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Soemtimes if I have 50 minutes spare I might play through Lylat Wars / Star Fox 64. The game is ridiculously short so long as you avoid the Aquas mission.
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compare that to double dragon (NES) and mario bros 3. I could finish them around hour. the original mario bros still the hardest though.
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I don't understand this either, I'm kind of sick of these 80+ hour games that require me to commit a lifetime to complete. The best game is when it's short enough for people to play through relatively unscathed (30ish hours is plenty) but has enough extras to keep you busy for hours past, if you so want to partake.
I hate being forced to go back to every village I've visited 5 times just so they can bloat the game to 10 times the length. Quality over quantity, the longer the game does not automatically mean it is any better. |
I find it funny how close to the end I am with Xenosaga Episode 2 with about 20 hours of gameplay. Not that I'm complaining. The sooner it ends the better. I can't stand the crappy battle system Namco gave the game anyway, and I'm only finishing this game so I can be ready for Episode 3.
ENTER BATTLE STOCK STOCK ENENY ATTACK ENEMY ATTACK ENEMY ATTACK STOCK STOCK STOCK MULTIPLE ENEMY ATTACKS AGAIN STOCK A FEW MORE TIMES KILL ONE ENEMY REPEAT UNTIL THE OTHER 3 ENEMIES ARE DEAD >.< |
Kingdom Hearts II. I was on the hardest diffuculty and found myself on The End of the World, the last level, by a day.
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Now I've also heard complaints about Halo 2 ending sooner than expected. I'll have to get around to playing that when I have some time on my hands. |
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I could damn near p00n the hell out of Mega Man X6 in under an hour. Most of the enemies didnt even need to be killed, just dashed past. With Zero, the enemies weaknesses could be abused massively becuase the attacks could be used in rapid succession. Maybe it was too fast becuase I played it ALL the time.
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Metal Slug 2 for PS2 was way too short... probably because no matter how many times you reach "game over" you can keep going, the only consequence is that you start with zero points.
For Arcade, that's a different story.. you gotta be good if you want to play through on minimal quarters. I'm playing Children of Mana in Japanese now... if it turns out the way I have a feeling it's going to, it might be too short, but maybe there's a lot to it that I just haven't gotten to yet... I'm hoping that's the case. |
Ratchet & Clank 2: Going Commando This is only because of the lame ass final boss. If they had a better final boss I would've been "awsome game" instead of "Wait, that [pussy] was the final boss"? It's still the best R&C game in the series.
Honorable mention goes out to Legacy of Kain: Soul Reaver so such an anti-climatic ending, forcing you to play the sequel to find out more that happens and providing no reason to finish the first game and consider it a story (since it has no end, it's not a story with a 'true' plot). |
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I thought Aquas was the only way to get to Zoness, which is awesome.
And 50 minutes isn't even that short. Check my Ava/Sig out. But anyway back on topic... um... Psychonauts is prolly the only game that fits the description here. Someone already mentioned it. I seriously thought that the Asylum was only the halfway point in the game, although I knew when I hit the meat circus, the game was pretty much over. |
The last games I remember being too short are Gameboy games, via Ducktales, Adventure Island, and Super Mario Land 1. I enjoyed GB games, but you could run through some of them really quickly. On the other hand, Super Mario Land 2 was much longer by comparison to the first, Gargoyle's Quest was fairly long, etc.
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Metal Gear Solid was far too short, between the FMV there was about 2 minutes of total gameplay. It's just like watching a movie except having to push a few buttons every now and again.
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A few comes to mind, but these ones are what I can easily recall.
- Fatal Frame 2 - Resident Evil 3 - Resident Evil Remake (GC) - FFVI (not including side-quests) - ZOE2 (!! too fucking short) That's all that I can think of. |
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