![]() |
Yeah, it's just ironic that after he states this, Nintendo shows the Revolution and his studio gets bought by Microsoft.
But hey, if he really wanted to, I'm sure he can find some sort of a loophole like creating a new sideteam with which he'd make games for the Revo or something... |
hah, just like square did for gamecube....
|
-RUMOR-
NiGHTS probebly coming to Revo. [According to Famitsu] source I think if any modern console deserves NiGHTS, The Revo would be it. The control scheme seems perfect. On a totally different note, I wonder what Revo's official name will be. |
I think Revolution is a good name for it...
Ultra 64 - Nintendo 64 Project Dolphin - Gamecube Revolution - should stay Revolution |
Except that Nintendo has already stated that Revolution is not the final, official name for the new console.
Personally, I agree that "Revolution" is good enough of a title but meh...we'll see how it holds up compared to whatever Nintendo decides will be the official name. Anyway, is the team that made NiGHTS still actually together? I thought after Sega's downward spiral, pretty much all the talent spread around and left. Or perhaps the same people reunited to form a new, none Sega team to create the sequel for NiGHTS on the Revo but with a different name? |
Quote:
|
Quote:
|
It is said that Yuji Naka left wherever he was at Sega to start a new dev that's still under Segas wing, and they are working on this new NiGHTS game.
|
Quote:
Personally, I think I've had enough of codenames becoming the real deal. I know, the DS is currently the only piece of gaming hardware to go with a codename (and it could be argued that Nitro was its true codename), but they said it'd be changed, and it wasn't. Same thing the Revolution, and I want them to stick with their promise. I'm tired of the name. |
Nitro was the DS code name. Check the model number on your systems.
Game Boy micro was code named Oxygen. Revolution is the final name. It's too late to change now. |
I'm just hoping to hear Nintendo announce a localized version of Mother 3.
Which, by the way, got a 35 in Famitsu (10, 8, 8, 9) and was released in Japan the other day. |
I've been playing it for a little while, now. It's pretty good/funny.
|
Seeing as this has something to do with the Rev, I'll post it.
Quote:
I still finding myself thinking something like: The Rev is pretty neat, but why? I agree with him on the whole focus on the controller-deal, but can of course not write this next thing off. To do so, would be silly, and above all stupid. The people who would cue up to laugh at me if I uttered such a thing and it came back to bite me in the arse. Whatever... Just thought this was an interesting thing, even though it comes from a guy who's only made one game concept, which for some reason was brilliant, and who's gone to make playgrounds... |
I don't think that guy's opinion would have mattered had he not created Katamari. In fact, his opinion still doesn't matter.
|
Yeah.
He's being as uptight about the Revolution Remote as Nintendo themselves were when Sony decided to make games on an optical format. And look how that turned out. |
He continued: "I see what [Sony is] trying to do, but they're putting such emphasis on the graphics; 'Woah, these graphics are 1080p!' and I'm thinking - are you messing with us?"
Fix'd. STFU Takahashi, not our fault you hate Namco for dissolving the Katamari team and making a Katamari game without your input. Take your anger out on someone other than Nintendo. |
OK Katamari's freaking awsome so I can't really write him off, but what the hell's wrong with him? The controler's the focus of the Revo because it IS a big deal! If he can't see that then that only shows how close minded he is.
Oh wait! That's right, the latest Katamari on the PSP had shit controls! |
Quote:
|
I also love how these people that write off the Revo controler seem to completely ignore the fact that a traditional shell exists which allows for "normal" gameplay. =/
|
"That's probably because the latest Katamari on PSP was made without Takahashi."
Katamari cannot be a hard game to design. I'd say it has a lot more to do with the fact that it was on PSP, when it was designed for dual analog. |
I'm sure it would have turned out much better on the DS. The touch screen would have been a much better dual analog subsitute as opposed to that single "analog stick" thing.
|
You control the katamari like a tank. It's going to suck just as much on the DS as it would on the PSP. I don't think the DS could handle all that graphical data either. I'd love to see them succeed with getting Katamari Damacy on the DS graphically intact but I'm pretty sure it still wouldn't work that well. The best you could do would be to use the face buttons as a second d-pad.
I don't see what Takahashi is going on about though. As of now Katamari Damacy has seemed to have found a huge wall in control on the PS2 dual analog setup. It can't change all that much right now. With two revmotes Katamari Damacy could open up new possibilities. But eh whatever. |
Quote:
I guess he just has to remove his thumb from his ass and suck it up. The controller is one of the few reasons why Nintendo is getting praised for its innovation. (Okay, maybe not praised, but..at least noticed.) I doubt the DS can handle it. I mean, it can only do so much..but hell, maybe there's a way..? |
Maybe if it was side-scrolling and sprite-based? You'd still have numerous places to go by the levels offering multileveled platforms to hop on and off of like houses, clouds, airplanes, floating islands, etc.
If he really wanted to, it can work. But whatever, the guy doesn't even seem to really like videogames anymore considering he wants nothing more to do with the game and has moved on to playgrounds. So, I guess his opinion doesn't reallly matter. Oh just wondering: Has it been confirmed yet by Nintendo that you can use two revmotes together for one game? Like say for fishing, you'd use one revmote to represent the fishing pole and hold the other one horizontally to reel the fish in? Or is this still mere speculation? I was also wondering the same thing about it doubling as an NES controler when held sideways. Has this been confirmed or is it just an idea thrown out there? It's kind of a big deal because in order to do so, the Dpad will have to self calibrate depending on how you hold the controller. |
About the NES controller, it has been confirmed. Although, I'm not sure how the N64 will work, :/
|
All times are GMT -5. The time now is 09:54 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.