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-   -   [Multiplatform] Street Fighter 4 - For some reason they're still putting in characters other than Ken (http://www.gamingforce.org/forums/showthread.php?t=25941)

Monkey King Oct 19, 2007 12:57 PM

Quote:

Originally Posted by Elixir (Post 517678)
uh no

they're called 2.5D games for a reason

fucking watch a youtube video or something

Bubs, you make less sense every day.

Paco Oct 19, 2007 01:48 PM

Quote:

Originally Posted by The Furious One (Post 518122)

Quoted for truth.

I'm already pretty stoked about a new Street Fighter myself but I'll save any speculation until further details are known. As with most sentiments here, I do hope they keep the 2D fighting just the same but if it goes 2.5D (again) then I hope they use the look in the trailer because that shit was just FUCKING AWESOME.

Musashinden Oct 19, 2007 06:59 PM

If its 3-D ill be severely pissed. Save the 3-D for Street Fighter EX 4 or whatever lol.

Nintendonomicon Oct 22, 2007 11:27 PM

Interview with Chris Svensson from Capcom about SF 4 and SSF2T HDR.

Nintendonomicon Dec 6, 2007 04:15 AM

Street Fighter 4 unveiled! (sort of)

http://media.1up.com/media?id=3448787&type=lg

chato Dec 6, 2007 06:15 AM

That background must be Chun-Li's spot. Looking at Ryu, I hope that's a new fighting stance ;p. I need to see some movement u.u..

TheKnightOfNee Dec 6, 2007 06:31 AM

There's one specific detail in that picture that just... seems out of place.

Metal Sphere Dec 6, 2007 08:05 AM

Quote:

Originally Posted by TheKnightOfNee (Post 546133)
There's one specific detail in that picture that just... seems out of place.

Oh lord. :tpg:

It looks like Ryu is cel-shaded but the background isn't. It's kind of jarring.

FatsDomino Dec 6, 2007 08:56 AM

Quote:

Originally Posted by Metal Sphere (Post 546150)
It looks like Ryu is cel-shaded but the background isn't. It's kind of jarring.

Which means Okami is superior. Not rendering the background and only the characters is a poor stylistic decision.

Monkey King Dec 6, 2007 10:09 AM

That's coming awfully close to the over-stylizing from the Alpha series, which I really didn't care for. I think it looks a lot better when they keep things somewhat realistic looking, as in the original Street Fighter 2 or the non-freaks of SF3. Interesting that they're recreating Chun-Li's original stage, though.

So I guess that's confirmation of how 3D the game is going to be. Bets on whether the gameplay itself will be 2D or 3D? I wonder if they dare go 3D; the EX series did not earn Capcom a lot of money.

Hantei Dec 6, 2007 11:23 AM

The articale says that the gameplay will be 2D. Along with returns of Ryu, Ken, Chun-Li, and Dhalsim.

Quote:

Though the screenshot doesn't answer this question outright, we can confirm that the game's graphics are polygonal but the gameplay is strictly 2D.


Ryu and Ken return along with Chun-Li and Dhalsim, but beyond that the character roster is a mystery.

Dopefish Dec 6, 2007 11:57 AM

I hope I'm not the only one confused here. That screenshot doesn't look very 2D to me.

(Short of the fact that I'm viewing it on a flat plane where only two dimensions exist, natch.)

Amayirot Akago Dec 6, 2007 12:06 PM

If Dan and Sakura aren't back, all my interest in this game will instantly be killed. Unless Bison were to make a surprise return, that is.

Can't say I like the game's style much (Ryu shouldn't look so damn angry), but let's wait and see how it plays first.

Nintendonomicon Dec 6, 2007 12:18 PM

Now, if someone would scan the EGM article and upload it, that would be great.

Dark Nation Dec 6, 2007 12:28 PM

I'm getting the vibe that it'll be like Tekken and SFA3 mixed, with a little Jet Grind Radio mixed in for good measure.

Rotorblade Dec 6, 2007 01:23 PM

Quote:

Originally Posted by TheKnightOfNee (Post 546133)
There's one specific detail in that picture that just... seems out of place.

So I take it the answer is "no" regarding whether or not Ryu is wearing a cup.

Nall Dec 6, 2007 01:29 PM

Ryu's even more excited about this game than we are!

I really want to see this game in action. There's a definite art style there that would probably look really cool in motion. Of course, there's so many more questions, too - will it be spastic and showy like the VS games, meticulous like SF3, or a juggle fest like Alpha? As long as it's not too much like the EX games, I'd see it as a victory.

Karasu Dec 6, 2007 02:13 PM

Quote:

Originally Posted by Amayirot Akago (Post 546238)
If Dan and Sakura aren't back, all my interest in this game will instantly be killed. Unless Bison were to make a surprise return, that is.

Can't say I like the game's style much (Ryu shouldn't look so damn angry), but let's wait and see how it plays first.


I've heard from 'unknown' sources, that Sakura will be coming back. I can't give you 100% assurance on it, but it was a credible source.


As for the pic, I can see a depth to the pic, but it will play like a 2D fighter. I find this new style very fascinating to be honest, makes me wonder if The King of Fighters XII will be somewhat similar. If so, we could have another crossover game.

Megalith Dec 6, 2007 03:35 PM

Looks like crap. They should have stuck with the SFIII style, but with everything redrawn for 1080 resolution.

