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Currently playing ME2. Only just finished the first mission.
(Early) spoiler regarding Shepard: Spoiler:
Game mechanics: - It seems like they took out the inventory system COMPLETELY. - No more infinite ammo. Well, technically you do, but now there's thermal clips which basically work like ammo clips. Enemies drop them. - Ammo types (incendiary, etc) are now character stat upgrades, not weapon upgrades. (Why?????) - Enemy closets. Lots of them. - Am I still playing an RPG? On the plus side, navigating the galaxy is considerably more interesting. Haven't tried planetary exploration yet. |
Spawn closets really? Wtf Bioware. Dp they work differently from CoD or?
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There's doors you can't open. Once you trigger an enemy encounter, those doors periodically let reinforcements through.
More details: - MAKO is completely gone. In fact there's NO planetary exploration, you either land on a planet for a mission (in a defined perimeter) or you launch "probes" to harvest minerals right on the planet scanning screen. - Scanning mineral deposits on planets is a huge pain in the ass ARGHAHGAHSG - My memory of the original ME is rather fuzzy, but I think the missions are a lot more scripted now, with lots of objective updates and checkpoints in between. It almost feels like... Gears of War. One major improvement: You now get personal messages from various characters you interact with throughout the game, updating you about their status and providing closure after missions and sidequests. It's a great touch and really immerses you in the story. |
I did the scanning mini-game on one planet for a few minutes and was pretty much like "wtf". Pretty terrible.
The door and terminal hacking mini-games are vast improvements over the last game, especially the terminal hacking with the scrolling bits of "code". The enemy spawning has not bothered me, but I will say this: in the mission to acquire the professor character, on Omega, the locations of some of the encounters were brutal, with plenty of ways for the bad guys to flank me. The fact that I jumped right into Insanity difficulty did not help matters. Krogan enemies are (early on) still serious threats, but manageable. I ran into an enemy who was sporting a flamethrower. Since he was the only enemy I had remaining to kill at the time, I kind of approached him lackadaisically, expecting my teammates to draw some of the fire. That was a mistake, as he burned me to the ground in only a few short seconds. So far, I'm really enjoying the game, the look and feel of it is great. The character interactions, especially between Shepard and Mass Effect the first characters, have been great too. The Miranda Lawson character, voiced by Yvonne Strahovski (<3), is awesome. There is a lot of "flavor" kind of hanging out along the edges as well, such as news feeds that you hear as you walk through the various locales, usually discussing the fallout from some of the missions undertaken in the first game. There was one that discussed government paid reparations to L2 biotics, as a direct result of the mission in the first game where you rescue a senatorial type guy from a group of angry biotics who were just looking to be heard. Also, I'm Commander Shepard and this is my favorite shop on the Citadel. |
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I finally finish the first run through on normal. >w< Lost 2 good man, that really pisses me off. Did I mention that I freaking HATE zombies? I especially hate coming out of cover to fight them while being shot at. Especially on stages that is designed so that you are being flanked every other wave. <.<; |
Well, I just completeld my first playthrough, on Insanity. Fully upgraded cryo ammo (set to apply to the entire team) got me through a lot of tough fights, especially when the husks were around. Having three people shooting a husk and freezing it about half a second after its armor goes down is nice.
Outstanding game overall. I think my only real complaint is with the planet scanning/resource gathering minigame. That part sucks. Everything else about the game was great. Great characters, great environments, great music, great combat. I like the changes they made to the combat system. Three types of protection (shield, armor, barrier) each with a specific gun type that is strong against it. It made building a team based on what you expected to fight fun. Kind of disappointed that they nerfed Tali. She was extremely powerful in ME the first, when you could just lay waste to a battlefield with all of her tech skills, but on this one, she basically sucks. I managed to get every achievement on my first play except level 30 character, complete a romance subplot, and the one for hitting 20 enemies with two biotic powers at the same time. I got to 16 on that one, simply because I hardly used biotic powers until near the end. |
I strongly urge you to see the Tali romance, if only for how adorably awkward she is about the whole thing.
