Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Philia Dec 1, 2011 03:39 PM

Be careful RR, don't level up too much to have your own combat levels gimped in comparison with the enemies around you.

ALSO.

http://i.imgur.com/pT1DW.jpg

Single Elbow Dec 1, 2011 04:20 PM

Say Philia, how do you do that again?

RacinReaver Dec 1, 2011 04:25 PM

Quote:

Originally Posted by Philia (Post 791953)
Be careful RR, don't level up too much to have your own combat levels gimped in comparison with the enemies around you.

It's been like this for a really long time. That's what I get for leveling up two types of magic for a non-mage character with hardly any MP and no skill points put into those skills. >_>

My archery's at level 82 or so, though, so I can hold my own pretty well as long as nobody can find me, and I get my 3x sneak bonus.


My biggest worry at the moment is running out of arrow, though. I've only got about 100 steel arrows left, and after that I think it's mostly more rare types of arrows. Is there anywhere good to get them other than scrounging (and overpaying) at markets?

Philia Dec 1, 2011 04:49 PM

Well, do some more dungeons RR. There's lots of Drugar enemies that carry arrows. Granted its ancient nord arrows but that carried me for a good while til I got enough money to buy Ebony and better arrow upgrades.

Term.

*Archery, Smithing, Enchanting, Alchemy = 100, Perks applied.
*Ring, Necklace, Gloves, Helmet = Bows do more Damage 47% enchanted
*Daedric Bow is made with 3 Ebony Ingots and 2 Daedra Hearts, I just happen to be very lucky and have one plain for loot.
*Alchemy/Enchanting cycle gear til you get good enough % in Enchanting/Smithing potions. (32%, 130% respectively) I happen to be lucky enough to have an Enchanter's Elixir or two to start with and gave myself a headstart. Pretty much skipped a few steps.
*Drink Smithing potion while wearing Smithing gear and then refine your weapon with Ebony Ingot.

I haven't enchanted my bow yet because I'm still not sure which to apply to it. I have a Fiery Soul Trap which is neat but I had this sneaky feeling that I'll find something better. So I'm saving it til then. Either way, this is overkill and I can oneshot dragons if I want. :D

Stop Sign Dec 1, 2011 04:50 PM

Quote:

Originally Posted by RacinReaver (Post 791956)
It's been like this for a really long time. That's what I get for leveling up two types of magic for a non-mage character with hardly any MP and no skill points put into those skills. >_>

My archery's at level 82 or so, though, so I can hold my own pretty well as long as nobody can find me, and I get my 3x sneak bonus.


My biggest worry at the moment is running out of arrow, though. I've only got about 100 steel arrows left, and after that I think it's mostly more rare types of arrows. Is there anywhere good to get them other than scrounging (and overpaying) at markets?

If you're really desperate for arrows and want to get some for free, find a training yard like the one in Solitude, and see if there's a soldier training his archery on practice targets. It may be slow, but you should be able to collect some arrows off of the practice targets.

Zip Dec 1, 2011 04:59 PM

Quote:

Originally Posted by Philia (Post 791953)
Be careful RR, don't level up too much to have your own combat levels gimped in comparison with the enemies around you.


What do you mean by this?

Philia Dec 1, 2011 05:05 PM

In my personal experience, I feel that the enemies do scale with you at some level. Just not their gear (bosses) but their hp/strengths.

Let me rephrase that. The higher level you go, the more diverse enemies you run into. You'll actually meet an enemy of your level at all times. There seems to be categories of them. Level 1-10 being the weakest, next ten levels is so so, and so on.

Like you'll meet Spriggan and hate those. 20 levels later, you'll meet one AND a Matron Spriggan. >.<

Then again, you can change the difficulty if you want I guess.

Ah! Amoeba Dec 1, 2011 06:34 PM

Philia you've got followers all wrong. They kick so much ass. I'm running into rooms with a entourage of 5 absolutely destroying things. My dark elf hireling is clad in all heavy armor, duel-weilding ferocious staves - one summons a daedra warrior and the other shoots arching lightning; then i summon my flame monster and hang back with a bow while my loud ass dog runs in to assist.

