Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Jurassic Park Chocolate Raptor Sep 27, 2010 11:56 PM

I'd uhhh...

y'know

Keep track of special ammo, at least. "Effectively infinite mundane" is all fine and good but I can think of about half a dozen ways to really make you :mad: with infinite enchanted ammo of various kinds.

i am good at jokes Sep 28, 2010 12:00 AM

Just gonna chime in here to signify my interest to be entered into the super random fun party pool of potential players or whatever it's called. I saw that my name was on there with a question mark so I figured I never actually came out and said I would like to contend for a spot.


Carry on.

The unmovable stubborn Sep 28, 2010 12:03 AM

Quote:

Originally Posted by Agent Di Gun Him (Post 770508)
Keep track of special ammo, at least.

Well yeah, that's worth the trouble since it actually costs more than 1 GP to fill a quiver with that shit.

Zergrinch Sep 28, 2010 12:03 AM

Enchanted ammo costs money. Pretty sure that'll be tracked to avoid an infinite get-rich-quick scheme.

Additional Spam:
Also Zeph:

http://upload.jetsam.org/images/mapping.jpg

Here's a huge ass Forgotten Realms image that's so huge, I'm not even embedding it in a popup. http://img139.imageshack.us/img139/5021/4efrmap2fr6.jpg

I believe Freeport is the designated "Pirate Isle".

Fluffykitten McGrundlepuss Sep 28, 2010 03:45 PM

Yeah Zeph, I'm not convinced there's a tavern on that boat.

Can you duel wield two pistols?

The unmovable stubborn Sep 28, 2010 04:03 PM

I don't see why not.

Zephyrin Sep 28, 2010 05:36 PM

Quote:

The entire ship lists somewhat to port
Does this mean we're not at a port?

And I have a map that must be somewhat older. On mine it's called "Velprintalar". Eh.

Fluffykitten McGrundlepuss Sep 28, 2010 05:47 PM

Quote:

Originally Posted by Pangalin (Post 770575)
I don't see why not.

If you happened across a quickshot pistol, I take it you'd still need to roll, just not spend the minor to reload. Given the odds of a successfull reload and that you'd need to be stationery to reload both and fire in a turn, I suspect dual wielding pistols would be less fun than I first imagined it.

Still, might be worth a shot for anyone wanting to play a comedy gunslinger.

Zergrinch Sep 28, 2010 06:06 PM

Lists to port. I think Pang meant it slants left facing forward, Zeph :p

Zephyrin Sep 28, 2010 06:07 PM

Fucking boats.

The unmovable stubborn Sep 30, 2010 09:26 PM

In my original encounter design the kraken was wielding a shotgun in each tentacle, but after some review this was determined to be a little too harsh what with Zerg's apparent expectation that he will be allowed to survive and all.

Scent of a Grundle Oct 1, 2010 04:44 PM

If Gra-fa-zut can attack the tentacle grabbing him, can Glenn also attack it?

The unmovable stubborn Oct 1, 2010 04:52 PM

I guess that makes sense, sure. Just treat the tentacle as though it's occupying every space adjacent to someone being held.

(You can't flank the kraken via tentacle, though)

Zephyrin Oct 1, 2010 05:37 PM

What is to the north on the map? I plan to recruit dockworkers to mob the kraken, but can't see the rest of the dock or port.

The unmovable stubborn Oct 1, 2010 06:13 PM

Yeah lemme zoom that out for you a lil' bit

http://www.saxypunch.com/missile/squidward_macro.png

Zergrinch Oct 2, 2010 07:37 AM

Who's got the real scroll, Pang?

Cal doesn't want it incidentally. He's totally going to throw it over to the kraken instead of attacking if it's with him. Since he was already paid and all :tpg:

The unmovable stubborn Oct 2, 2010 12:20 PM

Dunno, none of you guys actually showed any interest in the item central to the goddamn adventure so let's just roll for it.

Edit: Glenn's got it. And when I think about it that makes the most sense he's the only one without a fake, yeah.

