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-   -   [PS2] Final Fantasy XII (http://www.gamingforce.org/forums/showthread.php?t=130)

Eleo Mar 7, 2006 07:57 PM

I played the demo; it was pretty mediocre. The cutscenes and such make it look like fun, but the battles were totally whack.

First off, I don't like the idea of not having control over my characters; surely it makes the battles more realtime than they have been, but I found it hard to manage them separately during battle.

The two dungeons available were boring as hell; especially the indoor one. It was such a repetitive environment, once again plagued by monsters. Since the monsters were not fun to fight thanks to the overall mediocre battle system, in some strange way seeing them was more irritating than having to fight them randomly.

And goddamn, why haven't they changed the magic list yet? If I have to endure Fire/Fira/Firaga again I'm going to pull my hair out.

Jagged Mar 7, 2006 08:01 PM

Quote:

Originally Posted by Simo
BTW I updated my first post to make it alot better and little more like an "official" thread so I included character and race biographies from various official sources like the site, Famitsu etc. So the spoilers are minimum unless you've been dark on the game since 2003...

In Penelo's Profile you should change "best friend" to girlfriend" since that's what is stated on th Official Japanese site. Also nice Avator and Sig.

Here is some info on FFXII's Limit Break System (Mist Knacks/Skill) that has come up from FF12.org:
http://finalfantasy12.org/log/000311.php

Translations and Info from GameFAQs.

Quote:

Originally Posted by runedh
I may be wrong here.After what I read at squarecn.com,the people there has translate some of the new info.

These are possible true details of the system.

Spoiler:
1.Each character can learn three of the misutonakku abilities.
2.Total of 18 abilities.6 characters times three each.
3.Licence needed.
4.It is unclear whether you get to choose what each character can learn or whether it is fixed.
5.Those people who said that it is flexible i.e. anyone can learn any three, say that the each ability can only be learnt by one character.As in if Ability 1 has been learnt by Vaan, Ashe won't be able to learn it.

6.Others however says that once an ability is learnt,it can be used by other characters as well so long each of them equip different abilities.
Example,Ability 1 has been learnt by Vaan,everyone else has access to it.But only one person can equip it at anytime.

Some names/translations:

Quote:

Originally Posted by Druff
Some literal translations (some are obsviously too literal or even just plain wrong)

Spoiler:
Vaan: Red Spiral
Ashe: Power of the North Star
Penelo: Life and Death Power
Basch: Darkness & Black Impulse
Balthier: Compass of Robbery
Fran: [something] Deadly Palm (as in martial arts)

Quote:

Originally Posted by Kouli
Spoiler:
Ashe: Hokuto Kotsusaizan(Bone-Crushing Slash of the North Star)

For Basch's, instead of Impulse, it's more Impact/Shock. Shougeki comes from Shougekiha which is Shockwave.

Fran: Ranmeikassasshou(Life-Disordering Split-Killing Palm :XD)

Good to see that they are using kanji more, let's see if something can top Cloud's Choukyuubushinhazan.

Hokuto Kotsusaizan is derived from FFT's Holy Knight - Holy Sword skill, Hokuto Kotsusaida/Crush Punch. FFXII's might just be Crush Slash.

Ranmeikassasshou is also derived from FFT's Holy Knight - Holy Sword skill, Ranmeikassatsuda/Split Punch. FFXII's might just be Split Palm.

The Limit Breaks can be combed with each other.

Simo Mar 7, 2006 08:18 PM

Quote:

Originally Posted by Jagged
In Penelo's Profile you should change "best friend" to girlfriend" since that's what is stated on th Official Japanese site. Also nice Avator and Sig.

Here is some info on FFXII's Limit Break System (Mist Knacks/Skill) that has come up from FF12.org:
http://finalfantasy12.org/log/000311.php

Translations and Info from GameFAQs.

The Limit Breaks can be combed with each other.

Well I wasn't 100% sure. I thought they were together but then alot of the articles and character biographies only had them as best friends rather than a couple.

That's some nice info about the 'Mist Skill' but you might want to spoil code some of it including how many there are in total and their names just to be on the safe side. :)

Jagged Mar 7, 2006 08:52 PM

Done.

