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-   -   [PS3] KillZone 2 - part one never existed (http://www.gamingforce.org/forums/showthread.php?t=36212)

Karasu Feb 16, 2009 02:45 AM

Quote:

Originally Posted by Terminus (Post 681596)
That's the thing. It's ONLY visually appealing. Otherwise it is just generic.

Well gametrailers said it itself, it wasnt supposed to remake the FPS formula or anything, but it made it look oh so purty. But if you dont wanna play KZ...ok move on lol.

eprox1 Feb 16, 2009 12:33 PM

For those of you who don't have a code or don't know how to make a European account, apparently you can log in to Home and get a code from a Helghan soldier, if you ever see one.

A step in the right direction for the service, I suppose...


EDIT:
My bust, trick - apparently they are only going to be giving them out tonight.

Single Elbow Feb 16, 2009 02:58 PM

Quote:

Originally Posted by Karasu (Post 681606)
Well gametrailers said it itself, it wasnt supposed to remake the FPS formula or anything, but it made it look oh so purty. But if you dont wanna play KZ...ok move on lol.


See I did...lol

Roan Feb 26, 2009 08:26 AM

http://i39.tinypic.com/scul2b.jpg

The unmovable stubborn Feb 26, 2009 08:30 AM

Look, Roan: nobody cares about your shirts, okay? Even if you were giving us some kind of method to buy them (which you haven't) nobody would, so what is the point of popping into every goddamn games thread and showing a picture of a goddamn t-shirt? Are we just supposed to applaud you for your astonishing power to know a guy who does screen-printing?

Roan Feb 26, 2009 08:57 AM

lol THEYRE NOT FOR SALE YOU IDIOT. It just looks cool :D

OmagnusPrime Feb 26, 2009 09:27 AM

Quote:

Originally Posted by Roan (Post 684686)
lol THEYRE NOT FOR SALE YOU IDIOT. It just looks cool :D

This is clearly going to be difficult for you, but try actually reading and then thinking before you put finger to keyboard.

Also, to echo Pang's sentiments: no one gives a flying fuck about your t-shirts, so either post them in your journal where they can be ignored, or don't post them at all because we just don't care.

Kilroy Feb 26, 2009 11:19 AM

For some reason, I find Killzone 2 on Veteran almost harder than Halo 3 on Legendary.
Jesus Christ, some levels are diablolic.

Shenlon Feb 27, 2009 10:35 PM

anybody get this game yet, I just played a bit and got to the second level.
So far its a good ride. Oh and its loud, its very loud. There are bombs and bullets going off every second, everyone is yelling and I'm just glad for subtitles.
Not going to hit up Multiplayer until I'm finished with single player so I can get used to the controls so if anyone is enjoying this enough we could hit up some games.
Overall, its a loud, fancy looking shooter thats an alternative to call of duty 4. Although you have to put up the sensitivity for a less sluggish move like mentioned before

Kilroy Mar 4, 2009 02:21 PM

So, multiplayer is addicting like crack cocaine (I think, never did do drugs)
After having played Body Count (Team Deathmatch if you don't speak Killzone) a lot, I finally became a General, which means I can turn invisible. YES.
I think the classes works great, though some TF2-dudes'll probably say that TF2 does it much better.

Shenlon Mar 4, 2009 02:39 PM

I just got to the very last level in the second floor and gave up. It's a fucking nightmare, difficulty jolted through the fucking roof like a capcom game.
Ganna see if I get through it today so I can finally hit up multiplay

eprox1 Mar 6, 2009 10:36 AM

Killzone 1.20 patch releases today –
Quote:

• Stability issue regarding randomly named games resolved.
• Stability fix when rapidly tapping (X) can cause crash on spawn-select.
• Stability issue regarding Saboteur’s disguise ability resolved.
• Stability fix on ‘Creating game’ with a blank name.
• Stability fix for repeatedly entering exiting game.
• The Ignore list functionality corrected.
• Unlock of “Frontrunner” Medal now functioning correctly.
• Fix for incorrect award of win to clan not showing for game resolved.
• Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com.
• Issue with not being able to defuse the Search and Destroy objective resolved.
• HUD issue correction during Assassination mode when playing as a Medic.
• Controller input tweaks and modifications.
• Fix for auto-lock on of shotgun exploit.
• Fix for D-Charge issues in Campaign mode.
I'm glad to see that GG is listening and responding to users complaints, although I'm unsure exactly what "Controller input tweaks and modifications" have been made...

--

My preorder from Amazon finally arrived last night. I only got to play it for literally about 10 minutes, playing half of the first level (pretty much what the demo was), and a single online match.

I’m surprised that the controls feel so different between the two – although this could all change now with the patch. I'm interested to see exactly how much the ‘feel’ of the gameplay has changed after the patch. I’ll see later tonight, maybe.

Still, what an awesome game. I can see myself getting consumed in the online multiplayer, even though I pretty much suck ass.

