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-   -   [Wii] Red Steel (http://www.gamingforce.org/forums/showthread.php?t=3799)

Grubdog Apr 9, 2006 12:30 AM

All the info from the mag -

Quote:

Details:

-Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
-Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
-Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller

-During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
-The first third of the game will be all about being "brutal by necessity"
-You will be less precise and favor more devastating weapons (machine guns)
-As you progress and become more precise, smaller guns will be used
-"The goal...is to use five bullets to kill five enemies"
-"When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
-"When you fight brutally, the sounds around you grow increasingly more intense"
-"Audio feedback"

-Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
-When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
-Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
-By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
-Respect plays a MAJOR part in the game

-Flailing your sword isn't a smart idea
-Specific motions with the controller will trigger combos (in the final game)
-Tracing an X in the air, for instance, will unleash a devastating attack
-You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
-New moves will be taught to you by two mentors in the game
-One will teach you gun tactics, and another will teach sword tactics
-If you don't show the proper respect to them, they won't help you
-Friendly/respectful interaction is tied to the controller
-You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
-You show extra respect by bowing to the masters
-Ubisoft is still coming up with other interactions
-"You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
-Staying in the master's good graces is key: they give you missions that can be tackled in any order
-You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
-You have to prove you are worthy to them by battling them and sparing their lives.
-You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
-You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
-Training sessions are offered by the two masters so you can hone your skills


Multiplayer:

-Split screen multiplayer with traditional deathmatches
-Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
-Revolution works by placing a small sensor bar either above or below any TV
-You can stand at any angle and not lose any accuracy. You can even take your controller to a friend's house and instantly start playing without syncing up the controller
-"Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't have to make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants

Game Informer's hands on:

-The two triggers on the front of the analog unit activate ducking and jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
-Level consisted of shooting ranges that popped out from behind cover
"Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire
-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
-"Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
-Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
-You can aim at a target as quickly as you can move your hand
-In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit
-While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter worlds

-According to lead game designer Oriola, it takes roughly three seconds to turn completely around around in most console shooters, while it takes about one-quarter second in a PC game. In Red Stel, it takes one second

-AI characters will care for themselves. They will go for cover, attack you while you're reloading. They focus on risk management
-"They won't walk around a table to get to you. They will simply jump over the table"
-"The benchmark for their intelligence and aggressiveness, says Oriola, is the PC title F.E.A.R., which has widely been praised for it's AI"

-Destructable environments. There's a pic of a giant explosion on a carm with gang members being thrown left and right by the blast. Nice effects. The lighting on the explosion and the store signs is pretty good
-GI: we found Red Steel most enjoyable to play while standing up
-Straffing is extremely easy and effortless
-"Aiming felt similar to using a PC mouse, and it's possible to quickly explore every direction in a three-dimensional space with quick gestures"
-"In the finished game, you will be able to push forward with the controller to knock over an object to use for cover, pull it backwards to reload, and twist it to lead behind walls"
-Lob grenades with the controller, or roll them on the ground like a bowling ball
-"gangsta style" shooting is cool
-Total immersion. Feels like you are living the game

-GI: the Revolution is real
-Andy: It could change the very way all gamers are played now and forever

Solis Apr 9, 2006 12:46 AM

Quote:

Originally Posted by RABicle
Whatever, this is the future. Do you see kids playing their first ever video game holding the controller motionless and extremely relaxed? No you dont.

THis game will force us to become excited, we will enjoy playing it even if we don't want to. Revolution takes everything a step ahead of every other console. This game will require true skill based off practise and you're natural co-ordination. Getting headhsots based of minute thumb movements via dual analoge is for real retards.

Wow, and I thought Sony's PR was out there, but this takes the cake. For one, getting headshots with the Revolution remote will only require minute movements as well. It would be incredibly stupid if they expected you to be waving the controller in front of you for the duration of the game. And secondly, a controller alone hardly makes everything better than another console (this should be obvious from the fact that the Gamecube has the least functional controller of the 3 yet is still able to have good games on it).

Otherwise, the game seems to play like a refined Dino Stalker. But now you can use the controller's rotation to determine how you twist your arm (kinda useless when you get down to it, I think), and looking around is now based on the controller's aiming (no idea how they expect you to be able to look around when you're using the controller as a sword, unless they take the "lock on" route with it like Maken X did). It will be interesting to see how it actually works in the game. I'm a bit worried about length though, this seems like it could end up being a Max Payne 2 affair. It almost sounds like they built the game as a tech demo for the controller, so I'll wait and see if any of these cool sounding ideas the game contains actually works out for the game mechanics.

