Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [360] Gears of War 2, still no Denise Richards shower scene :( (http://www.gamingforce.org/forums/showthread.php?t=29433)

DesertEase Nov 17, 2008 05:52 PM

http://i79.photobucket.com/albums/j1...lystatsson.jpg

Look at that shit, 1.97? 17 games? Ballin.

I saw you hoping my k/d would be like 0.001 or something Tails, you can try to hate but we know how you really feel.

value tart Nov 17, 2008 08:02 PM

http://img.photobucket.com/albums/09...us/lololol.jpg

Awww hell yeah.

WolfDemon Nov 17, 2008 08:38 PM

http://i21.photobucket.com/albums/b2.../GoW2Stats.jpg

Yeah, my stats are pretty terrible.

Tails Nov 18, 2008 05:46 AM

You guys need to play a little less horde and kill REAL NIGGAS in MP.

OmagnusPrime Nov 18, 2008 07:04 AM

Quote:

Originally Posted by ENEMY CONTROLLER (Post 660221)
You guys need to play a little less horde and kill REAL NIGGAS in MP.

Says the guy who nearly every time I've asked if he's up for some MP says "No. Lol."

Tails Nov 18, 2008 07:09 AM

You've asked me like twice! I've been more tired than usual lately give a nigga a break. ;_;

I been playing during the morning mainly with my pal Vagrant/Kid Poker from Gears 1 but I'll try and hang with you guys during the evening more now that you're all (hopefully) finished campaign.

OmagnusPrime Nov 18, 2008 07:11 AM

Quote:

Originally Posted by ENEMY CONTROLLER (Post 660231)
I'll try and hang with you guys during the evening more now that you're all (hopefully) finished campaign.

I have indeed finished the campaign, though I want to do an insane run with someone. But I'll be up for jumping on dat MP if people are about.

Kagosin Nov 18, 2008 08:30 AM

Quote:

Originally Posted by OmagnusPrime (Post 660233)
I have indeed finished the campaign, though I want to do an insane run with someone. But I'll be up for jumping on dat MP if people are about.

I'll work with ya on Insane mode. Got 1/2 way though the game though basically solo (since other people I play with continuously died from doing something crazy, so decided to go solo at that point. :()

Also, trying to group up with you guys for MP gets frustrating at times cause either you'll split up into small groups and do your own thing, or you'll already have a full party, though...the matchmaking system doesn't help with it at all since it takes a while for it to decide who you're playing with, and then more for trying to find an opposing team.

http://i178.photobucket.com/albums/w.../mystats-1.jpg

Apparently so far I'm decent with the boltok pistol. v


WolfDemon Nov 18, 2008 03:40 PM

I would've played normal MP more, but until recently I was only able to join horde matches for some reason. Stupid matchmaking just takes too long. It's worse than Halo. Hopefully they'll fix it soon.

Furby Nov 19, 2008 08:06 AM

Quote:

Originally Posted by ENEMY CONTROLLER (Post 660221)
You guys need to play a little less horde and kill REAL NIGGAS in MP.

Personally, i love playing Horde. I think that's one the best gametypes that they added to the game.

Random question for everyone. Is it just me or does it take forever to find a match online for any gametype. Everytime I go play online it takes like 3-10 mins for it to find me a match and sometimes when I find it there is so much lag that the connection drops.

A couple of my friends and myself have been running into the issue but I'm not sure if it's just that our service provider sucks (my friends all live in the same area and all have Time-Warner cable) or if it's just X-Box live.

Tails Nov 19, 2008 08:38 AM

I think it's something on their end, as I've gotten mixed reports from friends. Some take 3-10 minutes to find matches, while myself and a few others find them instantly.

We've also found that having a full party speeds the process up considerably.

As for Horde, I agree it's fun as all get out, but there's something so satisfying about gibbing actual people. A buddy from Gears 1 and I have taken a particular liking to Wingman which has proven to be a rather fun if not hectic gametype. Maps could stand to be a tad bigger though.

russ Nov 19, 2008 09:26 AM

Skills and I played a couple of Wingman matches together, and our first match, on Gridlock (a fairly balanced map with no mortars/mulchers/hammers of dawn), we won in a close match with one of the other three or four teams. Our second match though, we played on a map that featured a mortar, so whichever team spawned next to that had an immediate advantage. That made it less fun.

Furby Nov 19, 2008 01:42 PM

So it isn't just me that is having the connection issues. They're suppose to do that update today on LIVE. I'm hoping that that fixes some of the bugs theyve been having with the network.

WolfDemon Nov 19, 2008 03:47 PM

Quote:

Originally Posted by Furby (Post 660533)
Random question for everyone. Is it just me or does it take forever to find a match online for any gametype. Everytime I go play online it takes like 3-10 mins for it to find me a match and sometimes when I find it there is so much lag that the connection drops.

I've had it take 10 to 15 minutes almost every time. The only time I found games reasonably fast was when I was partied with two other guys. It's made me almost want to give up on multiplayer.

Awesome that they're doing an update for it. Hopefully it'll take care of it.

Furby Nov 19, 2008 04:20 PM

I'm honestly kind of worried because that last update that they did a couple months ago seem to have made things worse. Honestly since then I started to notice more lag online and I notice more "host drops".

RYU Nov 21, 2008 11:57 AM

I like gears of war 1 but gears of war 2 I love it,I beat it yesterday.

Furby Nov 22, 2008 09:33 PM

I finally ended up beating the game yesterday.. The ending was awesome because it left it open for a 3rd part but the final battle wasn't even worth my time to be honest.

