Exploding Garrmondo Weiner Interactive Swiss Army Penis

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The unmovable stubborn Oct 29, 2010 05:59 PM

Quote:

Originally Posted by Shin (Post 773276)
Well I was basically asking if from where we're all standing at present, using one of my moves that pushes an opponent would result in Slim getting squashed

Yes, this.

But Slim would get an attack of opportunity out of the deal, so it's not all bad...

Animechanic Oct 31, 2010 01:39 PM

Sorry to not use the immediate interrupt in an immediate manner, but between attending the local Rally to Restore Sanity and sleeping due to exhaustion after attending said rally, I wasn't online much yesterday. Fortunately it looks like it won't change much since all attacks since then have been whiffs anyway. Although I guess it might affect which square Slim ends his turn in.

Fluffykitten McGrundlepuss Oct 31, 2010 05:01 PM

Actually, it helped me out meaning I didn't have to suffer an AoO by charging past the gargoyle to get into position for the golf swing. If I'd missed with the charge I'm not sure Pang would have let me shift through the corner to end up in the right place. It certainly made the manouvering easier at any rate.

The unmovable stubborn Nov 1, 2010 01:52 AM

Deni I know I said I was waiving the special weapons rules for small characters, but a repeater crossbow is two-handed even if you're Medium-sized.

So kindly refrain from firing it one-handed in future unless you want to take a bitch of an accuracy penalty on it.

Additional Spam:
Also, Cette, you took Feral Might instead of Rune Master as your Hybrid Talent so you don't actually get the Destruction/Protection benefits at all.

No. Hard Pass. Nov 1, 2010 02:53 AM

It is? I didn't even realise that.

In that case, can I swap it for the superior crossbow, which is also 2-handed and load minor I would have taken if I'd realised the repeater was a 2 hander?

The unmovable stubborn Nov 1, 2010 04:07 AM

Seein' as you've never actually hit anything with the repeater, I don't see the harm.

I should remind you, however, that your Dragon FP is not a shotgun and if you want one of those you'll have to pay for it.

No. Hard Pass. Nov 1, 2010 05:01 AM

I always read it as a sawed off shotgun. And it's close enough to a shotgun for a halfling.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Nov 1, 2010 09:19 AM

Quote:

Originally Posted by Pangalin (Post 773457)
Additional Spam:
Also, Cette, you took Feral Might instead of Rune Master as your Hybrid Talent so you don't actually get the Destruction/Protection benefits at all.

I'm not sure that's actually the case. I went looking around the official forums because I was worried that might be it and I read a clarification somewhere that said that you just lose this.

"The moment you choose the rune, you enter its rune state. You remain in that rune state until you enter another rune state or until the end of the encounter.
Whenever you enter the rune state of the rune of destruction or the rune of protection, you gain an additional benefit, specified below. The benefit lasts while you're in the rune state.
Rune of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to you or to any other runepriests who are in this rune state.
Rune of Protection: While adjacent to you, allies gain resist 2 to all damage. The resistance increases to 4 at 11th level and 6 at 21st level."

Otherwise it pretty much cripples ever ability I have from the class. Seeing as every secondary effect I have is an either or rune choice. The wordings a bit unclear though.

PBH3 says this about it in the appendix.

"RUNIC
A runic power channels the magic of runes that are specified in the power.
RUNIC
You use these rules when you use a runic power.
+Choose First: When you are going to use a runic power, you first choose one of the runes in the power and then use the power, applying the chosen rune's effects.
+Rune State: You are then in the rune state associated with the chosen rune until you enter a new rune state or until the end of the encounter. Certain effects rely on you being in a particular rune state."

I think not having rune mastery has essentially made it to where i can derive no benefit from being in any rune state.

Zergrinch Nov 1, 2010 09:45 AM

PHB3 149 agrees with Pang - choosing Rune Master as a Hybrid Talent will let you activate that class feature (Destruction/Protection). Otherwise, you only get the Runepriest's Runic Artistry and Defiant Word* features. Looks like that's the trade-off for being a flexible Hybrid class.

* Wisdom mod is -1, so does this mean you get a -1 penalty to damage rolls against enemies that miss you? :O

A4: IN THE DUNGEONS OF THE SLAVE LORDS Nov 1, 2010 09:55 AM

"As a hybrid runepriest, you forgo some battlefield healing and mastery of basic runes in exchange for a second class's features and powers."

You are referring to this line correct? Note that first of all it says I sacrifice mastery as in rune mastery and it's benefits from being in a runic state. The runic riders for rune of destruction or protection are embedded in the attacks themselves though rather than the class powers.

I ended up searching the Rules Q&A forums on the wizards of the coast forums pretty thoroughly on this and it apparently gets asked a lot because of the wording and every instance had them agreeing that you do get to pick your runic rider. Even Half elves who a power it up using dilettante.

I think the idea was that the basics of how runes work was included in there to tell you how one gets into a runic state to begin with but ends up confusing things by making it look all lumped together. Then when you add that Runepriests are the only class built the way they are it removes the ability to use a lot of previous context.



And now I feel dirty for having to argue it this rules lawyery.


Quote:

Originally Posted by Zergrinch (Post 773485)
* Wisdom mod is -1, so does this mean you get a -1 penalty to damage rolls against enemies that miss you? :O

I suppose I would if I hadn't gone wrathful hammer instead. You'll note that's clearly stated as an either or. Though way to make it apparent that whatever your interpretation of the rule is it's probably wrong.

