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oh man. the game play footage looks amazingly difficult.
*goes back to contra iii on ZSNES so i can save state. |
What Contra fan wouldn't want to get this? I just saw the gameplay footage and O...M...G, it's so old school that it totally rocks, it's just as hard as the originals (good that they didn't dumb down the difficulty like in the recent GBA rereleases), and the SPREAD GUN! ^_^
Virt, I've never heard any of your music before, but the Contra remix rocks. Hard. This footage should shut up the idiots at GameFAQS (Then again, it's GFAQS) who think the game's gonna suck just because of the developer. Edit: Oh hey, the game's only going to be 2 player co-op. I'm slightly disappointed that it's not 4 player, but it's no biggie. No news yet on online co-op. |
My only complaints this far are that a full spread should be 5 bullets instead of three. Couple that with the screen being so much larger (vertically) I'd say that it's been a bit nerfed. I'd also prefer the Super C fireball. Lastly the machinegun sfx are terrible. It sounds so wimpy.
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Highly recommend you all check out this segment from Gamespot TV, featuring much more Contra 4 gameplay. Apparently all weapons can be upgraded to a second level, though I'm not sure how to obtain them. I'd assume you simply pick up two of the same item. An upgraded machine gun shoots this doubleshot thingy which can potentially do double damage to larger targets; an upgraded crush gun (<3) loses the limited range; the upgraded Fire weapon turns into the Super C Fireball (this one is odd, but most can agree that one is better anyway); the upgraded homing missle shoots in bursts of three like a spread gun (similar to the cheap as hell homing gun from Operation C), and we all should know what an upgraded Spread gun does.
Boss at 6:49 looks awesome. Contra always had more potential being vertically orientated, and it's full potential could possibly be realized by this. Wayforward definitely seems to know what they're doing. Base stages return from Contra 1, and the bullets move incredibly fast. Hope it's toned down in the final version. I'm also disappointed in the lack of shadows for the bullets that would allow the player to gauge when the bullets reach your area. The arcade original did this, and the Base stages were far better because of it. God I can't wait; I've been playing the other Contras to death. |
Just a small update. Here's what the boxart will look like:
http://i17.photobucket.com/albums/b8...lf/15p4ky8.jpg Damn, that looks hella sweet. By the way, it looks like online co-op is a no-go, although wireless co-op is in. Booo... The game's coming November 13th, the same day Tale Spin vol 2 comes out on DVD. I can't bloody wait for both of them :3 |
YES. GAME OF THE FOREVER.
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Wait, so the original Contra and Super C are both on the same cart?
Holy shit, I'm picking this up the day it's released. |
That box art alone is so fucking full of win that I would purchase the game based on that ALONE. But to include the NES Contra and Super C on the same cart and all that other unlockable shit?
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I'm thinking that this may wind up being one of the best Contra's in the history of EVER. When does this come out again? Cause I'm all about that first day pickup right now.
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Nov 13. I said that in my post :(
What would have made Contra IV super uber awesome instead of being merely super awesome would be if Contra 3 (my fave Contra game) was included as well. I mean, it's a sequel to that game, so why not add it? I think Contra IV has the best DS boxart I've ever seen. Who agrees with me? |
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HOLY SHIT THERE IT GOES AGAIN TOWELS! |
IGN preview! :]
http://dsmedia.ign.com/ds/image/arti...8052145468.jpg http://dsmedia.ign.com/ds/image/arti...8052145014.jpg http://dsmedia.ign.com/ds/image/arti...8052141124.jpg Quote:
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This is easily the best celebration game that Konami has brought out. Why didn't they do something similar for Castlevania? :( I still think CoM's box art was better, but then it's really an entirely different style.
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Hopefully they keep the shoulder button keeping your character in place while you aim around the screen thingie!
Wonderfully promising so far! No compromise. I love it <3 |
http://ecx.images-amazon.com/images/...CL._SS500_.jpg
Website is up! EVERYTHING YOU CLICK CAUSES AN EXPLOSION (OF AWESOME). Has some neat wallpaper, but most importantly, they snuck a screen of Contra 4'd Probotector in the screenshot gallery. =D To the Alt + Prt Scr mobile! http://i6.tinypic.com/33nyfpg.png |
Thanks for the link, man. The wallpaper on there are awesome :3
Now all I need is a Contra game for the PSP for maximum handheld goodness! |
Oh, yes! This game is gonna be ridiculous....all that 2-D side scrolling goodness is back!!!
Interesting how all the classic games seem to always be the most hyped up and best selling titles. I mean, look at the New Super Mario Bros. They did the exact same thing...keep the best side-scrolling stuff and add to it. I wanna see more games like this coming out from Konami and Nintendo. |
The addition of the Probotector guy is totally awesome, nostalgia all the way! I grew up with Probotector unknowingly it was Contra (thank you Europe) until I saw the amazing similarities later on the interweb. Good thing they leave games intact these days, it sucks when they decide to rape the boxart and game content.
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Ditto! I always thought that robots were infinitely cooler than guerillas, but I'm starting to see different these days.
BTW, can anyone tell me if there are any differences between the characters here and what they are?? |
As far as I can tell they all play the same, except for looks. They are all official characters from the Contra universe though.
I wonder if there's a difficulty mode where the gamespeed gets boosted to play more like Contra: Hard Corps, that would be totally awesome. |
UghGN review is up!
8/10 :rock: I like how they cry over the graphics because it's 2D (??) Quote:
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GAY-GEE-EN often don't know what they're talking about it seems :(
Then again, the idea of giving a numerical value for presentation in games is in itself already silly. It seems as though this really could be the greatest DS game ever (after possibly Ouendan). Proper sequel, true to its roots and predecessors, made by people who love Contra, for people who love Contra. Uncompromising, gimmick free, beautiful. I'll just order mine from DVDboxoffice in the morning, as should you Infernal :3 They usually don't manage to get you the game by launch date, but it's better than waiting for three years for the European release, and about 300€ cheaper. |
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I called EB at the Square One mall today at work and they said it's coming on the 19th. 19th?!?! Well that sucks! I wonder if it's the same for all the other stores in Ontario.
Has anyone actually played it yet? Nobody posted anything so I was wondering. P.S. To unlock Contra and Super C, you have to win the game (use Easy mode for that) to unlock Challenge mode, and then complete several missions to unlock stuff: UPDATE: Beat 4 challenges: NES Contra Beat 8 challenges: NES Super C Beat 12 challenges: Probotector character Beat 16 challenges: Nobuya Nakazato interview Beat 20 challenges: Lucia character Beat 24 challenges: Contra III comic |
I am on the website listening to the music loop over and over. I need a DS. =(
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