Exploding Garrmondo Weiner Interactive Swiss Army Penis

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The unmovable stubborn Jun 19, 2008 10:51 PM

Quote:

Originally Posted by StarmanDX (Post 617950)
Designer Robin Walker says they experimented with this, but found it wasn't as fun as it sounded. They tried relegating it to an unlockable weapon, but then players got confused about what the air-blast could and couldn't do.

Quote:

Originally Posted by Tom Francis, ComputerandVideoGames.com
Designer Robin Walker says they experimented with this, but found it wasn't as fun as it sounded. They tried relegating it to an unlockable weapon, but then players got confused about what the air-blast could and couldn't do.

SOURCE YOUR QUOTES FAG

StarmanDX Jun 19, 2008 11:29 PM

OH NOES I COPY PASTA'D SOMETHING GENERIC.

If it was direct from Robin Walker then yeah, but otherwise who the fuck cares?

RacinReaver Jun 19, 2008 11:34 PM

I'm still trying to get the medic achievement where you're healing someone while they get their achievement, but it seems like everyone on my team gets an achievement except for whoever I'm healing. :mad:

The unmovable stubborn Jun 19, 2008 11:44 PM

Quote:

Originally Posted by StarmanDX (Post 618078)
who the fuck cares?

It's plagiarism. In this case it's mostly harmless but as a general rule it's helpful to source the original author so that the phrase may be put in its proper context and — you know what? This is remedial. What kind of faggot are you that you don't understand basic concepts like this?

Quote:

Originally Posted by StarmanDX (Post 618078)
COPYPASTA'D

Ooooooh, that kind of faggot.

StarmanDX Jun 19, 2008 11:52 PM

Quote:

Originally Posted by Pangalin (Post 618087)
It's plagiarism. In this case it's mostly harmless but as a general rule it's helpful to source the original author so that the phrase may be put in its proper context and — you know what? This is remedial. What kind of faggot are you that you don't understand basic concepts like this?

No shit, sherlock? You've really got the condescending pseudo-intellectual part down, have you been in theater?

Quote:

Ooooooh, that kind of faggot.
Yes, every term I've ever used once in my life is so indicative.

Big surprise no one ever invites you when we play TF2.

Para Jun 20, 2008 12:42 AM

I finished most of the pyro achievements to unlock all three weapons. Really... if you have backburner... Having Flare gun or Axestinguisher seems somewhat useless because if you are going to melee... might as well stick with the flamethrower and the shotgun is a much better finisher than the flare. If you are hitting from behind... use the backburner and not the axe since you are using the backburner to score godly crits.

I would see a flare/flamethrower/axestinguisher combo for setup.

Kagosin Jun 20, 2008 08:05 AM

Quote:

Originally Posted by Para (Post 618101)
Having Flare gun or Axestinguisher seems somewhat useless because if you are going to melee... might as well stick with the flamethrower and the shotgun is a much better finisher than the flare.

I've seen people use the flare gun effectively since the update.
Hitting snipers, or any other back range support units.

The unmovable stubborn Jun 20, 2008 08:13 AM

Quote:

Originally Posted by StarmanDX (Post 618090)
Big surprise no one ever invites you when we play TF2.

oh dear are you shunning me

please don't shun me

I don't want to be shunned

(PS: I have no idea who "we" is so you might want to enlighten me on that point so that I can be properly resentful. Is this like a royal We kind of situation?)

Rollins Jun 20, 2008 09:38 AM

Quote:

Originally Posted by Kagosin (Post 618174)
I've seen people use the flare gun effectively since the update.
Hitting snipers, or any other back range support units.

Have you noted if there a little bit of a splash area from the flare gun? Nothing as big as the rocket of course, but something large enough so that it isn't just another version of the sniper gun without the scope. I haven't been able to get snipers with it, although it's still partly b/c no one is playing sniper right now.

Each weapon definitely has its own situation, which all play to different pyro styles. You have Backburner for the sneaky surprise pyro and Axestinguisher for that insane pyro who charges right at you. And I guess the Flare Gun is just a nice little toy apparently (whoever heard of a long range pyro).

Kagosin Jun 20, 2008 09:57 AM

Quote:

Originally Posted by Rollins (Post 618199)
Have you noted if there a little bit of a splash area from the flare gun? Nothing as big as the rocket of course, but something large enough so that it isn't just another version of the sniper gun without the scope. I haven't been able to get snipers with it, although it's still partly b/c no one is playing sniper right now.

