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On an unrelated note Do you care if I use you as my go to bag o healing surges for my 2 for the price of one healing power? Seeing as you have the most of them and all. |
The whole point of a meat shield is to get hurt for the benefit of others, and Shin's PC is literally composed of savory beef. I'm just saying.
Zerg, I'm not going to accuse you of anything, but if you happen to accidentally stumble upon information regarding this adventure's particular challenges, please keep it to yourself. Or we will have words. (The words will be uttered in an angry voice with many non-sibilant fricatives.) |
I am capable of more than words, so with a single one I can fix access...problems as needed. If it comes to that.
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I fully intend to sit back, relax, eat some popcorn, and eagerly anticipate every single one of the party die a horrible horrible death! Also, Beefi's the textbook illustration of a glass cannon striker (give him a +2 magic armor out of pity), so it's his job to grind enemies to dust before they turn him into hamburger. Given his low initiative, I suspect he's going to get pounded into fine paste pretty much before he has a chance to rage. Meat shield indeed. |
Since we're doing the inherent bonus thing wouldn't he have to be given +4 armor to get that kind of boost? I mean I know I'm not much better off but at least I sprung for chain mail.
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Well, inherent bonus gives him +2 to attacks and damage, and +1 to defenses right now. Normally, without the inherent bonuses, he'd be entitled to a Level 8, 7, and 6 item, which translate to +2 armor, +2 weapon, and +2 neck slot item no matter which item is at what level.
In the Defenses section of the sheet, compare the enchantment bonus given to Gra-fa-zut against the rest of you. Don't get me wrong. There's no way we can give Barbarians Defender-type AC and still keep them effective as strikers. Highest I've gotten a level 7 minotaur barbarian's AC and make it something I still want to play with is 21, with a penalty to Will; naturally it inflicts considerably less damage than Shin's optimized build. AC 19 still makes Beefi Pang's punching bag (level 7 enemies' +13 vs AC = hit on 6+ or 75% chance of getting whacked). But hey, 1 additional AC means roughly 5% less chance you get hit :) |
I built Beefi to be as damage dealing as possible and bollocks to anything else. He's got a ton of hp and endless surges but I gave literally no thought to defence as I was setting him up. Even in my initial submission before Pang toned down his magic items he wasn't wearing particularly defensive armour. Cette, you're more than welcome to abuse his surges as he'll never get to use them all otherwise.
I didn't really go for pure stat maxing so much as I went for a character that'd be amusing to storm into a group of bad guys and fuck their shit up. Initiative counts for nothing Zerg when your character is an avowed pacifist and won't attack anything until he gets injured anyway. I think you're forgetting that I play this game for laughs* rather than to "win" as such. *Trolling the rest of the party Additional Spam: Is there anywhere on that character sheet that reminds us what our feats actually do? I'm sure the character builder thing adds in all the right bonuses and such but for example, I've already forgotten how much extra damage I do to prone opponents due to Headsman's chop. I know I can look them up on the character builder but that's installed on my other laptop... |
Nope. For this reason, I put this information in the character sheet for my characters. I also prefer quick reference sheets
to manually browsing through powers list, but your mileage may differ.
I suggest putting all that situational damage under the "Notes" section. There's plenty of bonuses to attacks and rolls you barbarians get. |
Quite, that's why I wanted a list. :)
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I can muck around with Beefi if you like. Send me his Character Sheet and give me temporary ownership :)
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Er, that's on the other laptop too. :(
Oh no wait, I uploaded it to the GFF server! http://www.gamingforce.org/staff/Shi...iKertanz.dnd4e Although that's the version with comedy amounts of magic gear, the feats and such are unchanged now. I've given you ownership of the article too. He still has the horned helm and running shoes now. |
O zerg. One day we will get you a big 'ol sign to hang around your neck that reads: "I just don't get it, whatever it happens to be." And we will save people oodles of time.
No one but you cares about "winning" the game, or having a tank of a character. We just play characters we can have fun with and use to amuse the people we play with. Shin's character is hilarious, and if he dies early, it will probably be in an epic fashion that will go down as one of the most remembered moments of the campaign. Rolling dice and stabbing shit after you figure it out on an excel sheet to maximize your percentages is fucking boring, son. None of us want to do that. We've tried explaining this time and time again, let me try a different approach. You think we're all trapped in the Passion of the Christ, and everything is serious and must be approached with a certain amount of gravitas and importance. But it isn't. This is Life of Brian, Zerg. Put away the fucking spreadsheets. We're whistling on the cross. Stop subtitling in Aramaic. We don't care. |
Yeah, Skills made power cards for feats & rituals & etc too and figured out a tidy way to actually arrange them in something other than a vertical column, but I've not had much luck duplicating his work. This is why I suggest people to join Obsidian with us, then your sheet can show or not-show whatever the fuck you want it to. Otherwise you can wait for Skills to get more free time or wait for me to get more competent at coding; neither of these are on the immediate agenda.
In the meantime MOST feats are simple enough that you can just jam quick explanations into the NOTES field of your sheet, under the cash. |
My final midterm for the month was today. Give me an hour to go grocery shopping (and put on pants), and use that time to drop on me what you want me to organize first and I'll get on it. PM or this thread. Matters not.
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Shin, I'm done with modifications and am reverting Beefi to you. I took the liberty of adding a quick action sheet organized in the Monster manual style.
http://upload.jetsam.org/images/beefi-kurtanz.png The R symbol indicates Rage add-on riders. The copyright symbol © indicates charge add-on riders. |
Cheers Zerg, that's just what I was looking for.
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Looking at Hawk's explanation of initiative rolls in the training thread made me wonder. How does one break ties in initiative rolls? I've been using the initiative bonus as the tiebreaker in the Arena, but was wondering whether monsters just go first in the event of a tie?
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Wait. Does this mean we have fucked up... now?
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Do we have any action points yet? I never really understood them.
I really hope that gargoyle doesn't have any damage resitances that will lessen the massive can of whoopass just opened by the enraged cow-man. |
Yeah, everybody's got one; you reset to one whenever you sleep and you get an added one for every two encounters (usually fights) you complete without sleeping.
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Ok, cool. If I push a large monster in a thin corridor, does he go backwards down the corridor or diagonally up into the wall?
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Assuming I understand your question properly: Technically the rules say a large creature can't be forced into a small space, but that's a dumb rule and we'll ignore it if comes up since squeezing huge things into tiny crevices is just good clean fun all round.
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Well I was basically asking if from where we're all standing at present, using one of my moves that pushes an opponent would result in Slim getting squashed or the gargoyle smashing into the wall but it's good to know I can use them to knock people into cupboards and such too.
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