Simo Mar 7, 2006 09:04 PM

^^ Cheers. It's just some are on a total blackout on the game and even little bits of gameplay information might be too spoilerish for them

There's some favorable impressions on the game from 2ch boards that were posted and translated at GameFaqs. Apparently the player has clocked in something like 20 hours so far and reports the following...
*The information deals only with gameplay and nothing is mentioned about the plot but I figured I'd spoil code it anyways.
Spoiler:
The game is balanced and challenging, but it's easy to escape from battle, and the save points fully heal, so there aren't any places where you will get stuck because of the difficulty. (Note: So far, when the character's levels are still around lv10)
-At first he thought that it'd be really action oriented, but it seems its rather similar to ATB, and likes it personally.
-Someone had asked if there were any powerful weapons you can buy that you can't equip during early parts of the game, and he said no.
He says they (probably) keep looping the title movie if you leave it on during the opening screen;
-You can wonder around quite a bit even early in the game, go to a lot of optional places, but the enemies are strong so you'll most likely die or have trouble if you wander too far off.
You can skip FMVs (but not pause them). No idea about normal cutscenes yet.
-He hasn't learned any "Mist Knacks" yet. He can, but don't want to waste LP.
-So far he had 2 FMVs and 8 cutscenes, and apparently real-time cutscenes look very good.


Credit to khalahaley for the translation and Supremeknight for posting them.

Some of the information above mentions the Save Points and the fact that you can skip FMV sequences.

I guess Dengeki's review is out and while none of the reviewers gave it a perfect 100 griping about "No auto run feature even though areas are huge" and "can't change the camera controls", their overall impression is good. The game still has that FF touch and a strong sense of adventure.

ZealPath Mar 7, 2006 09:50 PM

Having played FFXI extensively, I was immediately reminded of it when I first checked out the demo that came with DQVIII (actually I played the FFXII demo before even touching DQVIII, go figure, that's the power of Final Fantasy name for you). It would seem that FFXII is indeed, to a degree, trying to create the idea of the vast world of an mmorpg in a single player game. Combat was similar to using the menu system in FFXI combat, something I didn't often do (since you could use keyboard macros), but nevertheless, reasonably functional.

All in all, I'm glad to see the attempt at change since Square really needed to try to shake things up, I'd gotten to the point where I was wondering how good another FF game could be if it just blatantly copied the same formula again. So change is good, sure, they aren't going as far as say, Xenosaga II with it's complex break system in combat, but hey, it's a change, and the real time nature of the combat will undoutedly provide a different experience as the game goes on (though I'm still wondering a little about how "long boss fights" will work).

The story is another thing that I'm a little unsure of at this point, it certainly looks involved, and perhaps more "grown up" than some of the past FF games which could once again work to it's advantage in terms of change. After games like the Xenosaga series, Square definitely had their work cut out for them in the story category, the teen drama mixed with swords, magic, futuristic technology and summons wasn't going to work this time (well it would have, but it would have made the game seem a little lackluster compared to some recent titles imo).

The characters, appearence wise are the one thing that really haven't changed much at all in comparison to previous FFs imo, although it was nice to see they do have a few "races" established (another key "mmorpg type" element) which is nice to see, one being a little similar to Freyas race from FFIX it would seem. As far as their storylines I haven't read enough to really, really say a whole lot, based on the intro to the demo it sounds like we'll have some interesting backgrounds though, FF characters rarely disappoint in any case.

In the end I'm just as excited as everyone else to try this game but I definitely don't see it as the end all be all of PS2 RPGs. It shows that Square has hopefully realized that it is not invincible and that they, like other companies need to keep coming up with innovative systems, stories and characters to keep people interested, lest the Final Fantasy series be topped by games like Dragon Quest VIII (of course, since Enix is now part of Square, this is sort of strange sounding), and the upcoming Xeno III.

Simo Mar 7, 2006 11:50 PM

It looks like the new Famitsu out now reviewed FFXII and their score...:drumroll:
10/10/10/10 - 40/40
http://img338.imageshack.us/img338/7109/famitsu8se.jpg

:rock:

Dengeki is also believed to of reviewed FFXII and scored it around 95/100.

soulsteelgray Mar 8, 2006 12:20 AM

Quote:

Originally Posted by Simo
It looks like the new Famitsu out now reviewed FFXII and their score...:drumroll:
10/10/10/10 - 40/40
http://img338.imageshack.us/img338/7109/famitsu8se.jpg

:rock:

Dengeki is also believed to of reviewed FFXII and scored it around 95/100.

Holy crap. That's all I have to say. Holy freakin' crap.

Simo Mar 8, 2006 12:36 AM

Quote:

Originally Posted by soulsteelgray
Holy crap. That's all I have to say. Holy freakin' crap.

FFXII+Vagrant Story= Matsuno FTW! :rock:

So that means FFXII joins other perfect score titles such as LOZ: OoT, Soul Calibur, Vagrant Story & LOZ: Wind Waker. It'll be interesting to read their writeup and get Dengeki's final score.

