Exploding Garrmondo Weiner Interactive Swiss Army Penis

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shadowlink56 Jul 10, 2006 02:21 PM

I hope eveything in the game is customizeable this time. It came close is SSBM, but I REALLY want to see a toggle where you can switch off stage deaths. That is deaths resulting in stage obstacles like Kraid or F-Zero Racers, etc. It's frustrating sometimes to try and have a clean battle and your only real option is the Final Battle stage.

FatsDomino Jul 10, 2006 03:27 PM

Yeah, I would have found some of the stages more fun or rather my friends would have if you could turn off environmentals.

shadowlink56 Jul 10, 2006 03:46 PM

Also, very few people play stages like Icicle Mountain or Rainbow Cruise because there is less actual fighting and more platforming and opportunism.

FatsDomino Jul 10, 2006 03:55 PM

Rainbow Cruise and Pokemon floats are good examples of platforming levels done right imo. I think Icicle Mountain just had you jumping up too often to really do any fighting. I've had plenty of memorable fights on Rainbow Cruise and Pokemon floats though.

Omnislash124 Jul 10, 2006 04:29 PM

Yeah, Icicle mountain is probably the most hated level in SSBM. I see how they tie it in, but in a game like SSBM, it's just downright annoying. I do enjoy the stage interactions though, They make things interesting. Although an option to turn it off wouldn't bother me one bit. as long as it is an option.

Acro-nym Jul 10, 2006 05:12 PM

Quote:

Originally Posted by AcerBandit
I think Icicle Mountain just had you jumping up too often to really do any fighting.

Unless someone was used to attacking in the air frequently. Then, it wouldn't be annoying at all. On another note, computers were far too easy to beat there.

Double Post:
Quote:

Originally Posted by PsychoJosh
Uh... no. I'm talking about abilities for Kirby's SUPER attacks, and logically they'd just be the single-use abilities he comes across rather than one that stays with you after you use it, which Plasma is.

Like Mike Kirby. Although, that's the classic kill-everything-on-screen move. Maybe it could work like in Air Ride. And it would hit more enemies than Chef Kirby, unless they make Chef Kirby do something like that pot from Pac-Man Advanced.

J-Man Jul 10, 2006 06:02 PM

Quote:

Originally Posted by AcerBandit
Rainbow Cruise and Pokemon floats are good examples of platforming levels done right imo. I think Icicle Mountain just had you jumping up too often to really do any fighting. I've had plenty of memorable fights on Rainbow Cruise and Pokemon floats though.


I second this notion.


Poke Floats was probably my favorite stage second to FDestination. I have the entire sequence of the entering and exiting of evey float memorized.

EDIT: Take notes, this is apperently how to kill a thread, NAY, the entire Nintendo forum!

Graffiacane Jul 11, 2006 11:47 AM

Quote:

Originally Posted by Lizardcommando
No, you're thinking of Rayden. Raiden is the blond protagonist from Metal Gear Solid 2.

Ahh... Thanks for clearing things up!

PsychoJosh Jul 17, 2006 08:10 AM

Here's an idea; how about a Pilotwings stage? I picture it like, you're on the wings of a really big biplane (with two floors, as each of the wings count) and it always tilts and weaves as it flies through rings over the ocean. Also sometimes a hang-glider will come sailing by right next to it, giving people an added platform to stand on beyond the stage, sort of like the clouds in the Yoshi's Story stage in the very first game. Occassionally, it will land briefly on an island runway or sea platform, letting people jump off and fight on the land.

I don't know about you guys but I think it's an interesting idea.

FatsDomino Jul 17, 2006 08:29 AM

That's a nice idea. There better be jetpacks flying around too. There was that one island stage where you had to land on targets. A few of those could pass by as platforms every now and then.

Hell, you could use the whole Pilotwings 64 USA stage at random locations to keep things interesting.

Dalkaen Jul 17, 2006 10:16 AM

Quote:

Originally Posted by Lizardcommando
No, you're thinking of Rayden. Raiden is the blond protagonist from Metal Gear Solid 2.

Actually, Raiden is the official spelling for the Mortal Kombat character. It was only spelled with a y on the console versions of the classic games and in the credits for the movies. In the arcade versions, and in the newer console games (Deadly Alliance, Deception), Raiden is the spelling. It was changed to Rayden for the older games due to copyright issues, I believe.

shadowlink56 Jul 17, 2006 07:18 PM

Quote:

Originally Posted by PsychoJosh
Here's an idea; how about a Pilotwings stage? I picture it like, you're on the wings of a really big biplane (with two floors, as each of the wings count) and it always tilts and weaves as it flies through rings over the ocean. Also sometimes a hang-glider will come sailing by right next to it, giving people an added platform to stand on beyond the stage, sort of like the clouds in the Yoshi's Story stage in the very first game. Occassionally, it will land briefly on an island runway or sea platform, letting people jump off and fight on the land.

