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The point is that they need to do all that just to pick him up. If Skills or whoever decides to use him as a weapon instead of tossing him overboard that's their business, but a conscious enemy is not quite as easy to just pick up and throw as some rock on the ground.
Zerg stop undermining my authority and finish finalizing your wikisheet so I can steal your work :mad: |
All things considered that was an extremely bunk set of rolls but I think it worked.
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Yeah, the whip'll be in the water at T9 now, and you've still got a captain to wreak havoc with.
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Why did I even reply :( I'm basically done. What else is there to do, Pangy :) Additional Spam: Quote:
Lousy sailing ships with railing-less forecastles. |
Jump check on Dal's behalf, add her Athletics bonus to yours (so +7 total), we'll see how far this fastball goes.
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I tried putting the FEATS section in a collapsible table - hopefully with a Traits section, there's not much of a need to refer to it constantly. Unfortunately, it didn't work too well. Dunno why, so the changes were reverted.
Also, I think it's best to have the resource power tracker always visible, instead of having to click to expand it. Though, it does increase vertical space requirements, so... your call. Finally, I'm still kinda on the fence whether to mark expended powers with a Other than that, I'm all done. |
Pang: I know that my shielding changes if I switch from one-handed to two-handed. What kind of attack bonus do I get for using my sword two-handed/is it a minor or free action to do so?
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Switching from a one-handed grip to two-handed is a free action (AFAIK). But it only gives you an additional 1 damage/swing which is a pretty crap trade for losing 2 AC. Might be worth it against high HP, low accuracy enemies like brute types I guess.
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Also: I can move to Q7, right... or would she be hitting me in the head?
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I suspect kicking you in the head would be entirely up to Skills.
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Dal-ri-lar is friendly, so she wouldn't block your movement even if she wasn't dangling in midair.
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I get that, but I'm inquiring about being in the actual space.
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Oh. Yeah, you can occupy the space without a problem since she's well above you. It'll be a little goofy to present on the map but it's workable.
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I guess packrat, Soluzar, Araes, lurker, and Maris ought to get their characters ready. :tpg:
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Oh my God, so awesome. <3
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It's not like the Whip can do that every turn, Zerg. The fight is still salvageable, assuming most folks do better on their climb checks than you did.
That being said, it might not be a terrible idea for EVERYONE on the waitlist to start working on a character, since in the event of a TPK we'll move directly to the guild system I mentioned. (I'll send out PMs to everyone on the list if the need becomes imminent, since I know very few of them actually watch the threads.) |
No, that's the worst attack you got. But I do believe a TPK is still likely, climb checks notwithstanding. Barring a run of bad luck dice for you, and a run of good luck dice for us, the discrepancy is too much (they hit us on low rolls - with a huge amount of static damage, while we need high rolls to hit them).
Though, I AM starting to get tired of just poking arrows at everything that moves. Though I wish I'd get the chance to finish Cal's story, I'm also looking forward to toying around with leader/controller powers six months from now... P.S. What goodies did Essentials bring for Archer Rangers? I'm guessing no Quarry Damage every turn, huh? :( |
I don't think there are any Essentials changes for Rangers yet, it's just the classic Fighter/Cleric/Mage/Thief quartet so far. Ranger stuff's coming in Forgotten Kingdoms in November, maybe they'll finally remember to add a multiclass feat for animal-companion rangers.
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Yes. Because what the ranger class needed was to be MORE broken.
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Pang, what are the rules regarding doing things in the water? Can Glenn do anything he could normally do, with the exceptions of the slowed movement and having to roll to not drown?
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So far as I can tell, yes. There are a handful of rules for UNDERwater combat but apparently as long as you keep your head above water things proceed largely as normal.
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Pang, did you remember the 5 ongoing damage to the Whip? I don't see a save attempt on that post anywhere.
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Yeah, I subtracted the 5 HP but forgot to roll the save. Done (save failed FWIW).
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