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-   -   [PSP] Final Fantasy Tactics - The War of the Lions (http://www.gamingforce.org/forums/showthread.php?t=25757)

Lacerta Oct 19, 2007 02:37 PM

Well yeah the PSP version of the guide is taking the same stuff from their PSX guide and just changing a few things around.

Also I guess maybe it was just because I was stupid enough to have the PSP on max volume when it went off three times hitting 3 people per time (getting raped by random black mages is awesome). Although that rock going into the water was also pretty weird too. It didn't even sound like a splash or a clunk, it was.... weird.

Jurassic Park Chocolate Raptor Oct 19, 2007 03:27 PM

The FFT PS1 guide was from Prima, not Bradygames.

Zhuge Liang Oct 20, 2007 01:22 PM

As much as I don't want to come off as a such a hater, I just can't get too excited about this. I really wish SE would put a bit more into these facelifts.

If any SE game deserved a full remake it was this gem. Cursed by needless gameplay limits and horrific localization, the old FFT could have been so much more and with a remake it could have been magnificent.

Such a shame.

Slayer X Oct 20, 2007 01:33 PM

I don't know about anyone else. But does anyone find the look of the game... well a bit hazey? It's hard to discribe but the game just doesn't look sharp. It's starting to anger me in the back of my mind.

Hachifusa Oct 20, 2007 01:44 PM

Did anyone else notice the new battles/scenes?

Spoiler:
I forgot his name... Loffrey? Something like that. He comes across Wiegraf who is mourning Milleuda, and tells him of their plot to overthrow privilege. That wasn't in the original, I'm pretty sure. And there's also the new fight, after the Lionel Gate fight, when you control Delita and are trying to protect Ovelia.


Those weren't in the original, were they?

Forsety Oct 20, 2007 01:55 PM

Those definitely weren't in the original. It was confirmed before they were adding new scenes/events/battles/etc.

SuperDK Oct 20, 2007 02:15 PM

Ah, I thought I was just going crazy and forgot about the first scene. I knew the latter had to have been new though, for obvious reasons.

Also, for some reason it feels like the music is...a little worse? I don't remember the victory jingle-thing being so...empty. Then again, I haven't played this in a long time, so it could just be me. Death cries are funny as shit though.

Kagosin Oct 20, 2007 06:06 PM

Quote:

Originally Posted by SuperDK (Post 518678)
Death cries are funny as shit though.

You mean the muffled "Wahhhh!"s? :p

Forsety Oct 20, 2007 11:19 PM

Reverb took a pretty bad hit in this so yeah, the music suffered. I sort of just wish someone would apply the updated translation to the PSX version online but I doubt they could add the new content that way so eh... I'm amazed how much they ruined porting over a rather simplistic game. :(

Hachifusa Oct 21, 2007 10:02 AM

What strikes me as strange is that they obviously put a lot of effort into the game, otherwise. With the new scenes, including the animated ones, new events, etc., you would think that they would do us the favor of porting it correctly.

Asa Oct 22, 2007 05:26 AM

I've never played the original FFT, but so far I'm enjoying it. I'm just not good at strategy RPGs, I guess, as I'm having trouble with some of the battles (I'm still in CHAPTER ONE, by the way!). Still, feels pretty good to figure out a tactic that works. xD I don't completely understand the job system yet and all the micromanaging makes me dizzy, but I'm really curious as to where the story is going and I like the script.

Hopefully, I get the hang of the fights and system soon enough.

Manny Biggz Oct 22, 2007 08:16 AM

Quote:

Originally Posted by Asa (Post 519659)
I've never played the original FFT, but so far I'm enjoying it. I'm just not good at strategy RPGs, I guess, as I'm having trouble with some of the battles (I'm still in CHAPTER ONE, by the way!). Still, feels pretty good to figure out a tactic that works. xD I don't completely understand the job system yet and all the micromanaging makes me dizzy, but I'm really curious as to where the story is going and I like the script.

Hopefully, I get the hang of the fights and system soon enough.

What is it about the job system you don't understand? I'm sure many people here (including myself) can help you out.

Asa Oct 22, 2007 01:19 PM

Quote:

Originally Posted by Manny Biggz (Post 519713)
What is it about the job system you don't understand? I'm sure many people here (including myself) can help you out.

The way you can use different job abilities confuses me. For instance, I use Glenda and she started out as a chemist who could throw her potions many tiles around her, but when I turned her into a white mage, she can only give a potion to characters directly surrounding her. Is there a skill or something I need to get that would let her toss potions in a bigger area again? I noticed that there's a chemist skill called "Throw" and I wasn't sure if that was for throwing potions... if it is, my other chemist doesn't have that ability learned but he can still throw potions far.

It also looks like--using white mage Glenda here for reference again--I could get black mage skills for her with her JPs if I wanted to. Could she use them if I bought them, despite her never having been a black mage (and being a white mage at that)? Or would I need to change her into a black mage for her to use them.

The Plane Is A Tiger Oct 22, 2007 02:01 PM

Chemists have an innate ability to throw items, and the Throw ability will allow a character to do it without being a chemist. As for the black mage skills, yes, Glenda could use them. You can assign whatever secondary job skill list you want to a character for use in battle even if they've never been that job.