Spoiler:
I wanna see where they go with ending and how they tie in Adam Fenix into all of this

WolfDemon Nov 24, 2008 11:12 PM

Right, so I've about had it with trying to play with randoms online, only to never find a game, so a bunch of us need to get on and tear shit up sometime this week.

Tails Dec 2, 2008 05:32 AM

Quote:

Originally Posted by Furby (Post 660646)
I'm honestly kind of worried because that last update that they did a couple months ago seem to have made things worse. Honestly since then I started to notice more lag online and I notice more "host drops".

Yeah, the "host drops" are annoying as fuck. Makes me want the old host rooms back.

The more I play, the more I wish Epic would have spent a little more time polishing things. It's silly shit, but it adds up. Most recently I've played a few Wingman games where there'll be two teams of the same character, resulting in stuff like having four Marcus' and four Grenadiers' in one game. Kinda confusing.

Extra funny one today though. My wingman spawned as Marcus and I spawned as Baird. The entire match. I was too busy laughing to be upset, really.

OmagnusPrime Dec 2, 2008 05:48 AM

Quote:

Originally Posted by Tails (Post 663464)
Extra funny one today though. My wingman spawned as Marcus and I spawned as Baird. The entire match. I was too busy laughing to be upset, really.

Lol, what the hell? That's ridiculous.

I know what you mean, when a game is pretty good it's all the stupid little shit that starts to get really annoying. And yeah, Gears 2 certainly has more than its fair share of stupid little shit.

Tails Jan 21, 2009 09:12 AM

PATCH NECROMANCY. Notes stolen from the official forums.

HOLY SHIT:


Gears of War 2 Title Update 2 Detailed Release Notes

The following fixes and improvements are included in Title Update 2.

Exploit Fixes

Title Update 2 fixes these possible exploits, where under certain circumstances:

* A player could melee or grenade tag through certain walls.
* A player could equip a shield and a two-handed weapon simultaneously.
* A player could make their shield invisible.
* A player could become invisible.
* A player could do a "super" mantle or "kung fu flip," flying high into the air.
* A player could gain unlimited ammo with the Lancer Assault Rifle.
* A player could fire while roadie running (also known as "crabwalking").
* A player could pick up a weapon while sliding into cover.
* A player could walk forward while firing a deployed mortar.
* A player could force an opponent to be stuck in the down but not out (DBNO) position.
* A player could prevent other players from picking up a heavy weapon.
* A player could pick up a dropped meatflag without having to knock him down.
* A ragdolled player could be killed without ever going DBNO.
* A player could roadie run while firing the Scorcher Flamethrower.
* A player could get stuck while evading, though they could continue shooting in any direction.
* A player could concuss themselves under the stairs on the River map.


General Fixes

Title Update 2 fixes these other issues as well:

* An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
* An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.
* A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.
* An issue that could cause players' Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.
* An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.
* An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.
* An issue where bots were unable to kick over a shield that was planted backward.
* An issue where players who quit during voting didn't show up in the end game stats, which meant other players couldn't easily provide negative feedback on them.
* An issue where players couldn't chainsaw enemy meatshields if the meatshields were already damaged.
* An issue where some players would not see the animation of a meatshield being chainsawed.
* An issue where players could not chainsaw an opposing team meatshield in a game type that doesn't allow respawns (for example, Warzone and Execution).
* An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.
* An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.
* An issue where some teammates couldn't communicate between rounds in games type that don't allow respawns, because dead team members were left in the dead radio channel until the next round started.
* An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.
* An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.
* An issue on the Flood map where a player's dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.
* An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.
* A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.
* An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.
* An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.
* An issue with Horde games where clients didn't receive the "waiting for host" message after they failed a wave.
* A Horde split-screen issue that could cause a team to get –2 billion in score, which when posted to the leaderboards looked like +2 billion.
* An issue where dead players may not show up in the metadata for multiplayer photos.
* A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.
* Additional miscellaneous bug fixes.


Balancing

Title Update 2 makes these balancing changes:

* Made planted proximity grenade mines much easier to shoot off the surface they're planted on, by giving them 50 percent less health.
* Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.
* Increased the penalty to rank for players who quit Public Xbox LIVE matches early.
* Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).
* Removed the ability to instantly shoot coming out of a roadie run.
* Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.
* Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.

We continue to test internally and monitor online gameplay to determine what else may need adjusting.

Improvements

Title Update 2 makes these new improvements:

* Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.
* Made Horde waves count toward the "Party Like It's 1999" achievement. Each wave is counted as one round.
* Added the ability, during Submission games, to see the flag's final destination by using Tac/Com.
* Increased the frequency of most of the toasts for in-game achievement progression.
* Added achievement progression numbers to the War Journal.
* Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
o "Skeletons in Your Closet" (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
o "Trial by, and on, Fire" (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
o "More Mystery, Less History" (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
o "The Roof! The Roof! The Roof…" (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
o "Bound by a Shared Past" (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
o "Forged in the Fire" (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
o "Annex: Now with Execution Rules" (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).



Quit your bitchin and get playin, folks!

OmagnusPrime Jan 21, 2009 09:37 AM

I'd be down for some more Gears 2 MP at some point.

Krelian Jan 21, 2009 09:52 AM

Excellent. Gonna break this shit out later tonight.

Until now I've only really played Horde, given that versus modes were broken as fuck.

russ Jan 21, 2009 10:26 AM

I guess that maybe I suppose I could possibly at some point take the game back out of its case, since they claim it is no longer completely broken. In before weapon sliding and long jumping.

Taco Jan 21, 2009 10:55 AM

Oh, cool. I'll actually start playing again, now.


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