| Omnislash124 |
Jul 7, 2006 07:55 PM |
Quote:
Originally Posted by PsychoJosh
I picture some happen in real time, like Mario's fireball thing. The others will still be moving and be able to dodge, but if they get hit by it, they'll get wiped out.
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Seconded. I seriously hope it's not a KO Everybody on screen type of deal.
Quote:
Originally Posted by PsychoJosh
To tell the truth, I picture that the super moves should be wide-ranged an capable of hitting many opponents, otherwise there's no point to them. Link's Triforce Omnislash thing probably provides an instant KO for a single target, but what's the point if you can just dispatch them the regular way?
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Much faster dispatch than working up damage and then a smash. Then again, it could just rack up insane amounts of damage without killing. Which is what I see in the majority of the super moves. instant KO would be cheap as it could be abused the hell out of. It probably just hurts.......A LOT.
Quote:
Originally Posted by PsychoJosh
Also, why "Chef" ability for Kirby? Why not "Crash" or "Paint"? Those seem to have much more potential for immense damage than Chef. Of course, in his games, Chef turned people into food items, so I don't know if this is a fatality or just something that causes big damage.
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More likely, again, just big damage. Instant KO of any type would just be cheap.
Quote:
Originally Posted by PsychoJosh
Here's a theory I have for SSBB's Super Move system: they're selectable, like Super Arts in Street Fighter 3, which means all the characters have more than one super move. Right before the match you pick a character and one of the three super moves that are available to them, and you're stuck with that one for the rest of the match, thus letting a little strategy influence people's character decisions.
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Dear god, please no. While it worked decently for Street Fighter 3 or Marvel VS. Capcom 2, Street Fighter, this is not. Super Smash Bros. has a history now. Its movesets have been programmed already so simply that just about anybody could pick it up and have some fun. The other fighting games, on the other hand, usually require you to memorize an assload of button combinations to actually be fun. While other fighting games hold fun in skill, this holds fun in chaos. The main reason I like this game so much over the traditional fighting games is that its so friggin easy to pick up. I don't have to win every time to have fun (though I'd like to, and its a surprise whenever I do). This is one of those games that I could have my relatives or friends come over and everybody would have a fair shot of winning, and not just one person dominating. (I know we have those kinds of people, but still).
Quote:
Originally Posted by PsychoJosh
Another theory I have is that they all require actual button inputs, not just simple stuff like Up+B or Down+B, but instead (direction)+B+A or L+R+B+(direction).
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Hell no. Reason stated above. Too damn complicated. Also, L and R are already used for other stuff. I think we also already know that they're available from item pickups. At least by the video.
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