Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [General Discussion] Games that are supposed to be really bad but you like (http://www.gamingforce.org/forums/showthread.php?t=10295)

SouthJag Aug 11, 2006 12:32 AM

Quote:

Originally Posted by Shuriken
Seven Samurai 20XX. I absolutely adore the game,but the highest this game has been reviewed was 7/10. Even on the mighty Intarwebs it's next to impossible to find somebody who actually played it,let alone liked. Most of the time you get the typical "nvar plyed it but i heard it suxors lol." Everybody and their mom bashed the repetitive combat and blamed the game for being "too easy". I wonder if I was the only one who ever tried playing on a difficulty level other than Normal. =_= The game becomes anything but easy. Consequently,it starts to punish you for simply slashing shit left and right like you did on Normal,forcing you to utilize moves other than the Nitou-Ryu spam and actually look for boss patterns. Also,from the looks of it,nobody even noticed the outstanding voice acting,well-developed storyline and extremely unique design of the world and the characters.

Oh,and then you have the purists throwing hissy fits about how "ohnoes Kurosawa's original vision has been mangled omg!1!!1"

Quite a shame,really. -_-

Okay, I actually bought Seven Samurai 20XX. And played it on Hard. The game wasn't that bad, but you have to admit, for what it could've been it failed miserably. It could have been quite a bit more open-ended and they've could really put a lot more work into the combat system. Honest and truthful, the developers could have made this game easily a triple-A title. It had the voice acting, the graphics were nice, the art design was top-notch, but the gameplay was so lackluster that it made the game come off as just bad.

Even if you forgive the combat system, the game is waaaay too linear. It's literally go here, then go there. Nowhere else. :/

Edit: Didn't realize I was the first post on this page, so I went back and quoted Shuriken to avoid backtracking.

Shuriken Aug 11, 2006 01:28 AM

Quote:

Okay, I actually bought Seven Samurai 20XX. And played it on Hard. The game wasn't that bad, but you have to admit, for what it could've been it failed miserably. It could have been quite a bit more open-ended and they've could really put a lot more work into the combat system. Honest and truthful, the developers could have made this game easily a triple-A title. It had the voice acting, the graphics were nice, the art design was top-notch, but the gameplay was so lackluster that it made the game come off as just bad.
Sad,but true. ;_; If only the combat system was as simple,yet deep as in Shinobi... Hell,even a simple lock-on would've made the difference! Also,it's a big letdown that you only start noticing the nuances of gameplay one harder difficulty modes,where your task not as much to kill,but to merely survive.

It really could've been so much more. Nontheless,I'm still able to enjoy it for what it is.
Quote:

Even if you forgive the combat system, the game is waaaay too linear. It's literally go here, then go there. Nowhere else. :/
The only exception being Chapter 2,which is exactly what makes it my favorite chapter in the game. For me,being allowed to freely explore the town while looking for hidden bosses was extremely rewarding. If only the rest of the game was more like that. -_-

zzeroparticle Aug 11, 2006 02:04 AM

After doing some more thinking, I'd also like to add Legend of Mana to the list. The big turnoffs that I think most people had with the game were the lack of a centralized storyline and the crap AI that made battles far easier than they should be.

Despite those shortcomings, I found a huge world to explore within the combat system, especially when it came to combining abilities (Spin + Strong Attack to make a whirlwind sword strike) to come up with more special moves. Forging new equipment at the blacksmith and trying to make new musical instruments ate up a large amount of time as I went around trying to scrounge for components necessary to make better items and instruments. The ability to create your own world was also pretty neat and while the game lacked a central story, I found some of the story arcs to be pretty engaging, especially the one where you go into the Underworld and hunt the 3 dragons.

beavnuts Aug 18, 2006 04:44 AM

Quote:

Originally Posted by Burp
Robotrek: Mostly all people consider that is the worst J-RPG ever but i guess that nobody get that the game is just a comical RPG by Enix/Quintet and nothing to get too serious...

Man, I actually liked that game myself. It had a pretty quirky style to it that made it kind of fun.

Sin Ansem Aug 18, 2006 01:00 PM

Shadow the Hedgehog. HANDS DOWN.

It was better composed than heroes by far. An improvement in every way aside from the extra boss and the tacked-on swearing.

Sharaz Jek Aug 19, 2006 08:39 PM

Xenosaga Ep.2, Blood Omen 2, Maken X, Sword of the Berserk: Guts' Rage, Streets of Rage 3, Shadow Man: 2nd Coming, just to name a few of the top of my head.


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