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Password systems was cheaper than implementing a battery save, and people died a lot in these things. I really don't think it was because of length, to be honest.
Perhaps I don't find a long session of the same thing ad infinitum all that dull. Perhaps this is because replays come often when playing any length of time with a shooter, I dunno. Regardless, if the game itself is a lot of fun, I really have no issue. Anyway, it's probably a really really easy achievement to dupe. Disconnect from live, reset time/date, play vidcon again. |
All of those achievements look like fun. The 5 times in 1 day will probably be difficult, but it might not be as frustrating as not being hit by a boss. Hey, it doesn't specify that you have to beat it without dying so there's one less worry on your mind.
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Skills, not all of us have your infinite amount of patience. You beat Project Sylpheed ~11 times just for that one weight achievement, so surely you can recognize you have an unusually high tolerance for repetition. Sure Megaman games aren't very long, but I'd never want to play through the same game more than twice a day at most. I've done marathons of beating all the robot masters in multiple MM games, or beating X and X2 in the same day, but playing the same thing that many times in a single day is a silly requirement.
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Then don't?
That's just it, and it brings up a point from Southjag's thread. You don't NEED to go for all the achievements. They're there for your enjoyment or challenge if you want to go for them. I enjoy going for them, even if they are ridiculous. They aren't forced upon you, so don't bother if you think the task is ludicrous. It might not be the best achievement challenge ever, but it's at least somewhat unique and not too unbearable. Which is more than can be said for a lot of others. |
True, and that's why I'm not really up in arms about it. It's just a little irritating ruling out getting achievements right away simply because they're not something that would be fun or challenging, but rather just a time killer.
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Fair enough. Perhaps achievements having enough variety that not everyone gets them all isn't a terrible thing though.
Additionally: Achieve360Points.com - Mega Man 9 - Xbox 360 Achievements You can see some of the sprites in the greyed out achievement icons here. |
The only ones I really have a problem with are the ones that say "use as little weapons as possible." How much can you use them before it decides you've used them too much? Granted, if you play the whole game using only the Mega Buster, it's a pretty easy acheivement, but those requirements seem just a hair too vague.
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Yeah, I'm imagining something like a segment from Heat Man's stage in MM2, where you could make it easy and use the Jet to clear that lava pit with the vanishing blocks, orrrr you prove you had significant testitcular fortitude and jump it. Something like that could count as "using too much special weapon energy" for example, if the achievement is for not using any special abilities whatsoever (other than what's possibly required?).
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I like the achievements, and I honestly wish there were more and even tougher ones that are there. I'm not really fond of the timesink achievements like beating the game five times in a single day but the game needed either harder achievements or more achievements. This isn't really an arcade port of any game per se, so they should have taken the liberty to add more points and achievements for it. But oh well.
I'm still pretty excited no matter what. |
I would assume "use as little weapon energy as possible" is taking into account the obstacles in Wily's castle, which always require you to use your special weapons (i.e., Crash Bombs, or Item 1 in MM2).
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HELLO. SOME NEW JPEGS ARE HERE TODAY ON THE INTERNET FOR YOU TO INTERNET.
http://www.watch.impress.co.jp/game/...905/rock02.jpg http://www.watch.impress.co.jp/game/...905/rock04.jpg http://www.watch.impress.co.jp/game/...905/rock01.jpg http://www.watch.impress.co.jp/game/...905/rock07.jpg http://www.watch.impress.co.jp/game/...905/rock06.jpg THIS GAME HAS LOTS OF GREEN. http://www.watch.impress.co.jp/game/...905/rock09.jpg HOLY FUCK IT HAS PURPLE TOO! NES style slow down and sprite flickering will also be optional. ='D |
Great. It's now September. WHERE IS OUR RELEASE DATE.
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I'd honestly be surprised if we got a solid date more than a week or two before it released.
I also wouldn't be surprised if it ended up in October, so. |
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Anyhow, this was the first time I've seen all of the robot boss designs and sprites. About half are acceptable, which is the going standard in any Mega Man game after number 3. I was worried that Splash Woman would be absolutely horrible but the mermaid angle is mildly clever. I'm kind of glad they didn't overdo the "girl" aspect; she still looks robotic enough. Magma Man, on the other hand, is garbage. It's just Needle Man with a red paint job. But at least he personifies his theme. Concrete Man doesn't look anything at all like concrete. I'm still not a fan of the "outer space eyes" they used on Galaxy Man (and Astro Man) but the body is fairly neat. Hornet Man, well, he just looks like "80s Synthesizer Drum Pad Man" to me. All I know is that this soundtrack had better deliver. 6, 7 and 8 were all pretty abysmal. |
I can live without charging, as I never used it that much anyway, but it's gonna some getting used to not being able to slide. Maybe I should play MM2 a few times to get the hang of it again.
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In before Guts Man's Ass.
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How did I miss this announcement?
Why did none of you people INFORM ME? Why am I drunk at 11 am? |
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Laughing pretty hard here about how fabulous Jewel Man looks. It's nice to see how progressive evil robotry is in Megaman's time. |
Jewel Man be lookin' like he be Top Man wit a Jewel Head.
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http://wa4.images.onesite.com/capcom...kits_front.jpg
http://wa4.images.onesite.com/capcom..._kits_back.jpg GREATEST PRESS KIT EVER. Quote:
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