Jack is pretty standard fare damaged high school goth girl. Yeoman is a joke. And please, for the love of god, play a female Shepard to land Garrus. Hilarity ensues. Alternatively just look these up on the youtube. |
Jack and Tali are the only ones on the fem side that are cool I'm assuming Yeoman is Miranda?
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Surely that character who acts as your secretary and annoys you about returning people's emails.
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Kelly, yes. Talk about bland.
My first thought when choosing Tali was "Let's get weird," but the romance with her is very endearing... and weird, yes ("let me do some research to make... this work"). It's the same with Garrus, really. I think their subplots are more fulfilling, even if a bit outlandish. |
The Yeoman is a girl named Kelly, who is your personal assistant. If you romance her, she gets much more 'personal' in her assistance. Miranda is your typical cheerleader / rich bitch type.
Also, Mordin is the most awesome party member ever. Just look him up on youtube when he offers medical advice.... or SINGS. |
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To all of you people playing on Normal/Veteran, once you get past Freedom's Progress, do all of the enemies start having shield/armor, or just some of them? I started a new Adept on Veteran and none of the robots I ran into up until the boss fight on FP had anything but lonely little red health bars. No armor to speak of. It was....cute. |
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I can't figure out how Tali's romance is going to work out. Her suit contains an atmosphere Shepard probably* can't breathe, and she can't breathe in regular Nitrogen/Oxygen atmosphere that suits most sentients. So unless they settle for dirty talking and some webcam cybering... * I'm currently having this same discussion on another forum. I figure her atmosphere would probably kill most people, but then again... CAN SHEPARD EVEN DIE? Additional Spam: Quote:
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So are the bits of the game where you're not holding hands with aliens any good?
All this talk of digital romance has helped me settle on a thread title at least. |
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P.S. If you'd paid attention in the first game, you'd know that Tali doesn't have her own atmosphere, it's just that they spend their whole life on space ships with recycled atmosphere so they have no immune system. Thus the helmet. P.P.S. Shin, the title is tits, mate. Unfortunately Mass Effect is like the one game Skills hates. |
Dragon Age has returned a measure of my faith to Bioware, and everyone who has made their opinions known to have disliked the first one for many of the same reasons I did seem to say this one fixes most of them, so I'm willing to give it a shot.
But two midterms and two major assignments due over the course of this week prevent pretty much any buyin', rentin', or otherwise playin' of yee olde space operas, so it's gonna have to wait until at least next Monday. |
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Anyway, thanks for setting me straight a second time. Additional Spam: Quote:
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The combat is very much improved and whilst I enjoyed it in the first game mostly now it's an absolute blast. For one the biotics have been massively improved and are a lot of fun to play with (you can now curve biotics around things to an extent, so stuff like the biotic Pull can be used to drag enemies out of cover). |
Fuck Tali, me and Jack are gonna become pirates :cape:
I think I might have led tali on though, Is there gonna be some shitty confrontation now? Side Note: The sidequest that has you saving the crashing ship made me feel badass. Fuck yeah Death Mask. |
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[Paragon] Annoyed response [Neutral] Punch him in the face [Renegade] Shoot him in the foot |
That would be the encounter with (very minor spoiler I guess)
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- Textures STILL trying to load two years later - FIXED - Garrus being a complete sissy whiner - FIXED - Elevator rides - replaced with load screens. six of one, half dozen of the other. Significant annoyance added: resource gathering/planet scanning Minor problems added: uh, not a whole lot of weapons to choose from, Tali no longer a powerful combatant, no real "on the fly" heals, have to be patient and wait for your shields to recharge (maybe this isn't as much a problem as it is a minor adjustment that you'll have to get used to since it worked differently in the first game) This time around your teammates' AI is a lot better. They will move around the battefield a lot more independently, instead of kind of sticking inside an invisible ten foot bubble around you, unless you specifically tell them where to go. And you can control each one separately, so if you want your tank to go up front and be a distraction, tell him to go up there while you tell your other guy to go to X flanking position. Your teammates do a decent job of keeping themselves alive, but are definitely not immortal either. |
Why doesn't the soundtrack have the songs that are played in the various nightclubs throughout the game. This is bullshit man.
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