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As for the discussion, there's nothing stopping it just yet (though as I've said, before the end date it should be spoiler-tagged), though I would imagine just naturally things will kick off more at the end date. I think we just have to see how it goes and how it all works, but so far it all seems OK, and I highly doubt "the best discussion" will be gone or anything. Quote:
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Joining during Ico.
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I guess i could see a 60 hours game being an issue.. Crackdown would be fun, ive watched it played but never played it myself. Love the music though, Celldweller rocks!
Is it xbox360 only though? |
It could be anything, but we're taking the PS2 into consideration because majority of GFFers have a PS2. Also the game library is massive.
But yeah, 60 or so hours in one game is okay. Just consider that most of us are busy with work/school/life so aiming for total completion may be impossible for some. |
I'd like to join as well. Here's the backloggery page.
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OK, so we're not far off a week away from the deadline; how's everyone getting on with the game? Has anyone started and not finished yet?
Also, how are people feeling about the amount of time we left for the game? |
I just finished Bayonetta, so I'll likely start my playthrough over the weekend.
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About time you finished Bayonetta (awesome game that it is).
Also, if anyone has any suggestions they'd like us to consider for the next game I guess it wouldn't hurt to start voicing them now. |
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As for me, I have to admit I kinda forgot about this but I can get Ico played by tomorrow without any problem. It's a short but sweet game, and having played it once before really helps. |
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Personally I'd like to see a game that can be emulated so all of us without the system and/or game would have a way to join in. |
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I know I had a problem with my PSdouble shitting the bed during this period, so I restarted on triple; but even with that, I think a tighter focus should exist to keep the thing going instead of it being shifted to the back of one's mind, y'know? And where do you draw the emulation line? N64? Most emulators of things past that are somewhat shoddy, and there are no Mac versions of stuff like nullDC for example (which is occasionally spotty anyway), so. And PCSX2 is all over the place depending on the game, etc etc etc. |
dawww, my first save couch and the kids fell asleep again :3
I'd forgotten you could zoom during the cutscenes. In a way I hate that. In games like this and MGS2, because you could zoom, you were always zooming, as opposed to leaving the cutscenes as is. Anyway, the only thing so far that bothers me (that I didn't noticed before) is how Ico has no turning animation. If you're standing still and move in another direction, he just clips towards without ever turning. He does have one when you change direction while running, though. Otherwise the animation, and visuals in general, are still splendid. |
How far along is everyone? We're approaching the first due date.
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I finished it last night~
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I stopped playing it and since then have finished ODST and got a fair way into Mass Effect on an evil playthrough.
I'm easily distracted. |
I started a new Mass Effect playthrough as well, but then continued ICO the next evening and finished it in one go. I suppose it helped since I knew how far away I was, so it kept me going.
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I started playing this tonight (not really for GFF Game Club specifically, kinda worked out that way), and good fucking LORD the controls and especially the combat are fucking awful. Nothing like getting 100% juggled on the ground by shadows as they take your woman who doesn't speak your language (like all women, am i rite?) a thousand miles away.
I'll give the controls a pass given the age of the game, and everything else but the combat is pretty ace, but MAN the combat blows. If this game was not so damn short and everybody didn't rave about it, no way I'd finish it. |
I said it before and so did Shin. The combat felt like hitting a block of wood with a stick. Once you upgrade, the combat noticably becomes easier. I dunno, its more of a pacing issue I think. I noticed the first half of the game was constantly with these guys while the latter half, you don't see them as much or even get to use your new upgrades all that much either.
Q said you could speed things up by killing the things with using power stone statues. But those opportunities are still rare. I also saw that on occasion the monster who grabbed her and sunk back into the hole doesn't necessarily come back out. Not completely sure on this though. |
I think if you're hovering near the hole, the shadow pops back out of another one. It certainly seems that way when there's only one left.
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The shadow eventually pops out. As soon as they shove Yorda in, they jump in themselves and while it takes some time, they'll eventually pop out again.
I also entirely disagree that opportunities to run to the idol statues are rare. There were about 4-5 battles where I had to fight off shadows, and a few more where I chose to fight them for more dramatic flair, but usually it was just a case of making it to the statues. |
Finished this today. It stands up reasonably well to the test of time. The only aspects which could stand significant improvement are technical. I mean, you could say the constant fog is an artistic style, but it irritates me. I'd like to see a clearer, sharper version of the game. I'm hoping they decide to make a "Team ICO" collection for PS3 akin to the God of War collection.
The combat is definitely the least entertaining part of this game. Completely frustrating. I don't find it detracts from the rest of the game too much, but it definitely isn't a highlight. I don't know if I'd want to see it improved though, because it adds to the feel of two helpless kids trapped in the giant castle... The main thing I want to see some discussion about is the basic premise. Spoiler:
Anyway... I enjoyed that, and I enjoyed reading what you folks new to the game thought. Hope we can keep the discussion lively for a while. I'll be away this weekend, but should still be able to get on the internet at times. |
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