Wall Feces Apr 9, 2006 12:47 AM

Wow. I don't even know what to say. This game is going to be fucking incredible. Any naysayers out there anymore?

Solis Apr 9, 2006 12:53 AM

Quote:

Originally Posted by sprouticus
Wow. I don't even know what to say. This game is going to be fucking incredible. Any naysayers out there anymore?

Cool sounding =/= good game

I think anyone that automatically assumes a game is great based on a preview in a magazine needs to have their head checked. Lets try, you know, PLAYING the game before we start calling it "fucking incredible".

HostileCreation Apr 9, 2006 12:59 AM

The people at Game Informer who did play the game basically called it fucking incredible. Not that I trust their opinions particularly, but they're more well-informed than any of us, so I'm inclined to believe them before the likes of Megalith or BK, who probably haven't been in the same state as the controller before.

Yggdrasil Apr 9, 2006 01:09 AM

Quote:

Originally Posted by Solis
Cool sounding =/= good game

I think anyone that automatically assumes a game is great based on a preview in a magazine needs to have their head checked. Lets try, you know, PLAYING the game before we start calling it "fucking incredible".

I agree, while Red Steel sounds great I'm going to be cautiously optimistic about this until I see some gameplay vids or until I personally get some hands-on time with it.

That aside, I for one would like to see the swordplay in this game in action. Also the whole idea about being able to choose whether or not to spare a boss' life seems pretty neat. It sounds like for once I won't be able to just Rambo my way through the game and manage to bring down an entire evil organization on my own. Although I'm not all for the whole
Quote:

As you progress and become more precise, smaller guns will be used
idea, flies in the face of years of FPS progression where the deeper you get, the bigger the guns get. I just hope they'll let me keep my larger guns for later, just in case things get really hectic and my patience runs out. Nonetheless a promising game.

Deguello Apr 9, 2006 01:16 AM

Good Gravy, hasn't the "tech demo" schtick worn off by now? Every goddamn videogame is a tech demo.

"OMG this one has trilineaer antisopitropic lemon-squeezed Specular-Bumpy-Maps OMG"

HostileCreation Apr 9, 2006 01:18 AM

I remember Infernal once calling the original Mario game for the NES a tech demo. Ne'er a truer word was spoken, it was very much a tech demo. But it still stands as a shining achievement in video gaming, and to this day is still an incredibly fun game to play. More than a lot of the games we see nowadays.

BlueMikey Apr 9, 2006 02:33 AM

Quote:

-They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
You know, from DS titles, I'm finding that if you're going to make things multiplayer, it's pretty damn annoying if you don't include WiFi ability. I get that it is important for them to do multiplayer one-console style, but I think the DS has proven that Nintendo fans are hungry for online play. It took a while after the DS launched for WiFi to finally appear, it would be nice if the Rev launched with good online titles. Especially for an FPS, UbiSoft would be wise to add in the right capabilities.

Quote:

Originally Posted by RABicle
But the game is the controller BlueMikey. We're essentially talking about the way this pioneering title will control, it's intergral to the game.

If people want to talk about how the controller relates to the game, fine. But a rehash of the old opinions of why the Rev rules/sucks because of the controller will not occur in this thread. Which is what was starting to happen back there.

Solis Apr 9, 2006 02:35 AM

Quote:

Originally Posted by Deguello
Good Gravy, hasn't the "tech demo" schtick worn off by now? Every goddamn videogame is a tech demo.

But tech demos refer to games that use a piece of technology for the sole purpose of seeing what it can do. The way GI describes this, some things about it would fall into this catagory. I mean really, is it necessary to be able to hold your gun sideways to shoot? No, but it's cool, and it's a way to show off the controller.

Lets face it, most major launch games for new hardware try to use the capabilities of the system however they can just for the heck of it, everything from digitized voice in Altered Beast to the minigames in Mario 64 DS. And there's nothing wrong with that, as long as they remember to put a good effort into the game itself while they're adding these cool features. I'm just hoping the controller compliments the game instead of the other way around. The options in the game do sound cool, but it's their execution and integration that will really count.

