![]() |
I'm not sure how you mean. If you have one DS, it needs to remain in TWEWY's Mingle Mode in order to get MPP. Since that only searches for people via local wireless, I don't think the USB dongle will do much of anything.
|
i was wondering how do you evolve mastered pins, like the money pins. i've got a couple mastered pins that didn't evolve because it didn't gain PP through mingle mode.
|
Mastered Pins do not evolve.
Mastered means either it had no evolution or you picked the wrong type of PP to level it with. Incase for some reason, someone wants something to do with the stuff: US/EU Voices & Sounds JP Voices & Sounds The voices (if you can call some of them voices) are in the stream folder, wavesample has the sounds. Also a game-rip of the 8 tracks created exclusively for the US version. I think the EU version doesn't have the "gang mix" of Twister, and one song is actually on the JP ost just under a different name (the bonus track) but anyway... Forgotten Tracks The one you get on iTunes has the US version of Twister on it + JP ost. I think S-E offers a hard copy you can buy, but they mentioned it was simply the JP ost. |
Quote:
|
Day 4 here. It's hard to get through cuz there's so much fucking text. Although I do redeem the game for using the term "full of fail". I laughed, and it made me think that they retailored some of the japanese puns to cater to American lingo. I like it that much at least.
I'll help you with those mingle points, I suppose, Crash. Just have to get myself that far, also. |
+Nice, colorful presentation.
+Solid battle system. +Interesting premise and story. I appreciate that they did something very different. -Couldn't hold my attention. Battle system seemed slow in growth, and after about seven hours I was still using the same two badges to get max combos. -Awful character design. -Seems to suffer from "press A to get through the dialog ASAP" syndrome. -Lectures about how to be hip. That last one pretty much started killing my interest. |
Quote:
|
Quote:
To say The World Ends with You is an accurate representation of Shibuya youth culture is silly. It's more along the lines of a caricature of Tokyo's upper middle-class' youth socialites and their goofyass fashion sense. |
Quote:
Point taken. But you're still saying that it's following their current fashion sense. Whether it's exaggerated or not. |
I played it when I was last onshore, and the controls were fucking atrocious (in battle) :( I'd like for the touch screen to be an OPTION, not THE ONLY CHOICE on combat. It's too damn squirrelly on what it likes and doesn't approve of.
|
Gech, the game uses both control types at the same time. It's not feasible in the least to reverse them.
Quote:
The game is right when it states that trendiness is Shibuya is constantly changing, so why would anyone think this game could possibly have a firm grip on that? |
Quote:
Quote:
|
You're selecting the wrong quote.
Quote:
|
COME BACK, SHIKI! PLEASE COME BACK!
|
Don't like Joshua much?
|
His inability to snag bonus Fusion Stars (Shiki gets x2 for either a lucky first guess or an identified slot) has slowed the process of enemy smack down, considering "high or low" involves a bit more processing for me. Not too fond of the lock-on damage, either. Lack of mobility, gay ass side step command... yeah, not liking Joshua.
|
Just give Joshua some equipment that lowers his attack chain by 2 and then just start mashing left or right. You get Stars pretty fast that way.
|
That takes care of the damage problem only slightly, given that the game still has a habit of giving him dumb crap like "Equals X" or "Greater than 8" or "Less than 1." I hope future characters don't have potential screw job mechanics like this.
|
Joshua is the best character in the game...
Spoiler:
|
Potential investment means nothing for my enjoyment right now.
|
Quote:
Basically, even when you're not paying attention, you have a 33% chance of selecting the correct number. With the attack chain lowered by two, you get to select a number every two-three seconds. It adds up. |
Not when homeboy can't survive onslaught for 2-3 seconds and I have to buy equipment that lowers chains by two and I have to make sure he doesn't get destroyed by enemies. I can see he will improve later, I'm just letting you know that I hate him right now. He can't hold his weight like Shiki could right from the start. Things aren't as bad now with a few stat upgrades and stat boosts, but the flow of combat at the moment is much, much slower.
|
He's getting worked? That's kind of weird. Maybe I did a little too much grindan and eatan, but I never had that trouble.
Make sure to always feed your partners nothing but HP boosting stuff. The partners come and go, but HP is shared and vital. I won't worry about their Attack and Defense until the post-game. |
Right from the start, Neku would be schooling folks and Joshua would be doing like... 8-9 points of damage. And again, there's that whole "I did prep work" crap. Shiki, even if she was doing low damage (but so was Neku), has evasive properties in her moves and a much better chance of getting Fusion Stars through player input than Joshua does. Her growth is much more organic and enjoyable for players that aren't reading Pin Growth charts and eating at the Shadow Ramen place. I prefer the pharmacy, honestly, I have way more money than I know what to do with and 20 Brave in 3 digestion points is awesome.
Modifier or not on his attack chains, I don't like playing as him. He's stiff, rigid, he ain't got the funk. He is probably better end game, but like my thoughts on the genre, I refuse to suffer when maximum payoff is much more enjoyable. |
Stop eating food that increases Brave after you hit 180 or so. I haven't found any clothes that exceed that yet.
If you have a lot of money, go to that organic foods store and buy some things there. You could use those items for your Collection list, as well as the ingredients for the Tatsumi Burger. Or just go to the expensive shops in the same shopping area and buy a suit or two for Joshua. That helps a lot. |
All times are GMT -5. The time now is 11:26 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.