Kilroy Mar 7, 2009 09:51 AM

I'm still satisfied with Killzone, though I must admit that an endless flood of enemies is perhaps one of the worst design decissions ever made.
First I spent 20 minutes under Salamun Bridge, shooting Helghast soldiers. I could not advance, because of the endless amount of grenades. I sit behind a wall, popping shots at soldiers with my pistol, because I've got no ammo for any other weapon. I die. My sixaxis almost breaks and blood must've shot from my eyeballs in anger.
I go online looking for the answer. Some guys says "lol go for the staffolding at the left side". I make it.

Today at the train, ENDLESS soldiers and a fucking tank.

Shenlon Mar 7, 2009 10:21 AM

Speaking of Endless enemies.

Last Level:
Spoiler:
In the very last assault to the castle, if you don't have the guts to keep moving forward while taking down enemies, you will literally be fighting a never ending battle. They just keep respawning for as long as it takes. I found this out the hard way, when I kept dying I just got pissed and just ran and gunned everyone in my way and realized right there that your troops won't move forward until you do. You have to fight for every piece of ground until you reach the fortress.

Musharraf Mar 7, 2009 12:10 PM

I created a clan named "Gamingforce" (!), if some of you pussies want to join

Ryuu Mar 7, 2009 02:00 PM

Quote:

Originally Posted by Kilroy (Post 686286)
So, multiplayer is addicting like crack cocaine (I think, never did do drugs)
After having played Body Count (Team Deathmatch if you don't speak Killzone) a lot, I finally became a General, which means I can turn invisible. YES.
I think the classes works great, though some TF2-dudes'll probably say that TF2 does it much better.

I second this. I was plowing through single player, but then I decided to give multi-player a go and I've yet to finish single player.

Love it.

eprox1 Mar 11, 2009 10:58 AM

How many people are in this clan you got going? It only seems like a couple people are interested in this game :/.

I made the mistake of trying out multiplayer before I finished the campaign - I probably won't be touching the single player again until I am absolutely sick of the multiplayer, which I don't think will be anytime soon.

Do people even know that you can make 4 man squads in this game? I rarely see any, and it seems like they can really make a difference in a game since you can spawn on your squad leader and all...

...and is there a button that will bring up the entire levels map? It seems like there should be.

Shenlon Mar 11, 2009 11:07 AM

I actually tried searching for the clan but guess what, I couldn't find it because I couldn't find a search tool for clans. All I can do is see rankings and whatnot.
Finally started to go online and pretty much fighting against people around my level and it turned out that I sucked badly. I was able to get more kills than deaths though, so I guess I must be doing something right.
I'm just trying to get the badge for snipers since those looks like tons of fun

OmagnusPrime Mar 11, 2009 11:39 AM

Just started this last night. Is it just me, or is the deadzone on the controls ridiculously large?

eprox1 Mar 11, 2009 12:07 PM

I'll be on later tonight if anyone wants to play. In regards to the Clan, I think I remember reading that the clan leader needs to send out invites to join.

Quote:

Originally Posted by OmagnusPrime (Post 687762)
Just started this last night. Is it just me, or is the deadzone on the controls ridiculously large?

Well, if anything the deadzone is apparently not as large as it initially was before the 1.20 patch was released...but I don't play too many FPS games, so I guess I don't really notice it.

The only thing that bothers me is the delay (which I still can't tell if it's a hardware issue or not). I crank the stick to the right, and there's a noticeable difference between the sound of the stick hitting the edge of the controller and the actual movement of the gun. Pretty annoying, but I'm still having a lot of fun with the online multiplayer.

Ever since I suicide bombed 4 guys in a narrow hallway, I've been doing that a lot now. Sucks, cause I don't seem to be able to pull that off as effectively as I did the first time, and my suicide count is starting to get ridiculous (for as few games as I have played, anyways).

Musharraf Mar 11, 2009 02:45 PM

As for the clan, there's Aardark and there's me so far. For everyone else, just post your nick and I will invite you :) I will probably be on tonight as well!

Ryuu Mar 11, 2009 05:51 PM

Jinryuu10

I'm up for joining the Gamingforce clan. Sounds fun.


I finally hit General today, but I haven't had the chance to really try out Scout yet. So many hours spent on multiplayer, but I'll probably finish single player tonight.

eprox1 Mar 11, 2009 06:58 PM

I suck ass, but the more the merrier, right?

eprox1

Shenlon Mar 11, 2009 07:14 PM

I'm not so great either but practice makes perfect right, and maybe playing in squads will be fun.
I just sent you a friend invite like two days ago i think as AniZeke

Aardark Mar 12, 2009 03:28 PM

Quote:

Originally Posted by eprox1 (Post 687759)
Do people even know that you can make 4 man squads in this game? I rarely see any, and it seems like they can really make a difference in a game since you can spawn on your squad leader and all...

Oh, that's cool, I didn't realise you could spawn on the squad leader, I thought it was just another tactician ability. I think people do use squads a lot, at least I get squad invites all the time in the games I play.


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