Zergrinch Oct 2, 2010 12:26 PM

Actually wvlfpvp did, but he didn't follow-up on that particular thread so :tpg:

I guess all of us have got a scroll, real or otherwise.

wvlfpvp Oct 4, 2010 08:50 PM

If I was to use my sword burst, would I be able to hit the tentacle holding me multiple times? Also, if I've aegis'd it, will I be able to teleport around to where it's hitting the other teammates?

The unmovable stubborn Oct 4, 2010 09:05 PM

Quote:

Originally Posted by wvlfpvp (Post 771244)
If I was to use my sword burst, would I be able to hit the tentacle holding me multiple times?

Nah, despite some of the mechanical goofiness involved here it's still just one creature.

Quote:

Also, if I've aegis'd it, will I be able to teleport around to where it's hitting the other teammates?
Sort of. Aegis of Assault just says you can "teleport adjacent to the target"; the fact that you're already adjacent doesn't seem to factor into it. But unless they're also grabbed there won't be any enemy to hit when you get there, so you might teleport directly next to the physical bulk of the Kraken itself.

Zergrinch Oct 4, 2010 09:23 PM

Pang, is it safe to assume that the kraken is also like six squares tall? I'm trying to determine if being off the ship will cause ranged attacks to fail, because of the ship providing cover. If the creature is taller than the ship then there'd be no problem.

I'm also not sure how tall the ship is. The water line to deck rail is 10 feet as per previous encounter. But since Cal's clearing a bit of vertical distance with the long jump (1/4 of 3 squares, or 3.75 feet), I think it's a fair bet Cal's falling more than 10 feet. So I rolled an Acrobatics check just in case. Damage if any is reduced by (13+14)/2 = 13 points.

The unmovable stubborn Oct 4, 2010 09:47 PM

Of course the Kraken is taller than the ship, it's partially ABOARD the ship.

In a more general sense you'd need a goddamn castle to give this thing "cover", so don't even worry about that.

In an ideal world I'd do some shading to show how the boat is tilting but I'd have to constantly adjust it and ugh

Additional Spam:
GUYS I JUST LEARNED SOMETHING AMAZING.

The DMG2 Inherent Bonus system doesn't stack with item enhancement bonuses! This means I can give you neat items without having to worry about making sure everyone will stay roughly balanced! It means an item's actual properties are suddenly much more valuable than the +X it would grant! A "+1" sword that can burst into flame is suddenly more useful than a +3 sword that does nothing! CRAP, DUDE. There is no longer a good reason to wear +2 platemail instead of +1 scale! THE PLUSSES MEAN NOTHING. A NEW PARADIGM REVEALS ITSELF.

THIS IS HUGE and we are switching to it AS SOON AS THE ADVENTURE ENDS. I say "switching" but most of you won't actually see a change in your effectiveness WHICH IS WHY THIS IS A GREAT DISCOVERY. I AM UNREASONABLY EXCITED BY THIS. FFFFFFFFFFFFUUUUUUUUUUUUHHHHHH

Oh ALSO taking a flying leap off a ship's bow is p. badass so here you go guys thanks to Zerg

http://www.saxypunch.com/missile/Dra...lain_Sight.png

Zergrinch Oct 5, 2010 12:48 AM

Huh, so you're giving out inherent bonuses in the future? I always thought the check box was there for campaigns with stingy DMs :tpg:

Am I right to assume inherent bonuses eliminate the need to always keep up with enhancements for weapons, armor, and neck slot items? Or is it just for weapons and armor?

The unmovable stubborn Oct 5, 2010 01:10 AM

Weapons, armor, and neck items. You get inherent bonuses to attack, damage, AC, Ref, Fort, and Will.

If you think "free bonuses for free" is a stingy attitude well um :shrug:. If anything you'll all have more money to spend on interesting things instead of just grinding stats.

As it happens, although inherent and magic enhancements don't STACK, higher ones do take precedent so anyone with a +2 or better armor/neck will be ahead of the curve until level 9 or so.

Zergrinch Oct 5, 2010 01:26 AM

No, I think giving it out is very generous. Pretty much because you'd have to spend all your money on expensive gear just to have decent attacks and defenses.

I just thought it's used by DMs who are stingy with the giving out of magic items :P


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