Exploding Garrmondo Weiner Interactive Swiss Army Penis

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Infernal Monkey Sep 27, 2007 07:21 PM

Quote:

Originally Posted by Zeal (Post 508915)
The sheep mentality of this forum is hilarious. It's practically follow the fuckin' leader around here. I wonder what trend will be next? Oh well, I don't really mind all of GFF jumping on the Halowagon, just please don't jump into multiplayer first and then attempt to give your "impressions" on the game. Better yet, please don't beat campaign on normal or easy and give a "review" of your handicapped experience.

Online co-op on LEGENDARY, first. Then you're gonna go into multiplayer matchmaking.

Halo has ALWAYS been about the cooperative experience, playing with others and getting together. Halo is social.

No wonder so many nerds hate it...

Uh? Tone down the pathetic elitist bullshit okay? Don't try and discourage discussion in a thread. :gonk:

Slash Sep 27, 2007 07:29 PM

Quote:

Originally Posted by Zeal
The sheep mentality of this forum is hilarious. It's practically follow the fuckin' leader around here. I wonder what trend will be next? Oh well, I don't really mind all of GFF jumping on the Halowagon, just please don't jump into multiplayer first and then attempt to give your "impressions" on the game. Better yet, please don't beat campaign on normal or easy and give a "review" of your handicapped experience.

Online co-op on LEGENDARY, first. Then you're gonna go into multiplayer matchmaking.

Halo has ALWAYS been about the cooperative experience, playing with others and getting together. Halo is social.

No wonder so many nerds hate it...

Okay, if we all played follow the leader, we'd be asking money to cover server costs

next, if you said you don't mind that they did...why did you post this in the first place?

Quote:

just please don't jump into multiplayer first and then attempt to give your "impressions" on the game
Halo is KNOWN, or was known, for its multiplayer. From what I've seen you don't usually say, hey, lets go and play some good ol halo co-op. The only reason people got on XBOX Live for halo was Multiplayer. Now that Bungee has given players to do online co-op, it makes it much more interesting playing with people who you can't usually play with.

and ya know what, let me ask you, in Halo...on legendary did you fight the flood? on Heroic...did ya fight the flood? On normal did ya fight the flood? Yes, Yes and Yes. People can give their own damn opinions and it won't be handicapped.

Sexninja Sep 27, 2007 07:41 PM

Anyone here having disc reading problems?
Forums are now flooding with disc error problems.

evilboris Sep 27, 2007 08:07 PM

I've a question - does Legendary mode play fair like in Halo 1, or is it still the cpu cheatfest as in Halo 2? Specifically, regarding damage scaling (Halo 2 Legendary got you killed after 4 plasma shots, Halo 1 didn't scale that horribly - instead, the 4 billion grunts could actually aim and chopped you to pieces in big numbers).

Solis Sep 27, 2007 08:44 PM

Quote:

Originally Posted by Zeal (Post 508967)
Halo became known for its campaign, especially cooperative campaign, as online multiplayer was not even a part of the original game. People went into Halo 2 for the campaign and also received, for the first time, an online multiplayer experience.

What you were attempting to say was that Halo became known for its LAN multiplayer, which it later did. The original had no online component.


Not really true. The person you responded to simply said "multiplayer". This includes splitscreen, LAN, AND online. Even without the online component, the game still received huge praise for it's multiplayer gameplay, and much of the talk about the game was about it's multiplayer (same with Goldeneye back in the day). For many, many people, their only experience with Halo was through playing multiplayer at a friend's house.

In addition, the original Halo was online, in multiple ways in fact. The PC version (released a year before Halo 2) had full online multiplayer. The Xbox version could also be played online through Xbox Connect/Xlink Kai/Gamespy, a method which was strikingly popular (hell, it was pretty much the only game people played through those services). More than a few people owned the Xbox version of Halo and got the PC version only so they could play it online.

Zeal Sep 27, 2007 08:50 PM

Halo's multiplayer was thrown into the game at the last minute of development, admitted by its creators, Jason Jones and Alexander Seropian. The fact that the multiplayer aspect alone became so popular is testament to what a well designed game it was. Ironically, the original Halo still has some of the best multiplayer ever made.

I'm also aware of simulating LAN play using XBC and the like, as I used to do it all the time. Nevertheless, the game was never intended to for online play, so it can't really be considered an official component.

I also don't consider the PC version official, as it was outsourced.

Kagosin Sep 27, 2007 11:29 PM

Quote:

Originally Posted by Zeal (Post 508980)
Nevertheless, the game was never intended to for

That's generally how things turn out 1/2 the time. Even though it would be intended for one thing, people turn it around and make it into something else.

Slayer X Sep 27, 2007 11:52 PM

"...so it can't really be considered an official component." Actually it can be simply because it's only manipulation of the original code. It doesn't matter what the intentions were. If it's on the disc and you can do it, it counts. I wouldn't have said this before GTA got hit with the "hot coffee" thing, but if it applies in law then it applies to all other aspects of gaming I say.

Also you can't just disregard something because you simply don't like it or agree with it. Just admit that you F'ed up and that Halo became big for it's multiplayer. If you had agreed from the beginning instead of going in circles with this technical crap no one would care and would have moved on by now, lol.

Kagosin Sep 27, 2007 11:54 PM

That's the thing, if people were heavy on story wise, wouldn't people be more interested in RPGs?

Zeal Sep 28, 2007 12:57 AM

Surely you ain't trying to say the only reason Halo's successful is because of multiplayer. Tell that to all the millions of novels (NYTimes best sellers), CDs, action figures, and other paraphernalia that constitutes the Halo Nation.

