from behind... use the backburner and not the axe since you are using the backburner to score godly crits.
I would see a flare/flamethrower/axestinguisher combo for setup. |
Quote:
Hitting snipers, or any other back range support units. |
Quote:
please don't shun me I don't want to be shunned (PS: I have no idea who "we" is so you might want to enlighten me on that point so that I can be properly resentful. Is this like a royal We kind of situation?) |
Quote:
Each weapon definitely has its own situation, which all play to different pyro styles. You have Backburner for the sneaky surprise pyro and Axestinguisher for that insane pyro who charges right at you. And I guess the Flare Gun is just a nice little toy apparently (whoever heard of a long range pyro). |
Quote:
|
Quote:
|
Only just started playing again myself, got about 3 of the new achievements so far but I've been playing on servers with class number limiters.
One thing I did notice that wasn't mentioned anywhere though was that they changed ctf well, removing the middle building and the underwater tunnels... why? I don't understand the logic behind it, sure the sniper has a waaaaay better shooting range now, but half the fun of well is all the different angles you can attack from, not to mention it makes the water exits nearly pointless, now all the action will be stuck in the middle of the map even more then it was before :( |
Quote:
"We could use more people. Pang's on, anyone want to ask him?" "No, that's okay." "Yeah, I'll pass." Although you're already pretty resentful of this place in general, so you don't really need to do anything different. So you can stop pretending to care about plagiarism and go satisfy your emotional need for trolling elsewhere, like the MGS4 thread or the Quiet Place. |
Oh god, Valve removing all dropoff damage from the pyro's flamethrower is a little much =/
|
Will both of you shut the hell up, fuck? Christ, who cares if he plagarized it or not and who cares if Pang is a douchebag. Move the fuck on ladies.
|
Ok, backburner is officially one of the most annoying weapons in the game. It's got the same problem as facestabs from the spy (I ran into a pyro in a narrow corridor as an engi, and was shooting him with a shotgun as he proceeds to crit me dead in half a second), but it's ridiculous when you've got a pyro paired up with a medic. You always want to kill the medic first, since otherwise the pyro won't die, but since you're chasing the medic, the pyro can rape you from behind. :mad: Also, the +50 health is obnoxious, since it gives them a massive advantage over any other pyro that doesn't have the backburner.
Flare gun seems pretty useless too, but I guess that's pretty similar to how the pyro's rockets were in TFC anyway. |
Quote:
|
the backburner is great, but yeah I think they really need to tweak whatever detection you have when you are "actually" behind someone and I think they overdid it with the 50 health, now it's the same as a soldier wich along a medic, it's a lot. On another note, the new axe couldn't be more useless if I got a weapon(right now) that 100% crits most of the time why would I switch to another that's weaker... also on top of having 100% crit from behind the backburner still has normal crits from the front so yeah it can also crit normally like the other flamethrower.
|
Quote:
The backburner gives the pyro more life than a soldier, which hurts a soldier pretty bad. A soldier used to be able to be a bit careless when dealing with pyros, but you really have to focus now. You can't afford to waste any rockets, so switching to the shotgun is key now. Quote:
|
The problem is that the "I see a back, trigger crits" detection triggers whenever you can see ANYONE's back, even if they're not in range for your backburner. This doesn't happen with the Spy (obviously) so it should be a pretty easy thing to fix.
Honestly I doubt it's going to be a huge problem long-term anyway since everything seems overpowered when there's 32 of them on a map at once. |
Quote:
|
I haven't seen any pyro madness on random servers since the day after it came out. Most things seem to be settling down yes, thanks to achievement servers and the fact you don't need all of them to get all 3 weapons (still haven't got my ubersaw). Pyro is back settling down to the 1 or 2 people per server who play it (feels like it anyway).
However, there is nothing more satisfying right now to me than separating a heavy or a demo from their fresh uber with some well/luckily placed air blasts. Usually dooms you to death personally, but take one for the team when you can. |
Ah the backburner is great. I don't usually stay defense with pyro so i can live without the air blast. The flare gun is definitely useless though, yeah.
Also there's a skywalking exploit in fastlane, heads up ~ PS who wants to play :] |
Quote:
|
Quote:
|
| All times are GMT -5. The time now is 04:47 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.