Each weapon definitely has its own situation, which all play to different pyro styles. You have Backburner for the sneaky surprise pyro and Axestinguisher for that insane pyro who charges right at you. And I guess the Flare Gun is just a nice little toy apparently (whoever heard of a long range pyro).

Axestinguisher is quite fun with another pyro, as one burns, and the other just goes on a hacking spree. But i've seen the long range pyros work as they like to use the flare gun just past hills and so on. People recently have become more crafty using the thing (or at least the number of servers i've played on).

xiaowei Jun 20, 2008 10:44 AM

Quote:

Originally Posted by Rollins (Post 618199)
Have you noted if there a little bit of a splash area from the flare gun? Nothing as big as the rocket of course, but something large enough so that it isn't just another version of the sniper gun without the scope. I haven't been able to get snipers with it, although it's still partly b/c no one is playing sniper right now.

Each weapon definitely has its own situation, which all play to different pyro styles. You have Backburner for the sneaky surprise pyro and Axestinguisher for that insane pyro who charges right at you. And I guess the Flare Gun is just a nice little toy apparently (whoever heard of a long range pyro).

Flaregun is great for annoying snipers. And that's about it. It's really hard to hit moving people, especially ones that don't move in a straight line. I seem to spend most of my time combating other Pyros and the flare gun is poorly matched against the shotgun in situations like those. And it's terrible if you run into a soldier.

S_K Jun 20, 2008 11:29 AM

Only just started playing again myself, got about 3 of the new achievements so far but I've been playing on servers with class number limiters.

One thing I did notice that wasn't mentioned anywhere though was that they changed ctf well, removing the middle building and the underwater tunnels... why? I don't understand the logic behind it, sure the sniper has a waaaaay better shooting range now, but half the fun of well is all the different angles you can attack from, not to mention it makes the water exits nearly pointless, now all the action will be stuck in the middle of the map even more then it was before :(

StarmanDX Jun 20, 2008 02:39 PM

Quote:

Originally Posted by Pangalin (Post 618175)
(PS: I have no idea who "we" is so you might want to enlighten me on that point so that I can be properly resentful. Is this like a royal We kind of situation?)

You know, GFF? The thread where you're posting, and the Steam community group you belong to? Conversations tend to go:

"We could use more people. Pang's on, anyone want to ask him?"
"No, that's okay."
"Yeah, I'll pass."

Although you're already pretty resentful of this place in general, so you don't really need to do anything different. So you can stop pretending to care about plagiarism and go satisfy your emotional need for trolling elsewhere, like the MGS4 thread or the Quiet Place.

pompadork Jun 20, 2008 02:51 PM

Oh god, Valve removing all dropoff damage from the pyro's flamethrower is a little much =/

Jurassic Park Chocolate Raptor Jun 20, 2008 03:59 PM

Will both of you shut the hell up, fuck? Christ, who cares if he plagarized it or not and who cares if Pang is a douchebag. Move the fuck on ladies.

RacinReaver Jun 22, 2008 11:47 PM

Ok, backburner is officially one of the most annoying weapons in the game. It's got the same problem as facestabs from the spy (I ran into a pyro in a narrow corridor as an engi, and was shooting him with a shotgun as he proceeds to crit me dead in half a second), but it's ridiculous when you've got a pyro paired up with a medic. You always want to kill the medic first, since otherwise the pyro won't die, but since you're chasing the medic, the pyro can rape you from behind. :mad: Also, the +50 health is obnoxious, since it gives them a massive advantage over any other pyro that doesn't have the backburner.

Flare gun seems pretty useless too, but I guess that's pretty similar to how the pyro's rockets were in TFC anyway.

Kagosin Jun 23, 2008 07:39 AM

Quote:

Originally Posted by RacinReaver (Post 619111)
Ok, backburner is officially one of the most annoying weapons in the game. It's got the same problem as facestabs from the spy (I ran into a pyro in a narrow corridor as an engi, and was shooting him with a shotgun as he proceeds to crit me dead in half a second), but it's ridiculous when you've got a pyro paired up with a medic. You always want to kill the medic first, since otherwise the pyro won't die, but since you're chasing the medic, the pyro can rape you from behind. :mad: Also, the +50 health is obnoxious, since it gives them a massive advantage over any other pyro that doesn't have the backburner.

Flare gun seems pretty useless too, but I guess that's pretty similar to how the pyro's rockets were in TFC anyway.

The drawback to those pyros though is that if you're long range like a soldier or demoman, they can't reflect those back at you. So if you play it safe long range against that combo, you should be ok.

