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Alright so you'd pretty much have to tightrope walk on the lines we're laying out rather than being able to scoot along hanging from below.
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Another question for pang before anyone starts moving around: is each platform only large enough to fit one player on it?
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Yeah, the platforms aren't quite 5 feet wide so you'd be hard pressed to fit more than one person on there without a great deal of awkwardness (Uxig and Sam could share one, I suppose). So standard rules apply; you can move THROUGH a friendly-occupied space, but not STAY there.
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Rather than try to get to the platform I just jumped off, might you not be better off chucking me the end of the rope so I can tie it around the platform I'm on now, then lower myself into the hatch on my own chain and get out of the way so you guys can climb across. After Slim gets to the hatch he can un-lassoo the rope from his platform and chuck the end to Sam and so on. If there's any monsters in the rom bleow, Beefi can probably hold his own for a few rounds while you all catch up.
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Wait a minute, how long is this rope? We've almost gone around the whole room with it, and I think the standard length is 50 feet.
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I'm sure more than one of us has one, you can just tie the two bits together.
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I was figuring after hooking the hatch platform and tying mine off that there's probably just barely enough left for deni to use. Should be fine though seeing as I think Wvlf can use swiftcurrent to get across and you were planning on jumping it anyway right?
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Ahahaha, very nice Cette.
Also I appreciate the gesture but you should probably save your healing powers for combat. I can use as many of my surges as I want outside of combat. Edit: Oh wait, it's an encounter power. Go nuts. |
Yeah I may be the shittiest possible healer but I still get one encounter heal. It'll get real interesting real quick though if we get into a situation that requires some heavy healing.
So yeah try not to get hurt guys. |
Pssh, if we need healing it means that Pang has thrown a bunch of monsters at us that has withstood all our dailies and encounters and there are no pits to throw them in or walls to smash them against. We'll know when that's about to happen when we come across a really big, featureless room because there's going to need to be fucking hundreds of them to stand up to our merry band of murderous bastards.
That said, I will now be in no way surprised if we're jumped by a three digit quantity of zombies before we reach the end of this. I know one thing though, if we do end up getting killed it'll be fucking epic when it happens (And almost certainly self-inflicted). If we've not earned a card called "Rivers of blood, mountains of skulls" by the time a new party takes over I'll be upset. |
Oh certainly we're equipped to make that happen. I think wvlf is the only one of us that isn't effectively a striker so we just have to rely on our overwhelming murder skills.
You know I'm down with the retarded charge to death against potentially unwinnable odds. The only tactics that need be worried about are letting Deni flank for super up the butt damage as often as possible. |
With the new guild system in place, I would happily see our second adventure (Should we last that long) end with the five of us facing a charge by 10,000 black orcs then a fade to black only for the next party to be sent on a mission to find out what happened to us, the answer being we killed 10,000 black orcs and are on our way home.
Fades to black can always manage what's not feasible within the game system. :) |
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Fair enough I suppose but I've seen Seekers get a lot of shit for basically having terrible multitarget damage combined with very soft control that relies on a lot of move or take damage effects. So kind of a cut rate striker.
Not that there's anything wrong with that. |
Move effects are pretty handy though in tight spaces and with characters who can shift around a lot as GFZ and Beefi can. It's pretty much flank city, or smashing people into walls (Or into pits).
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As you guys have probably noticed, I've been pretty quiet lately. I'm getting slammed pretty good at work, so I'll be so prolly til the end of the weekish. I'll be keeping up with what's going on to make Sam dance like my puppet, but I won't be very much with the eloquence til I have more time, I'm afraid.
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I like how in that piranha room we would have had the virtually same end result if we'd just yelled fuck it and made flying leaps for it.
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Deni, do I have your permission to stuff Sam into any small holes that need investigating?
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Good god, no. But I'll probably do it for you anyway. I am reading this on a daily basis.
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How big around have these passages been so far? Like could Shin fit through one? If not the normal way could we grease him up with oil and drag him through using a rope tied around him?
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They're like 3 feet around, give or take. A medium-sized character can get through if they squeeze.
Not to say that you can't go ahead and grease Beefi up anyway, you never know. |
I think we should probably wait until it's necessary before engaging in a round of "tug the oily minotaur."
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So anyway it's a bit more important now to explain how squeezing works since presumably you guys might want to get down that tunnel quick-like so here's a quick RULES CORNER
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I take it you can't run when squeezing then? Can you still substitute a standard for a move (Thereby allowing Beefi to go 6 squares per round down the tunnel).
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Stats for the skeleton please, Pang?
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