Soldier Mar 8, 2006 12:49 AM

Thank God. I honestly would've been very disappointed if this game got anything less than a perfect 10 after such a long development time. I really hope Square USA makes an official announcement soon.

Simo Mar 8, 2006 01:01 AM

Quote:

Originally Posted by SOLDIER
Thank God. I honestly would've been very disappointed if this game got anything less than a perfect 10 after such a long development time. I really hope Square USA makes an official announcement soon.

They probably won't announce anything until E3 especially with the release of Kingdom Hearts 2 and Advent Children within 2 months.

Fingers crossed we get it on or before August 1st.

Metal Sphere Mar 8, 2006 01:03 AM

Guys, what the fuck are you guys cheering about? Square-Enix is made of nothing but moneybags, which is exactly what they shipped to Famistu in exchange for that BS score. [/hater]

Damn, a perfect 10 from Fammy and 95/100 from Dengeki? GAF must be shitting Potion turds right about now. Anyway, this is just going to make staying away from spoilers that much harder now that this is out there.

Simo Mar 8, 2006 01:06 AM

Quote:

Originally Posted by Metal Sphere
Guys, what the fuck are you guys cheering about? Square-Enix is made of nothing but moneybags, which is exactly what they shipped to Famistu in exchange for that BS score. [/hater]

Damn, a perfect 10 from Fammy and 95/100 from Dengeki? GAF must be shitting Potion turds right about now. Anyway, this is just going to make staying away from spoilers that much harder now that this is out there.

Heh. Of course Famitsu's scores are garbage but it's hard not to smile at the thought of it getting a perfect score and joining the few Famitsu has awarded perfect scores in the past.

Yeah, GAF dropped potion turds and then some. :p

Metal Sphere Mar 8, 2006 01:11 AM

Quote:

Originally Posted by Simo
Heh. Of course Famitsu's scores are garbage but it's hard not to smile at the thought of it getting a perfect score and joining the few Famitsu has awarded perfect scores in the past.

Yeah, GAF dropped potion turds and then some. :p

Still, maybe a few moneybags were passed around since this was wholly unexpected. I was thinking maybe a 32 or 35, not an perfect score. Damn, I can see myself now, running around several maps in the most profitable loop, tearing enemies open and picking up trade items to get ridiculous sums of gil.

Simo Mar 8, 2006 01:15 AM

Quote:

Originally Posted by Metal Sphere
Still, maybe a few moneybags were passed around since this was wholly unexpected. I was thinking maybe a 32 or 35, not an perfect score. Damn, I can see myself now, running around several maps in the most profitable loop, tearing enemies open and picking up trade items to get ridiculous sums of gil.

I don't think the moneybags flow that often to Famitsu anymore especially after their Dirge of Cerberus score.

I never expected a perfect score either to be honest. I figured 39 tops on par with DQVIII & KH2 but not 40/40. The wait is going to be unbearable...:(

Metal Sphere Mar 8, 2006 01:21 AM

Quote:

Originally Posted by Simo
I don't think the moneybags flow that often to Famitsu anymore especially after their Dirge of Cerberus score.

I never expected a perfect score either to be honest. I figured 39 tops on par with DQVIII & KH2 but not 40/40. The wait is going to be unbearable...:(

Well, apparently SE was a bitch and sent the review copy of Dirge quite a while after it went to retail and the hilariously shitty 7 x 4 score they gave the game must've been their revenge.

Still there's questions that I'd like to get answered, like how long does it take for enemies to respawn, or do you just leave the area and come back and how exactly do you move across the map.

Is there an artbook of any kind available for this? From what I've managed to scrape up, there seems like a ton of material for one.

Motsy Mar 8, 2006 01:34 AM

Quote:

Originally Posted by Simo
FFXII+Vagrant Story= Matsuno FTW! :rock:

So that means FFXII joins other perfect score titles such as LOZ: OoT, Soul Calibur, Vagrant Story & LOZ: Wind Waker. It'll be interesting to read their writeup and get Dengeki's final score.

Don't forget Nintendogs!
Quote:

Still, maybe a few moneybags were passed around since this was wholly unexpected.
Maybe?

Metal Sphere Mar 8, 2006 02:05 AM

Well, I said maybe because IIRC, they also gave Vagrant Story 40/40 and Matsuno and Sakimoto were behind that one too, no?

BTW, in bad news, apparently Matsuno no longer works at Square-Enix thanks to his sickness that knocked him out of production for a good bit and pissed off his bosses in the process. Man, this could be the last Matsuno FF.

yangxu Mar 8, 2006 02:49 AM

40/40 is a bit overexaggerating... even if it is the most anticipated game of 2006, it still must have at least one or two problems that prevent it from getting a perfect score... but oh well... if they can give Samurai Warriors 2 a 36 or something, there's no reason not to give it a 40 to FFXII.