Of course they'll have stupid 3D objects/gimmicks for you to knock over in the background.

::barrel of rice explodes after getting hit by hurricane kick::

Slayer X Dec 6, 2007 03:40 PM

Of course man. You know no matter what it looks like that they're going to make it as close to SF3 as they possibly can. Which is fine as long as it has 99% of the series staple characters and not "the man in the iron mask 2" and crap like that.

I just hope that it has the stuff like dashing into combos and what have you like it showed in the trailer.

Finally as for the screen. You know that it's probably only a 50% complete build at best, but I like the visuals. It could stand having a bit more griddy texturing to it to make it look more hand drawn, but that's the only improvement that I can think of. The colour pallette was a nice surprise. ^^

P.S.
I'm confused about people complaining about "Sakura better be back". She was never in the staple series, so how can she "be back" when she was never there to begin with? I want to see her in SF4 too, but it would be a debut for her, not a return.

Dizzy Dec 6, 2007 07:03 PM

Quote:

Originally Posted by Destructoid
Brazilian gaming blog Blogeek has apparently gotten big news on the upcoming Street Fighter IV game and they are more than happy to share it with the Internets. Check out the translated info below:
- The graphics aren't the way they are in the teaser that everyone watched. The game's still pretty, but it has nothing of that ink-splashing or anything. Art direction is interesting. Unlike all the other 3D fighters, SFIV is not meant to be photo realistic.

- Street Fighter IV runs at 60 frames per second.

- Street Fighter IV will have online play.

- The game takes place after Super Street Fighter II Turbo and before SFIII. The good news is that the character roster will be made of many old-school brawlers and some entirely new ones.

- There are two new girls on the list. We will probably not see any SFIII characters.

- The stage you saw at 1Up, if you didn't figure out, is Chun-Li's Stage from SF2.

- The excellent Parry system form SFIII is gone. The new system seems to be called Saving or Revenge (we're not sure about the name). We don't know exactly how it works, but it's built around cancels. And we do know we'll have another gauge to activate the Saving/Revenge stuff, besides the usual Super Gauge.

- Supers are there (although they didn't decide yet if it will be like in SSF2T or SFIII), and now they've put another moves called Ultras. These makes your character throws a auto combo with tons of moves. It's like a custom combo ... except by the custom part.

- Shen Long may appear in the game. We are NOT kidding.
The consoles are not decided yet, really. But, assuming that SFIV will have online play, we can obviously think of Xbox 360 and PS3 (duh). It's very likely that we'll see an arcade version without online mode too, and our sources told us that Capcom could put some test machines in Japan arcades in Q2 next year.
Of course, until we hear something from Capcom or pick up the next issue of EGM, we can't be too sure about this info. So why run with this then? Because Blogeek also provided us with two new screenshots from the game. Looks like a little old blog site got the exclusive before a major publication ... ouch. Of course, there's always that one percent chance that Blogeek has the worlds best Photoshop artist on their team ...
http://i32.photobucket.com/albums/d6...sf4leaked2.jpg
http://i32.photobucket.com/albums/d6...sf4leaked1.jpg

To me, the game looks horrible. Of course, it's just in alpha state, but still...there are many games that look better than this.

Anyways, as in all fighting games, gameplay is what matters. I'm a little dissapointed that parry is out though.

Megalith Dec 6, 2007 07:35 PM

The fact that the game revolves around cancels suggests that this might as well be an EX title.

The Ultra Combo part is just sad.

chato Dec 6, 2007 07:39 PM

I think the ink-grungy look would've saved these two pics. Still, I can't judge the pics unless I see movement first. The parry removal is bad news! However, I can understand that many players whine because some of us experienced parry users abuse it ( I don't). I can't wait to see what Shen-Long will look like!

Since it looks like this , I can't imagine what KOF12 will look like. Or NGBC2 for that matter.

Rotorblade Dec 6, 2007 07:43 PM

Quote:

Originally Posted by chato (Post 546458)
The parry removal is bad news!

A lot of development heads at Capcom are tournament players like S-Kill and David Sirlin. Their knowledge on the games is generally uncontested, and there have always been debates on how parrying is a system that takes away the mind games that made for great matches in Street Fighter 2. They're of the mind that Parrying just wasn't that great for the game. Considering Street Fighter III was so poorly received during its release, there has been a lot of time for people to retroactively change their minds about it. And the truth is, it gets the acclaim it does because it is Capcom's last solid effort on a fighter that people can recognize. Most players would talk about how deep the parry is, and unfortunately they've never really reached a level of skill where they would actually have to evaluate all the tools at their character's disposal.

Fireball traps aren't any worse than parries making characters face severe penalties at higher levels of play because they don't have the basic tools to get around the parry.

Slayer X Dec 6, 2007 07:49 PM

I can definately see the potential for this game. It looks a bit fugly, but it all rides on how far along it is.

Perhaps they should have waited till review builds gone out before releasing screens?

Either way, everything that blog mentioned is from a really shadey source. If it wern't for the fact that it had screens that made it seem somewhat legit I probably wouldn't have even read the article. But like Kotaku suggests, take the article with a very small grain of salt. Mostly due to the source and how far away the game still is. At this point anything can TOTALLY be changed.


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