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I played the demo; it was pretty mediocre. The cutscenes and such make it look like fun, but the battles were totally whack.
First off, I don't like the idea of not having control over my characters; surely it makes the battles more realtime than they have been, but I found it hard to manage them separately during battle. The two dungeons available were boring as hell; especially the indoor one. It was such a repetitive environment, once again plagued by monsters. Since the monsters were not fun to fight thanks to the overall mediocre battle system, in some strange way seeing them was more irritating than having to fight them randomly. And goddamn, why haven't they changed the magic list yet? If I have to endure Fire/Fira/Firaga again I'm going to pull my hair out. |
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Here is some info on FFXII's Limit Break System (Mist Knacks/Skill) that has come up from FF12.org: http://finalfantasy12.org/log/000311.php Translations and Info from GameFAQs. Quote:
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That's some nice info about the 'Mist Skill' but you might want to spoil code some of it including how many there are in total and their names just to be on the safe side. :) |
Done.
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^^ Cheers. It's just some are on a total blackout on the game and even little bits of gameplay information might be too spoilerish for them
There's some favorable impressions on the game from 2ch boards that were posted and translated at GameFaqs. Apparently the player has clocked in something like 20 hours so far and reports the following... *The information deals only with gameplay and nothing is mentioned about the plot but I figured I'd spoil code it anyways. Spoiler:
Credit to khalahaley for the translation and Supremeknight for posting them. Some of the information above mentions the Save Points and the fact that you can skip FMV sequences. I guess Dengeki's review is out and while none of the reviewers gave it a perfect 100 griping about "No auto run feature even though areas are huge" and "can't change the camera controls", their overall impression is good. The game still has that FF touch and a strong sense of adventure. |
Having played FFXI extensively, I was immediately reminded of it when I first checked out the demo that came with DQVIII (actually I played the FFXII demo before even touching DQVIII, go figure, that's the power of Final Fantasy name for you). It would seem that FFXII is indeed, to a degree, trying to create the idea of the vast world of an mmorpg in a single player game. Combat was similar to using the menu system in FFXI combat, something I didn't often do (since you could use keyboard macros), but nevertheless, reasonably functional.
All in all, I'm glad to see the attempt at change since Square really needed to try to shake things up, I'd gotten to the point where I was wondering how good another FF game could be if it just blatantly copied the same formula again. So change is good, sure, they aren't going as far as say, Xenosaga II with it's complex break system in combat, but hey, it's a change, and the real time nature of the combat will undoutedly provide a different experience as the game goes on (though I'm still wondering a little about how "long boss fights" will work). The story is another thing that I'm a little unsure of at this point, it certainly looks involved, and perhaps more "grown up" than some of the past FF games which could once again work to it's advantage in terms of change. After games like the Xenosaga series, Square definitely had their work cut out for them in the story category, the teen drama mixed with swords, magic, futuristic technology and summons wasn't going to work this time (well it would have, but it would have made the game seem a little lackluster compared to some recent titles imo). The characters, appearence wise are the one thing that really haven't changed much at all in comparison to previous FFs imo, although it was nice to see they do have a few "races" established (another key "mmorpg type" element) which is nice to see, one being a little similar to Freyas race from FFIX it would seem. As far as their storylines I haven't read enough to really, really say a whole lot, based on the intro to the demo it sounds like we'll have some interesting backgrounds though, FF characters rarely disappoint in any case. In the end I'm just as excited as everyone else to try this game but I definitely don't see it as the end all be all of PS2 RPGs. It shows that Square has hopefully realized that it is not invincible and that they, like other companies need to keep coming up with innovative systems, stories and characters to keep people interested, lest the Final Fantasy series be topped by games like Dragon Quest VIII (of course, since Enix is now part of Square, this is sort of strange sounding), and the upcoming Xeno III. |
It looks like the new Famitsu out now reviewed FFXII and their score...:drumroll:
10/10/10/10 - 40/40 http://img338.imageshack.us/img338/7109/famitsu8se.jpg :rock: Dengeki is also believed to of reviewed FFXII and scored it around 95/100. |
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So that means FFXII joins other perfect score titles such as LOZ: OoT, Soul Calibur, Vagrant Story & LOZ: Wind Waker. It'll be interesting to read their writeup and get Dengeki's final score. |
Thank God. I honestly would've been very disappointed if this game got anything less than a perfect 10 after such a long development time. I really hope Square USA makes an official announcement soon.
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Fingers crossed we get it on or before August 1st. |
Guys, what the fuck are you guys cheering about? Square-Enix is made of nothing but moneybags, which is exactly what they shipped to Famistu in exchange for that BS score. [/hater]
Damn, a perfect 10 from Fammy and 95/100 from Dengeki? GAF must be shitting Potion turds right about now. Anyway, this is just going to make staying away from spoilers that much harder now that this is out there. |
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Yeah, GAF dropped potion turds and then some. :p |
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I never expected a perfect score either to be honest. I figured 39 tops on par with DQVIII & KH2 but not 40/40. The wait is going to be unbearable...:( |
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Still there's questions that I'd like to get answered, like how long does it take for enemies to respawn, or do you just leave the area and come back and how exactly do you move across the map. Is there an artbook of any kind available for this? From what I've managed to scrape up, there seems like a ton of material for one. |
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Well, I said maybe because IIRC, they also gave Vagrant Story 40/40 and Matsuno and Sakimoto were behind that one too, no?
BTW, in bad news, apparently Matsuno no longer works at Square-Enix thanks to his sickness that knocked him out of production for a good bit and pissed off his bosses in the process. Man, this could be the last Matsuno FF. |
40/40 is a bit overexaggerating... even if it is the most anticipated game of 2006, it still must have at least one or two problems that prevent it from getting a perfect score... but oh well... if they can give Samurai Warriors 2 a 36 or something, there's no reason not to give it a 40 to FFXII.
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Artbook wise...I know there was the "World Preview" book just released that's around 112 pages and details the gameplay and battle system, characters and more. I'm not sure if there's any artwork in it but I'd like to know myself. Play-Asia has it in stock for only $9.90: http://www.play-asia.com/paOS-13-71-...n-70-17tj.html I've got some artwork and various scans including some of the promotional booklet that was handed at last July's SE Party. No doubt posted in the last FFXII thread but I can post them again if necessary. |
No game worthy of a 40/40 has characters looking like the ones in FFXII.
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The scores are in for Dengeki PS2 - 90・95・90・90
http://finalfantasy12.org/log/000317.php It's not actually a review but rather their first impressions since it seems only 1 of the 4 "reviewers" actually managed to complete the game and did so in around 100 hours while another reviewer was over 51 hours into the game and still nowhere near finishing. |
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:heavens part: |
FFXII looks like a legit 40/40 game to me.
Sure, Square's close relationship with Famitsu might have played a small part, but FFXII just seems like such a high quality, perfect game that it deserves such a perfect score. This could very possibly be the best FF since FFVII. (I loved FFVIII and IX myself, but from the looks of things I could easily end up loving FFXII even more) |
Here's a translation of the cross review for FFXII from Famitsu:
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I'm going to see if I can pick up one of those "Potion" drinks tomorrow since there's a store in downtown Ann Arbor that deals in anime, manga etc as well as Japanese confectionary and drinks. |
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