Clamjouster Jun 23, 2008 08:38 AM

the backburner is great, but yeah I think they really need to tweak whatever detection you have when you are "actually" behind someone and I think they overdid it with the 50 health, now it's the same as a soldier wich along a medic, it's a lot. On another note, the new axe couldn't be more useless if I got a weapon(right now) that 100% crits most of the time why would I switch to another that's weaker... also on top of having 100% crit from behind the backburner still has normal crits from the front so yeah it can also crit normally like the other flamethrower.

xiaowei Jun 23, 2008 09:42 AM

Quote:

Originally Posted by juanzen (Post 619203)
the backburner is great, but yeah I think they really need to tweak whatever detection you have when you are "actually" behind someone and I think they overdid it with the 50 health, now it's the same as a soldier wich along a medic, it's a lot. On another note, the new axe couldn't be more useless if I got a weapon(right now) that 100% crits most of the time why would I switch to another that's weaker... also on top of having 100% crit from behind the backburner still has normal crits from the front so yeah it can also crit normally like the other flamethrower.

When they fixed facestabs, Valve jacked backstabs also. I'm a bit apprehensive on how they'll fix it.

The backburner gives the pyro more life than a soldier, which hurts a soldier pretty bad. A soldier used to be able to be a bit careless when dealing with pyros, but you really have to focus now. You can't afford to waste any rockets, so switching to the shotgun is key now.

Quote:

Originally Posted by RacinReaver (Post 619111)
(I ran into a pyro in a narrow corridor as an engi, and was shooting him with a shotgun as he proceeds to crit me dead in half a second)

When facing pyros as an engineer, empty your pistol on them and then use your shotgun. Pyros usually get retarded when facing an engie, as they tend not to juke as much. 12 pistol round should hit the pyro dead on before he gets into burning range. The pistol whittles enough health and the shotgun should be able to finish them off. However, the +50 HP changes the equation a bit.

The unmovable stubborn Jun 23, 2008 09:50 AM

The problem is that the "I see a back, trigger crits" detection triggers whenever you can see ANYONE's back, even if they're not in range for your backburner. This doesn't happen with the Spy (obviously) so it should be a pretty easy thing to fix.

Honestly I doubt it's going to be a huge problem long-term anyway since everything seems overpowered when there's 32 of them on a map at once.

Kagosin Jun 23, 2008 09:52 AM

Quote:

Originally Posted by Pangalin (Post 619228)
Honestly I doubt it's going to be a huge problem long-term anyway since everything seems overpowered when there's 32 of them on a map at once.

Lately that's been slowing down now, since everyone's been going to achievement maps and so on. So now everyone got the stuff and are going back to playing other classes.

Rollins Jun 23, 2008 10:47 AM

I haven't seen any pyro madness on random servers since the day after it came out. Most things seem to be settling down yes, thanks to achievement servers and the fact you don't need all of them to get all 3 weapons (still haven't got my ubersaw). Pyro is back settling down to the 1 or 2 people per server who play it (feels like it anyway).

However, there is nothing more satisfying right now to me than separating a heavy or a demo from their fresh uber with some well/luckily placed air blasts. Usually dooms you to death personally, but take one for the team when you can.

pompadork Jun 23, 2008 02:19 PM

Ah the backburner is great. I don't usually stay defense with pyro so i can live without the air blast. The flare gun is definitely useless though, yeah.

Also there's a skywalking exploit in fastlane, heads up ~


PS who wants to play :]

Skexis Jun 23, 2008 02:35 PM

Quote:

Originally Posted by Pangalin (Post 617511)
Full Pyro preview's out: Pyro Update

3 unlockables, a flat buff for the default flamethrower, and (implicitly) damage from taunts

I am so happy ;___;

Clamjouster Jun 23, 2008 04:26 PM

Quote:

Originally Posted by xiaowei (Post 619224)
When they fixed facestabs, Valve jacked backstabs also. I'm a bit apprehensive on how they'll fix it.
.

as far as I know facestabs are still a common thing all over the place, but so my post has some juice to it. The flaregun isn't that useless, it really depends on the map, honestly in 2fort I don't see a point for it, since snipers usually camp right by the resupply so burning them does nothing, and if you end up in the water at the bottom you have no way to fight back, unless you are able to catch them with your axe.. wich is unlikely, but in maps like dustbowl it isn't that bad at least it can harm engineers as they fix sentries so demos or soldiers can finish them off easier. So far for me it depends solely on the type of map if I am taking the flare gun or not.


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