| Prime Blue |
Mar 7, 2006 08:16 AM |
Quote:
Originally Posted by RushJet1
mario sunshine had pre-rendered videos.
though, i always wonder why? the gamecube could have pulled it off better without all those compression problems the fmvs had!
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Yeah, "Super Mario Sunshine" being the big exception. But most of Nintendo's games only feature an intro and maybe an outro FMV.
Quote:
Originally Posted by galen
Probably having something to do with the storage capabilities of the media. It's easier to store a video+audio all done than it is to have all those resources and load them up in real-time.
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This is probably the second most important reason FMVs are used - they're more convenient than real-time graphics. As you said, real-time graphics have to store all voice samples, music tracks and SFX externally (wether it is one big streamed track or lots of small files depends on which method uses less disc space) and the sound has to be synched with the ingame graphics. The more FMVs you have, the more convenient will be the 60Hz to 50Hz conversion in PAL territories, for example (disregarding the fact that the FMV audio has to be stored in a 50Hz version on the disc).
Quote:
Originally Posted by watkinzez
They weren't recorded. They were done real time in the game engine. The only difference was you didn't have to press 'A' to scroll through the text. Goes the same for the intro movie, just a bunch of scrolling images and some fade in and out text. Recording those for use on the disc would be a waste of space.
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title_loop.thp
end_st_epilogue.thp
These are the two files in "The Wind Waker"'s movie folder.
THP is a GCN movie format that stores videos by separating the frames into pictures in a format quite similar to JPEG. Audio is stored within these frames, too.
title_loop.thp is the trailer that was shown at E3 (or TGS, I'm not sure) before the game was released. This one is played when you leave the controller untouched at the title screen (when the logo is shown in front of the ocean).
end_st_epilogue.thp is the epilogue and staff roll movie. It starts after the farewell scene from Hyrule. Link and Tetra being rescued by the pirates is a movie, NO real-time scene although it was recorded from real-time graphics. The same goes for the staff roll. The last scene where they all depart in search of a new Hyrule is real-time, though.
The intro ("The Legendary Hero") is of course no FMV - that would have been a total waste, indeed as its just the camera scrolling over some TPL textures.
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