Did multiplayer play a big part? Sure. Did it make Halo the success it is? Nope.

That's just haterade talkin'.

Elixir Sep 28, 2007 12:59 AM

Quote:

Originally Posted by Dpkill (Post 509045)
That's the thing, if people were heavy on story wise, wouldn't people be more interested in RPGs?

Why do people always say this when people are mentioning storylines? People want engaging stories which aren't in RPGs but for the genre they're playing. Look at Bioshock (story dedicated) and then look at Shadowrun (which has practically no single player at all).

Hi Zeal! Your sig is broken. http://img146.imageshack.us/img146/4...awesomedx9.gif

Strife Sep 28, 2007 01:14 AM

Quote:

Originally Posted by Dpkill (Post 509045)
That's the thing, if people were heavy on story wise, wouldn't people be more interested in RPGs?

My guess would be because most RPGs don't have enough action to keep a audience hooked until game's end.

Bioshock and Halo are two examples of high action games with a great storyline.

Multiplayer doesn't make a game either, just use Bioshock as a example.

Kagosin Sep 28, 2007 02:46 AM

The thing is I meant story wise in general, I know a great story can be told many ways. What I'm saying is that many people I've talked to looked into RPGs for a great story. Does that mean other genres can't do it as well? No. People have said they liked games like Starcraft, Heavenly Sword, etc. The thing is though, the vast majority of story falls within the RPG genre. Things like how Final Fantasy are, because people interest themselves in the story.

Quote:

Originally Posted by Strife (Post 509057)
Multiplayer doesn't make a game either, just use Bioshock as a example.

Yes that's true. :)
But then again, people also play games just for the multiplayer aspect, like Counterstrike, UT, Warhawk.

(And I should have been sleeping a while ago, but I can't fall asleep :gonk:)

Paco Sep 28, 2007 03:07 AM

OK... I'm going to blurt out shit here that I honestly had no idea of...

Tonight I played Slayer with my friend Meez and his buddies on Live and I noticed something when we got gravity-hammered-and-plasma-grenaded into beautiful oblivion... You know, on replay and shit:

Spoiler:
What the motherfuck... The Warthog has DASHBOARD LIGHTS?!?!?!?!?!?!

We officially have utmost detail.

Kairi Li Sep 28, 2007 03:59 AM

Quote:

Originally Posted by Encephalon (Post 509080)
OK... I'm going to blurt out shit here that I honestly had no idea of...

Tonight I played Slayer with my friend Meez and his buddies on Live and I noticed something when we got gravity-hammered-and-plasma-grenaded into beautiful oblivion... You know, on replay and shit:

Spoiler:
What the motherfuck... The Warthog has DASHBOARD LIGHTS?!?!?!?!?!?!

We officially have utmost detail.

I thought the Warthog always had dashboard lights in Halo 2 and certainly 3. I saw them in Red Vs Blue series when they started using the Halo 2 engine. Its natural for Halo 3 to have them.

Thanks to RVB, I didnt even have to play Halo 2 to know that. :P

And awesome Avatar and sig, Encephalon! Did you made it?

Paco Sep 28, 2007 04:14 AM

Quote:

Originally Posted by Kairi Li (Post 509096)
I thought the Warthog always had dashboard lights in Halo 2 and certainly 3. I saw them in Red Vs Blue series when they started using the Halo 2 engine. Its natural for Halo 3 to have them.

Thanks to RVB, I didnt even have to play Halo 2 to know that. :P

Well shit... Not ALL OF US, watched Red Vs. Blue and probably didn't know that. :p To me this just stuck out as one of those asinine details that make a game THAT much more connected to the player and this just happened to be one of them.

Quote:

And awesome Avatar and sig, Encephalon! Did you made it?
Uh... Yeah? >__>

Bigblah Sep 28, 2007 04:50 AM

Oddly enough, one of the previews for Halo 3 featured some of the production staff talking about Forge and Theater mode... and one of them was waxing lyrical over Warthog dashboard lights >_>

Kagosin Sep 28, 2007 08:04 AM

Speaking of RvB, have any of you heard the easter egg within the game?

Kairi Li Sep 28, 2007 09:53 AM

Quote:

Originally Posted by Dpkill (Post 509118)
Speaking of RvB, have any of you heard the easter egg within the game?

Ooh RVB easter eggs? Where?

Tube Sep 28, 2007 11:08 AM

The Warthog even had dash lights in the original Halo.

OmagnusPrime Sep 28, 2007 11:26 AM

Quote:

Originally Posted by Dpkill (Post 509118)
Speaking of RvB, have any of you heard the easter egg within the game?

Yeah, me and my mate were playing last night and we found that. I was pissing myself laughing. My mate, however, was somewhat confused by my amusement.

FatsDomino Sep 28, 2007 11:54 AM

Oh man where do you find it? =D

Elixir Sep 28, 2007 12:15 PM

Tell me what you make of this claim.

They mention Halo 3 isn't natively 720p, but 640p and then upscaled. I don't even know what the fuck 640p is but okay.

Kagosin Sep 28, 2007 12:56 PM

Quote:

Originally Posted by OmagnusPrime (Post 509149)
Yeah, me and my mate were playing last night and we found that. I was pissing myself laughing. My mate, however, was somewhat confused by my amusement.

Did you know it's different for each difficulty? :p

Quote:

Originally Posted by AcerBandit (Post 509156)
Oh man where do you find it? =D

At the beginning of 2nd level, if you go down the tunnel the opposite way you are supposed to when the game starts, and after you encounter the first group of enemies, you'll see a marine banging on the armory door, asking for ammo, and the guy inside asks for the password. It's a different conversation for each difficulty.


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