Simo Mar 8, 2006 03:00 AM

Quote:

Originally Posted by Metal Sphere
Well, I said maybe because IIRC, they also gave Vagrant Story 40/40 and Matsuno and Sakimoto were behind that one too, no?

BTW, in bad news, apparently Matsuno no longer works at Square-Enix thanks to his sickness that knocked him out of production for a good bit and pissed off his bosses in the process. Man, this could be the last Matsuno FF.

That's a shame but understandable. Ultimately FFXII may of been too ambitious and while it looks like the new direction and change has paid off, Matsuno has suffered a great deal as a result. At least his legacy at SE will live on and his final title seems to be leaving a lasting impression. :)

Quote:

Still there's questions that I'd like to get answered, like how long does it take for enemies to respawn, or do you just leave the area and come back and how exactly do you move across the map.

Is there an artbook of any kind available for this? From what I've managed to scrape up, there seems like a ton of material for one.
Not sure about the "respawning" question but the Dengeki review mentions that if use "Escape" or run away from battles the monsters will still be there. In terms of the map...World Map you mean? It's pretty much like FFXI or DQVIII. When it comes to using an airship it'll be like FFX, IE an overview of the world map and then point and clicking to the destination you wish to go to.

Artbook wise...I know there was the "World Preview" book just released that's around 112 pages and details the gameplay and battle system, characters and more. I'm not sure if there's any artwork in it but I'd like to know myself. Play-Asia has it in stock for only $9.90:
http://www.play-asia.com/paOS-13-71-...n-70-17tj.html

I've got some artwork and various scans including some of the promotional booklet that was handed at last July's SE Party. No doubt posted in the last FFXII thread but I can post them again if necessary.

Megalith Mar 8, 2006 03:26 AM

No game worthy of a 40/40 has characters looking like the ones in FFXII.

Simo Mar 8, 2006 04:55 AM

The scores are in for Dengeki PS2 - 90・95・90・90
http://finalfantasy12.org/log/000317.php

It's not actually a review but rather their first impressions since it seems only 1 of the 4 "reviewers" actually managed to complete the game and did so in around 100 hours while another reviewer was over 51 hours into the game and still nowhere near finishing.

Godai Mar 8, 2006 05:54 AM

Quote:

Originally Posted by Simo
It looks like the new Famitsu out now reviewed FFXII and their score...:drumroll:
10/10/10/10 - 40/40
http://img338.imageshack.us/img338/7109/famitsu8se.jpg

:rock:

Dengeki is also believed to of reviewed FFXII and scored it around 95/100.

Woohoo. Usually I don't care about game reviews, but I'll be shameless for this one.

:heavens part:

Spinal Tap Mar 8, 2006 07:53 AM

FFXII looks like a legit 40/40 game to me.
Sure, Square's close relationship with Famitsu might have played a small part, but FFXII just seems like such a high quality, perfect game that it deserves such a perfect score.
This could very possibly be the best FF since FFVII. (I loved FFVIII and IX myself, but from the looks of things I could easily end up loving FFXII even more)

Simo Mar 9, 2006 03:31 AM

Here's a translation of the cross review for FFXII from Famitsu:
Quote:

First reviewer:
"As always a grand story and the ever slightly changing battle system pulls you in more and more. The large maps that you battle in especially can make you lose track of time because of its appeal. It's amazing that a single player game can make you feel like you're playing with team mates!"

Second reviewer:
"It may feel awkward at first for FFX players since the battle system takes ques from the FFXI battle system, but the Gambit system will make getting used to the system a smooth transition. The freedom that can be achieved is great, even if the gamer's skills are limited. The story is great as usual and the acting is impressive."

Third reviewer:
"A very generous game in how it's built. The story is rock solid but offers a great sense of freedom. The battles are a joy to play once you're used to the transitionless nature. There are times when you may just die instantly, so caution is to be taken at all times. This nervousness also makes the game a lot more exciting and fun."

Fourth reviewer:
"Visuals that take your breath away, a complicating lking yet easy to play system, a balanced experience that fits all playing styles -- there are no faults in this game. You'll somehow get really into the game at one point and won't be able to stop. Even compared to the classic FFs, this can be ranked right alongside of them."
Translation courtesy of palf91 at GameFaqs.

I'm going to see if I can pick up one of those "Potion" drinks tomorrow since there's a store in downtown Ann Arbor that deals in anime, manga etc as well as Japanese confectionary and drinks.


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