I don't know about you guys but I think it's an interesting idea.

This sounds a lot like the Venom level that's already in the game. Still, I'd love to see Nester as a playable character. He'd be a nice surprise.

Infernal Monkey Jul 17, 2006 07:58 PM

Quote:

Originally Posted by AcerBandit

Hell, you could use the whole Pilotwings 64 USA stage at random locations to keep things interesting.

Yes! =o One of the locations can be near the giant Mario face mountain (from the Cannonball mini game), and if you punch someone into the background they'll hit it so it changes to Wario. It'd be the best thing ever. Even better than soup!

J-Man Jul 17, 2006 10:28 PM

Maybe jumping through hoops could give off some bonuses or take away some damage.

Vampiro Jul 17, 2006 10:37 PM

Oh God, that's just a lame idea. No offence, but jumping through hoops while trying to avoid three other players, flying items, and other hazards sounds more like a pain in the ass than anything else.

FatsDomino Jul 17, 2006 10:49 PM

I'd rather have jumping through hoops enable a different path for the fighting to take or something. That's much better than giving health back to you. Although if it increases items to appear on screen then that's not too terrible. Those are always up for grabs.

Vampiro Jul 17, 2006 11:37 PM

Yeah, there's enough ways to get health back. But I just don't like the idea of "jump through a hoop!" Surely they can come up with something more inventive.

J-Man Jul 18, 2006 12:19 AM

That was the entire basis of Pilto Wings. I think they could have something to do with it in the game.


I like the idea of the changing of the couse of the level. that would be better than just looping the same background over and over.

Vampiro Jul 18, 2006 12:53 AM

Oh, right. Well, as long as it's kept to just the Pilot Wings stage, I'm cool with it.

Free.User Jul 18, 2006 01:02 AM

Quote:

Originally Posted by J-Man
I like the idea of the changing of the couse of the level. that would be better than just looping the same background over and over.

Excite Truck is going to feature dynamic environment/course changes, so it's possible for Smash to do so aswell.

PsychoJosh Jul 18, 2006 02:11 AM

Quote:

Originally Posted by shadowlink56
This sounds a lot like the Venom level that's already in the game.

That one doesn't really tilt or anything, it just goes through a cave. The Pilotwings stage tilts and turns constantly, and also, sometimes there's really hard wind blowing.

Quote:

Still, I'd love to see Nester as a playable character. He'd be a nice surprise.
You mean "Lark", right?

Hmm, let me try and imagine this...

B: Cannon shot (can be charged)
Up+B: Birdman
Forward+B: Jumble Hopper
Down+B: Rocket Belt
Super: Gyrocopter

Firing the rocket belt right over someone is an effective smash attack; you jump and right before you land on somebody, you fire it and the blast shoots them away with fire damage. Doing a Smash version of this attack fires the stronger, blue boosters, but they're more narrow and hard to hit. This doesn't really propel you upward, rather, it just decreases your falling speed.

The gyrocopter super has you in control the whole time; so basically you can temporarily move anywhere on the stage with the joystick, pressing any button to fire missiles at people. Also simply hitting them with the propellors hurts them too. The missiles are like Samus' missiles except they fire at a faster rate, and only in a straight line. They're easily dodged because they're small.

Vampiro Jul 18, 2006 02:23 AM

Quote:

That one doesn't really tilt or anything, it just goes through a cave.
It tilts... kinda. Just not to a massive degree where you're slipping of the stage.

PsychoJosh Jul 18, 2006 04:50 AM

Quote:

Originally Posted by Vampiro
It tilts... kinda. Just not to a massive degree where you're slipping of the stage.

Of course not, the Great Fox's wings are already at an angle.

Omnislash124 Jul 18, 2006 06:12 AM

Here's something else to ponder about...

Is this new Super Smash Bros. Brawl going to take the Melee system of everything being more rooted from gravity or the original where everything floated everywhere? Because there's quite a difference between the two. I personally liked the more rooted environment because it gave me more control, but I know some liked the floatiness for air juggles. Opinions?

shadowlink56 Jul 18, 2006 01:38 PM

Quote:

Originally Posted by AcerBandit
I'd rather have jumping through hoops enable a different path for the fighting to take or something. That's much better than giving health back to you. Although if it increases items to appear on screen then that's not too terrible. Those are always up for grabs.

I love this idea!
There should be ways to access new areas in all of the levels. Like keys for Link, Pipes that actuall go to new areas for Mario, Warps for Samus, etc.
It would simply be attaining a key and then running to the lock. No extra gameplay should really be added because of it becoming too complicated. Just simple unlocks within levels.

Great idea though.

Double Post:
As for floatiness, I kind of like that from the first one, but it's too easy to get cheap with it. I guess I prefer real gravity. Gives the game a more harsh feel.
Gravity is a harsh mistress . . .


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