Hachifusa Oct 22, 2007 03:06 PM

I have forgotten how much I hate this game.

There must be something that I don't get, and haven't gotten in the past ten years, about the way the system works. I am literally losing each "new" battle three times before I win, and I'm usually at higher levels than the enemies and have skills that I figure would help. The computer just UTILIZES the characters better, I guess.

Until, of course, you receive
Spoiler:
T.G. Cid
and SUDDENLY the game becomes almost too easy.

wtf ;__;

Forsety Oct 22, 2007 04:39 PM

This game was never hard save for possibly the Riovanes events. A lot of people get stuck there but outside of that the rest of the game is really easy. If you want hard, go play Tactics Ogre and see how unfair an advantage the enemy units typically have. It makes me surprised the same team made both games honestly.

Kagosin Oct 22, 2007 04:44 PM

Quote:

Originally Posted by Forsety (Post 519982)
This game was never hard save for possibly the Riovanes events. A lot of people get stuck there but outside of that the rest of the game is really easy. If you want hard, go play Tactics Ogre and see how unfair an advantage the enemy units typically have. It makes me surprised the same team made both games honestly.

Didn't think TO was all to hard either. Though I played the translated SNES version, so I dunno if there was a difference between the SNES and PSX versions.

RainMan Oct 22, 2007 04:52 PM

Final Fantasy Tactics is unbelievably hard at first. One of the most important (and underrated skills) is constructing a line of defense and learning to allow them to all move together as one unit.
For instance, you can have a few 'towers' to take damage and dish it out in the front. Their high defense allows them to take a bit of damage and their attack rating should also be pretty decent (knight class comes to mind). It never hurts to have a few chemists (or black mages or summoners with the 'throw ability' to throw potions to cure the 'towers') within close quarters to keep the 2 guys up front healthy and alive.

Btw, 'autopotion' (chemist ability) will be absolutely indespensable in the beginning parts of the game. Just make sure you have lots of money for potions, and it makes survival THAT much easier.

Kagosin Oct 22, 2007 04:55 PM

Quote:

Originally Posted by RainMan (Post 519991)
Final Fantasy Tactics is unbelievably hard at first. One of the most important (and underrated skills) is constructing a line of defense and learning to allow them to all move together as one unit.
For instance, you can have a few 'towers' to take damage and dish it out in the front. Their high defense allows them to take a bit of damage and their attack rating should also be pretty decent (knight class comes to mind). It never hurts to have a few chemists (or black mages or summoners with the 'throw ability' to throw potions to cure the 'towers') within close quarters to keep the 2 guys up front healthy and alive.

Btw, 'autopotion' (chemist ability) will be absolutely indespensable in the beginning parts of the game. Just make sure you have lots of money for potions, and it makes survival THAT much easier.


That's kinda the general concept to battle in things. You have the tower/tanks/meatshields take the hits, and to deal low/high damage(depending on professions), while the long range units, such as archers/mages/damage dealers, in the back to dish out the damage.

RainMan Oct 22, 2007 05:08 PM

Yes, definitely very basic stuff here. Of course, a fleet of ninja's (with high speed and attack power) or calculators completely break these general rules. What I like about the tactical premise of the game is that it can become very deep once the rules are learned.

A good party is only as strong as its weakest link and the capabilites for customization are nearly endless.

Kagosin Oct 22, 2007 05:09 PM

Quote:

Originally Posted by RainMan (Post 520005)
Yes, definitely very basic stuff here. Of course, a fleet of ninja's (with high speed and attack power) or calculators completely break these general rules. What I like about the tactical premise of the game is that it can become very deep once the rules are learned.

A good party is only as strong as its weakest link and the capabilites for customization are nearly endless.

Army of ninjas > Everything else

:p

Hachifusa Oct 22, 2007 07:38 PM

Yeah, well, I'm in the
Spoiler:
Orbonne Monastery
fights and for the LIFE of me I don't remember how to own this game. I don't even have Ninjas unlocked yet. :(

I guess I have to stop spreading out then with my fighters and focus on one guy, huh.

Manny Biggz Oct 22, 2007 07:46 PM

Nononono Ninjas aren't great. Their 2 hand ability is what's great. Now a Monk with 2 Hands equipped = broken!

Elixir Oct 22, 2007 08:45 PM

Quote:

Originally Posted by Colonel Skills (Post 517882)
Apparently the guide for this is hard to grab hold of. Sold out practically everywhere online and seems to be somewhat limited in print runs. Could pull an old FFT guide and go somewhat rarish?

It's available here.

RainMan Oct 23, 2007 12:01 AM

Quote:

Originally Posted by Kagosin (Post 520006)
Army of ninjas > Everything else

:p

Yea, but these guy's breaks the game's balancing! I only need 1 ninja to pwn, really. He has a powersleeve, bracer, twist headband and does 999 damage per hit. :) I really don't think the game would be very fun with 5 of these.

Quote:

Nononono Ninjas aren't great. Their 2 hand ability is what's great. Now a Monk with 2 Hands equipped = broken!
A ninja with monk 'barehand' technique is arguably better because of his better speed rating. At a certain point, he who strikes first, strikes last!


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