Philia Dec 1, 2011 06:36 PM

LOL I'm sure they're great for your amusement though. I'm sure even Pang could whip up some awesome and just as hilarious frame by frame of them doing ridiculous things. You should post some more stories though! :)

Followers and escorts and the like is just not my thing. :)

Freelance Dec 1, 2011 08:46 PM

Hello everyone. I'm a newcomer to the world and I'm currently a level 15 Argonian thief with a bow and dagger. Funny thing happened to me just now. I was in Whiterun selling my crap to the local shops when a large shadow passes overhead and in comes a dragon. Here he is for all you photo whores:

http://i17.photobucket.com/albums/b8...0-20-28-94.png

Anyway, so the guards and I are firing at it and the townspeople don't care. It finally died...right by my house and also right across the path. Doesn't seem to bother anyone. They just walk through it like it doesn't exist. They stared at it at first though.

Its tail is touching one of my windows and its head is lying right on top of the steps. I really like it there. Too bad it's going to disappear eventually.


http://i17.photobucket.com/albums/b8...0-23-45-73.png
http://i17.photobucket.com/albums/b8...0-23-05-12.png


Oh and here's me. I think I look like an anthro dragon with snake eyes.

http://i17.photobucket.com/albums/b8.../Skyrim/me.png

Barraza Dec 1, 2011 10:45 PM

Are there certain "archetypes" that work best with certain races? Or are races almost entirely cosmetic?

I mean, I'm an Imperial, like I said, which seems to place me in a certain non-magical capacity. But I don't know if there are actually boosts or not. And if there are handicaps/boosts, how detrimental are they really? I mean, could I overcome those obstacles?

Philia Dec 1, 2011 10:53 PM

The only ones that has racial advantages is Breton who has 25% resistance to all magic, Nords have 50% frost resistance, Dark Elves with 50% fire resistance, Redguards with 50% poison resistance, Wood Elves with 50% disease/poison, High Elves +50 mp, Imperials get a little gold in loot. There's a 85% cap on magic resistance anyway. Argonians can breathe underwater, there's a mask you can get for this. Khajiit has Night Eye but I've never used it. All while, there's definitely loot that offers resistance to disease and poison (mask in particular) and another mask will offer magic resistance to all magic. Not only that, you also got Atronach Stone that allows 50% fire/frost resistance too. :)

The rest is pretty minor, and had a headstart on some of the skills that you can eventually get to 100 anyway on any sort of build you want to do. So you're fine in either class you want to do midway in the game. In fact you can roll all kind of build in this game if you want. The only thing that is not infinite is the perks. There's only 80 points, one per a level. So I'd spend them wisely in areas that you think would be beneficial to all builds. Thankfully you can save your perk points. :)

Single Elbow Dec 1, 2011 11:10 PM

I thought Imperials have a speech advantage or the sort. And Orks are best at everything melee because of their ability: Berserker Rage. BR cuts the incoming damage by half while delivering twice as much. It'll most likely be my next race (considering I'm a Redguard right now and my points are all spread out to where I need them)

Philia, I'll most likely try to up my Daedric mace the next game. Time consuming alchemy/enchanting powering up and such (I have a daedra heart and about 3 ebony ingots though). And my current Daedra is maxed at 108 damage (before I realized I have to up the alchemy and wear armor related to smithing {which is also rigged by max enchanting}) after improving it twice.

Philia Dec 1, 2011 11:17 PM

They do, but like I said, they're MINOR. IMHO anyway. What's IMPORTANT in this game is definitely magic resistance. Since that's just what dragons are using and most mages can KO you with despite of the amount of the best armor you have.

Freelance Dec 1, 2011 11:37 PM

Argonians have 50% resistance to disease. Kinda moot for me now though as werewolves have 100% immunity.

Single Elbow Dec 2, 2011 12:06 AM

Lycanthrophy is curable, so no worries.

Barraza Dec 2, 2011 10:34 AM

Quote:

Originally Posted by Philia (Post 791991)
The rest is pretty minor, and had a headstart on some of the skills that you can eventually get to 100 anyway on any sort of build you want to do. So you're fine in either class you want to do midway in the game. In fact you can roll all kind of build in this game if you want. The only thing that is not infinite is the perks. There's only 80 points, one per a level. So I'd spend them wisely in areas that you think would be beneficial to all builds. Thankfully you can save your perk points. :)

So this is most definitely a game where I can't be a god by the end who is capable of doing everything. :( Are there general rules of the three perks that are most useful for which build? I can see Magic (Magicka was it?) for mages and Stamina for thief-types, and I assume Health is good for all-around warrior types?