The unmovable stubborn Nov 1, 2010 10:11 AM

Okay, the wording is a little fuzzy but when I look at it in the PHB3 I think you're right Cette. 8 more damage to the Gargoyle, then. :shrug:

Quote:

Originally Posted by Zergrinch
Just essentially gonna lurk in all things that aren't Arena, as promised.

http://www.saxypunch.com/miscimg/frustrated.jpg

Animechanic Nov 1, 2010 10:11 AM

Quote:

Originally Posted by Pangalin (Post 773460)
Chanic, how do you get 5 damage out of 1d8+6? Giving you 7 on that one.

Derp. Enhancement bonuses. Thanks Pang.

Fluffykitten McGrundlepuss Nov 1, 2010 12:25 PM

I'm sure I read somewhere that I can use rages twice a day. Does this mean I can enter two rages per day total or use each one twice?

Also, just for future reference as it's unlikely to become relevant here (What with the gargoyle having wings and me running out of easy ways to knock something prone), how off the edge of something does a large monster have to be before it falls in?

Edit: Scratch that first question, it's rage strike I can use twice per day only I can't as you must be raging and it takes up an unused rage to use it. I guess once you level up enough to have more than two rages it becomes more effective.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Nov 1, 2010 12:40 PM

Not sure we do I burned mine on a miss and I think Animechanic used his already. If I remember correctly it has to be all the way over.

Pang would a Bull rush off the side do it or do we have to make him prone. If so could a grapple check do it?

Fluffykitten McGrundlepuss Nov 1, 2010 12:48 PM

I've taken the alternative option of smashing his face against the dungeon wall for the time being. If anyone takes a move before my initiative turn that moves him then I'll either redact or just alter the end point of the initial shift.

Animechanic Nov 1, 2010 03:01 PM

Hey Pang, if I were to push the gargoyle over the pit without it being prone, would it fall or just hover?

The unmovable stubborn Nov 1, 2010 03:06 PM

Quote:

Originally Posted by CetteHamsterLa (Post 773505)
Pang would a Bull rush off the side do it or do we have to make him prone. If so could a grapple check do it?

Quote:

Originally Posted by Animechanic (Post 773528)
Hey Pang, if I were to push the gargoyle over the pit without it being prone, would it fall or just hover?

Why would it need to be prone to fall in a pit? Why would it hover? It's made of stone, it doesn't defy gravity. It just has excellent jump distance.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Nov 1, 2010 03:09 PM

Probably something to do with it seeming to be able to fly around randomly not provoking OA's. I think we all assumed it had some sort of wacky flying powers.

"It leaps from its dais, flying through the doorway and easily passing over Uxig's head."

Fluffykitten McGrundlepuss Nov 1, 2010 03:11 PM

I think we all assumed it had wings and was flying. :(

I shall stick with my face/wall attack however.

Additional Spam:
Pang, in light of us not realising the thing wasn't flying, am I allowed to delete my post and re-post something else?

A4: IN THE DUNGEONS OF THE SLAVE LORDS Nov 1, 2010 04:10 PM

On an unrelated note everybody should probably be adding the damage bonuses I'm giving them onto their attacks. Since you know that's all I'm good for at the moment.

The unmovable stubborn Nov 1, 2010 04:18 PM

Quote:

Originally Posted by Shin (Post 773533)
Pang, in light of us not realising the thing wasn't flying, am I allowed to delete my post and re-post something else?

I've got no problem with people editing their posts all they want prior to me posting an update but I'm kind of sketchy about posts being deleted and remade because it's far too easy to cheat on the dice that way (as Acer has ably demonstrated in the past).

Still in this case since you guys apparently all leapt to the GARGOYLE = WINGS conclusion at once and it's not like this thing is actually putting up a real fight you might as well go ahead.

Fluffykitten McGrundlepuss Nov 1, 2010 04:19 PM

That's why I asked, my edit is much funnier, trust me.

Additional Spam:
New post is in place although I've no idea what dice you want me to roll.

The unmovable stubborn Nov 2, 2010 07:57 PM

Yeah, something like that just falls under the stunting guidelines so there's really no set roll to be made on it. Worked out all right I think.

Online-only switch for the Builder is announced for the 16th of this month; the bawwwwwww is HILARIOUS.

A4: IN THE DUNGEONS OF THE SLAVE LORDS Nov 2, 2010 08:14 PM

Seriously fuck those leaching sons of bitches using bit torrent to not have to pay for anything! OH wait.

The unmovable stubborn Nov 2, 2010 08:42 PM

I understand why people pirate things, Cette. I just don't think "how dare you make your product harder to pirate" is a tenable position for critics to hold. I am firmly ensconced within the warm, protective walls of Fort Paying Customer, and as such this transition represents a pure net gain for me (and, depending on the policy regarding multiple simultaneous logins, a possible net gain for all of us as a player group).

Not that any of these clowns are actually admitting to piracy, it's all a lot of laughably-transparent stories about well geez I just happen to game at places that attract many nerds but offer no internet access!

Also: "I leave the CB open the entire time I'm playing and use it as a character sheet, because I'm dongs-in-the-ears retarded."


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