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I know. We all know. But he claims otherwise, so he's got to prove his claim.
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Once you know how it works in LAME, you'll see that Joint Stereo is superior to "Stereo", period. Why? Because "Stereo" uses only "Left/Right Stereo" frames, but "Joint Stereo" chooses between "Left/Right Stereo" and "Mid/Side Stereo" on a frame-by frame basis for the best quality. Joint Stereo: The Myths And The Realities Anyway, I urge you to do that blind test. Depending on how good your hearing is, you'll find that either a) you can't tell anything apart or b) that Joint Stereo is better. |
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OK, so I know thsi is going to cause people to go OMG TRANSCODING but here goes:
I have some .ogg files that I want to transcode to mp3 for use in an mp3 player. What settings/quality blah blah blah should I use in LAME to avoid making the files huge/not lose TOO much quality? |
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And I know how to do that, I'd just be using RazorLAME and an older version of LAME. |
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I think, in the case of just converting it so you can use it in a DAP, quality isn't much of a concern. I mean, I transcode mp3s to 128k for use on my mp3, as a means of compression.
I'm fine with this, because these are just going to be for my mp3 player, and nothing else. And I don't care enough to look for the differences in quality. He's not saying he's going to keep said transcoded files (unless you have to for whatever reason.) 128k should be fine, unless you're going to be using the files on the mp3 player for a specific purpose that requires them to be in a much higher quality than that. |
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[Edit]Oh, you're right. It does use 128kbps CBR by default.[/edit] |
What are the differences between APS and APX VBR? I'm just wondering since I don't know what to encode my future rips in.
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Well the thing is, I will be backing up my VGM collection eventually and I am a quality-obsessed ripper. I've also seen #gamemp3s ripping most of their music in APS. That, and I kinda got the impression that APX files have a larger filesize than APS files do, though I can't be 100% sure on that.
If others were to burn my projects onto CDs I would go for APS then, eh? And thanks for the help. |
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Oh and use LAME 3.97b2 with -V 2 for better-than-LAME3.90.3-APS-quality. You'll get faster encodes and better quality in almost all cases. Personally I'd use -V 0 if you're obsessed with quality though, anything higher would be superflous and a waste of space. OR go with the compromise of -V 1 which is around 210kbps in most cases. |
We had this extensive and well written hardware guide on the previous incarnation of the GFF - could anyone bring it back?
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Can somebody please tell me: What is the sampling rate for PSX XA audio files?
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44.1kHz, I think. Though I very easily could be wrong.
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I'd agree there. Try 44100Hz, if that doesn't work, 48000Hz or 37800Hz should do the trick. PsxMC should be able to correctly detect the sampling rates of said files.
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I have a question.
How exactly do I rip music in VBR? I use Goldwave for my ripping needs and it always rips it at 128CBR. Do I need a better ripping program or is there some sort of settings I need to change on Goldwave? |
Get a program called Exact Audio Copy. Goldwave is useless unless you like to rip in CBR. Anyway, the tutorial is all right here.
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Whoops, I should have reworded that better. I meant, rip/record music from games. Whenever I rip music from games with Goldwave, it comes out in 128. How do I record music in VBR?
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