This week's BWU is up, talk of playlist changes, cR AND current Max rank caps.
First off, playlist changes for the first playlist update; word on the street the date is October 7th, and the Update itself mentions they are already working on other stuff for another update later in October. For the first update:
Quote:
* SWAT Playlist added (SWAT removed from Big Team Battle and Team Slayer)
* Campaign Matchmaking (live on 10/15 – You will be required to have earned the Grade “Corporal” to enter this Playlist)
* Team Slayer rebalanced to highlight default Slayer game variants and include new offerings
* Classic Slayer removed
* Removed “Pro” game variants from the Arena Playlist
* Removed Boardwalk from Arena Team Doubles Playlist
* Added “Return to Battlefield” volume to Space on Zealot in the Arena Playlist
Game Variants Additions
* King of the Hill (multiple Playlists, including Arena)
* Rocket Race
* Juggernaut (Rumble Pit Playlist)
General Housekeeping
* Sudden Death will be added to all Assault game variants, including Invasion
* Team Objective will now feature the map Powerhouse
* Replacing Drop Shield with Evade for King of the Hill, Territories, and Oddball
* Replacing Hologram with Evade in Oddball, Capture the Flag, Assault, and Stockpile
* Replacing the Scorpion on Hemorrhage with Wraiths (Hemorrhage Heavies variant, TBD)
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SWAT being gone is obviously good, still concerned about Snipers existing at all in BTB (and to a lesser extent in TS), but still an improvement. Removing the Drop Shield from the objective games was really needed, although that does remove the hilarious comedy from those matches as that shit was broken. Scorpion being taken out on Hemorrhage is also an improvement; Wraiths are still going to be deadly, but Wraiths are way more managable with the smaller vehicles and infantry than Scorpions are. I don't really play Arena so I don't have much opinion on that stuff. Only other minor complaint I have is still no new maps in rotation; rumor was that there would be two new Forged maps coming, hopefully in the 2nd October update?
Regarding the Daily cR cap, they don't release the exact number (again it's supposedly about 60k) and re-confirm that you will not be banned for playing a lot so long as it's legitimate playing; some people were finding ways to exploit by somehow resetting their ranks and commendations so they were re-earning all those cR which is where that confusion came from. Basically very few people are legitimately hitting the daily cap, and mostly as a result of Campaign and Firefight play, but there doesn't appear to be any indication that this will be going away. Also worth noting that they've already said before that Firefight (specifically Score Attack/Grunt Party) is already probably too heavy on providing cR and Commendations and that they are "looking at it." So it's likely that will get toned down at some point anyway, which would probably prevent 90% of the people currently hitting the cap from hitting it anyway.
Now what I hadn't heard is that there is actually a max rank currently in Reach. From the BWU:
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I’m already Lt. Colonel, what’s next?
For this phase of Reach’s release, Lt. Colonel Grade 3 is the Level Cap. We inserted a Level Cap to give our hardcore players an opportunity to reach the top of A mountain and enjoy that time while giving the rest of our population a chance to catch up.
We’ll absolutely be raising that Cap (for Free) in due time. When the level cap is lifted, new ranks become available and there’s yet more Armor to unlock. But how and when are we going to lift the cap? More appropriately, what are you going to do to lift it?
There’ll be another time.
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Mixed feelings about the current rank cap. I can understand why they would have a Daily cap in place, but having an overall cap seems somewhat silly; unless they lift it much sooner rather than later, you're going to have a good number of people at that cap. Not only does this sort of kill any sort of novelty for being the "top rank," I can't imagine people who hit that are going to want to play anymore until they raise the cap. I know if I hit the rank cap I wouldn't really have any incentive to play anymore until they raised it. I'm totally willing to give Bungie the benefit of the doubt on this one, I just think they're treading a very fine line here that could go badly real easy.
Also in typing that out I just realized that if we ARE going to be sitting on this current max rank for a bit, I'm almost not sure why they would bother with the daily cap. Hmmmm. It will be interesting to see how they manage this; Luke Smith (as far as I know) is more or less in charge of this stuff, and I've got faith in the guy but this could wind up burning people as well. Guess we'll see.