Jurassic Park Chocolate Raptor Dec 2, 2011 10:48 AM

50 actually. The perks max at level 50, but if you got all skill levels to 100 then you'd result in a level 81 character.

Philia Dec 2, 2011 01:40 PM

Skills. I'm lv 53 and I'm still getting my perk points. :) Are you being silly to where you're not even reading my posts or entries anymore. ;___; Am I really that fucking invisible.

RacinReaver Dec 2, 2011 02:00 PM

Damnit, I just did the quest where you have to kill all the witches for the Companions, grabbed all their heads (figured they'd make nice trophies for my house), and even though the quest is over the game is telling me I can't drop the heads. Is there another quest that requires them? Otherwise I'm stuck carrying 20 pounds worth of crap I can't ever use.

Also, best combo for making money is enchanting banish onto any weapon. You can make iron daggers worth 1700 using a petty soul gem, so I'm not even bothering with looting stuff I don't want to keep now.

Jurassic Park Chocolate Raptor Dec 2, 2011 02:49 PM

Quote:

Originally Posted by Philia (Post 792068)
Skills. I'm lv 53 and I'm still getting my perk points. :) Are you being silly to where you're not even reading my posts or entries anymore. ;___; Am I really that fucking invisible.

My bad, that's just the consensus on this info generally. I am not that high level to test it myself. I dunno if it was misinformation that I saw or that you've got one of these lolarity Bethesda bugs.

Sorry, either way. ;_;

Jessykins Dec 2, 2011 04:35 PM

Quote:

Originally Posted by RacinReaver (Post 792070)
Damnit, I just did the quest where you have to kill all the witches for the Companions, grabbed all their heads (figured they'd make nice trophies for my house), and even though the quest is over the game is telling me I can't drop the heads. Is there another quest that requires them? Otherwise I'm stuck carrying 20 pounds worth of crap I can't ever use.

You use them later on in that questline. One for someone else and one for you (If you want) and it's probably pretty obvious what you'll use them for when it comes to it.

Edit: I actually just finished that line yesterday and still had four heads in my inventory. You can indeed drop them afterward. They are sitting on the same shelf I keep 40 skulls. I love decorating.

Freelance Dec 3, 2011 12:44 PM

Is this a bug or something? I was doing the Bard's quests to find some instruments but when I turn in the quest the NPCs do not take the instruments from my inventory and I can't drop them because they are quest items so now I am stuck carrying these around and taking up weight.

RacinReaver Dec 4, 2011 12:51 PM

I had that happen with a quest at the mage's college. What happened was there was a quest that involved the whole college, so normal conversation options weren't available, so the game wouldn't register the smaller quests I had picked up from various people. One of the reasons I wound up doing the final quest for the college was just to get this stupid staff and a few books out of my inventory, lol.

How many quests do you guys usually have sitting in your journal? I've got half a billion, and it seems whenever I'm about to finish one I wind up getting five more. Also, is there any way to drop a quest from the menu?

Freelance Dec 5, 2011 12:23 AM

I got at least 30 sitting in my quest log. I tell myself to finish all these quests first before picking up new ones but I keep talking to random NPCs and get new quests so yeah, it's just going to get bigger and bigger.

It's also bugged. I finished a bounty to kill a dragon and turned in the quest but the quest log still tells me to talk to the NPC. Can't get rid of it so bah.

Also, I think I got messed up with a certain quest. It's that one in Morthal called Laid to Rest.

Spoiler:


So the ghost girl told me to find her after dark but apparently after you talk to her you're supposed to speak to a NPC before you find her at night according to Wiki. I didn't and at night I found her, but the NPC didn't show up afterwards to continue the quest. I tried just finding him and talking to him to advance but I can't find him anywhere in the town now. It's like he vanished into thin air.



So has anyone got the same issue and know how to fix it?

I've been having fun with the Thieves Guild. Just joined it today.

Has anyone gotten married yet? There's only 2 Argonians (male and female) you can marry in the game which kinda sucks since I don't want to marry someone not of my species.


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