Tama8-chan Apr 9, 2006 03:57 AM

Solis, the entire POINT of the revmote is to change the way games are played.

If you read the summary of the article there, the minute controls you can make with the revmote compared with the dual-stick controls that console FPSs usually use has allowed UbiSoft to make extreme changes in the AI of the enemeies to make things more challenging, as well as the way the player interacts with the environment.

Because the Rev senses movement in 3D space, compared with a mouse, which is just on a 2D plane, you can make more realistic movements with your weapons and the environment.
You can't make a throwing movement with your mouse, nor can you emulate the action of knocking over a table for cover.

The revmote is therefore an extension of your hand.

The whole gun-tilting thing isn't necessary, obviously, but it makes more sense, because you CAN, and it looks more natural as well on screen if you're making the actions too.

And I think it's a bit early to talk about the length of the game right now - especially if you're trying to make it out to be a negative aspect of the game.

RABicle Apr 9, 2006 04:06 AM

Quote:

I mean really, is it necessary to be able to hold your gun sideways to shoot? No, but it's cool, and it's a way to show off the controller.
Actually it is. If you've played any of the recent Ghost Recon games, developed by the same team behind this game, they incorperate a peak around corners button that allows you to take pot shots from behind a wall for instance. Half the game is built around this aspect. It willbe incorperated in a similar way for Red Steel.

Para Apr 9, 2006 04:39 AM

Its nice to finally see some news about Revolution games from time to time now. Maybe Nintendo is hand picking games to which ones should have information released to the public to slowly build up the hype.

Nevertheless I think Red Steel has been chosen to be demostrated at E3 given that fans and possible fans been given a little taste of what's to come.

ty for the info grubdog.

ramoth Apr 9, 2006 05:07 AM

This looks awesome. I don't see how anyone could possibly not want to at least try this.

Also, can you imagine this shit on a giant LCD TV? Holy crap. So what if it's only 480p.

Solis Apr 9, 2006 05:26 AM

Quote:

Originally Posted by Tama8-chan
Solis, the entire POINT of the revmote is to change the way games are played.

If you read the summary of the article there, the minute controls you can make with the revmote compared with the dual-stick controls that console FPSs usually use has allowed UbiSoft to make extreme changes in the AI of the enemeies to make things more challenging, as well as the way the player interacts with the environment.

Because the Rev senses movement in 3D space, compared with a mouse, which is just on a 2D plane, you can make more realistic movements with your weapons and the environment.
You can't make a throwing movement with your mouse, nor can you emulate the action of knocking over a table for cover.

Yes, but I'm talking about the gameplay ITSELF, not the way you play it. No, you can't make the same movements with a mouse as you can with the Revolution controller, but that doesn't mean you can't push over objects with mouse/keyboard controls, and it certainly doesn't mean you can use grenades with them. It changes the way you do these things, but it doesn't mean the game is automatically made better or different by them. That's why I'd like to play the game for myself (or at least see it being played) instead of going by the description from a preview in a magazine. Especially Game Informer...


Quote:

Originally Posted by Tama8-chan
And I think it's a bit early to talk about the length of the game right now - especially if you're trying to make it out to be a negative aspect of the game.

It's a potential negative aspect, just like everything listed is a potential positive aspect. A game's ideas are only as good as their execution. You don't see anyone talking about how Trespasser set the standard for how interaction should be handled in FPS games, after all.


Quote:

Originally Posted by RABicle
Actually it is. If you've played any of the recent Ghost Recon games, developed by the same team behind this game, they incorperate a peak around corners button that allows you to take pot shots from behind a wall for instance. Half the game is built around this aspect. It willbe incorperated in a similar way for Red Steel.

Yes, but that's kinda the point: you don't NEED the controller to be able to do that. In fact I can't think of many recent FPS games that DIDN'T allow you to do that in some fashion. I'm sure it might make it a bit easier to do (or maybe just more immersive, since I can't see it becoming easier when every other game allows you to do it by pressing a button), but it doesn't offer something new and never before seen because of it. But how would tilting the controller to lean against walls work if you're using it to tilt your gun?

Tama8-chan Apr 9, 2006 06:31 AM

note how i said mouse.
not keyboard.

if you walked into something and kept on going forward, then yes, you would be pushing something, according the the mouse/keyboard configuration.

Quote:

-"Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill
i'll explain it again:
the thing with the mouse/keyboard configuration for FPSs is that the aiming AND CAMERA are the same mechanism.
Whereas with the revmote, the aiming is independant of the camera, ie, your gun is not aimed directly at the center of the screen so that you are not moving the screen around to aim.

Quote:

Originally Posted by Solis
Yes, but I'm talking about the gameplay ITSELF, not the way you play it.

As far as the Revolution and the revmote are concerned, the gameplay IS dependant on the way you play it.
Everything here is related to the gameplay anyway.
Any little animations add to to make a believeable experience in-game.

Elixir Apr 9, 2006 08:44 AM

Source

Quote:

Originally Posted by Revolution to have 20 launch titles
As we reported, George Harrison, Vice President of Marketing & Communications for Nintendo, is supposed to have a big interview in the latest issue of Game Informer magazine. As if the issue weren’t bursting with enough Revolution information, Mr. Harrison spoke a little bit about what to expect at launch.

Gamefront.de is stating that in the article, Mr. Harrison has announced that there will be 20 titles available at the Revolution launch, with 1/3 of the titles being developed by Nintendo themselves. That is quite a staggering number…both in terms of launch titles, and the amount that Nintendo is contributing. E3 should help to confirm what titles we can expect at the Revolution launch, which Mr. Harrison states will be approximately at the end of 2006. Thanks to KLind for the info!

Interesting.

David Deluxe Apr 9, 2006 11:23 AM

I think some of you guys are simply exaggerating the whole topic. What makes you think that this game will be kick-ass? We know some facts and two or three screenshots, which look quite nice. But that's it, nobody of us ever played a game with the Revolution controller. Equally, it's too early to say that the Revolution will be the best console ever, bashing everything else away.

From my point of view, the game's idea sounds alright, although it isn't anything new - After all it's just a action game being handled by the Revolution controller. And to be honest, I can't see the big difference between a lightgun and the Revolution controller.

Guess we'll have to wait for the E3 to get some new details about Red Steel or the Revolution itself.

Lukage Apr 9, 2006 11:46 AM

The one thing that does stick out on the first real screenies:

The screenshots are coming from a FPS game. This may be enough hype to really get gamers interested in this new style of console FPS's.

Grubdog Apr 9, 2006 06:41 PM

Quote:

Originally Posted by David Deluxe
I think some of you guys are simply exaggerating the whole topic. What makes you think that this game will be kick-ass? We know some facts and two or three screenshots, which look quite nice. But that's it, nobody of us ever played a game with the Revolution controller. Equally, it's too early to say that the Revolution will be the best console ever, bashing everything else away.

From my point of view, the game's idea sounds alright, although it isn't anything new - After all it's just a action game being handled by the Revolution controller. And to be honest, I can't see the big difference between a lightgun and the Revolution controller.

Guess we'll have to wait for the E3 to get some new details about Red Steel or the Revolution itself.

It just sounds cool, geez. It's not like we've all put down $50 for a pre-order for the game.

David Deluxe Apr 9, 2006 07:56 PM

Well, I mainly referred to another post, which got deleted afterwards. Talking about this game being a killer app and calling the Revolution the best console ever is overstated.

Grubdog Apr 9, 2006 08:05 PM

Oh yeah, I think I saw that one, it was hilarious. He said something about kids shoving the revmote up their butts and getting excited...

Supposedly around the 20th more news is going to break, whether it's more info on this game, or other third party games, is unknown.

Hybrid Hunter Apr 9, 2006 10:10 PM

It does sound cool, but killer app?
We'll have to wait and see about that.
All i know is that i want to play it.

nazpyro Apr 9, 2006 10:20 PM

A start-up company called Hillcrest Labs is releasing a remote control for consumer electronics later this year which works uses sensors and software to basicall control and function as your regular remote control, i.e. a remote control with much, much less buttons, i.e. just your hand movement telemetry data and a wheel. I saw the demo and was like, holy fuck, this is the Revolution controller, but just a different purpose. Moving stuff on screen was incredibly fluid. Control was awesome.

J-Man Apr 9, 2006 10:54 PM

I can't wait to see you guys tear apart the first virtual fencing simulator or bass fishing game for the Rev, or whatever the hell the're calling it now.


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