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Just finished Zelda: Toilet Princess. The last three temples were pretty boring and the game was obviously rushed near the end. Still not a bad game though, I enjoyed it for most parts.
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Were you disappointed by the end as well?
Compared to Wind Waker's dramatic climax, Twilight Princess built itself up and then just fizzled in the end. Final fight complaints:
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I finished it last night. For some damn reason I could not figure out
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Overall I'm pretty satisfied. Sidequest are pretty fun in Zelda games and I guess I would have liked to see a few more. Spoiler:
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THERE IS NO TIMELINE
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THERE IS NO GRUBDOG
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TMC = The Minish Cap?
And what's this "two endings in Ocarina" jive? |
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Oh, Grubdog said there is no timeline. Must be true since he used capital letters. ;)
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There is never any consistency in Hyrule's landscape between games. If the creators wanted to imply that more of the series was was related, then that would be a good place to start, but they're not doing that. If you're going to try to link these games, it's far more reasonable to assume Spoiler:
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http://img187.imageshack.us/img187/8970/tpmapwr7.th.jpg http://img186.imageshack.us/img186/5...tmapxy6.th.jpg Same for TWW. Nintendo tries hard to make the landscape consistence between the single titles lately. If you look at the basic architecture of TP's Temple of Time you'll see it's not the same. Unlike OoT, the Door of Time in TP is the entrance to the Temple of Time, not to the Master Sword pedestal room. It's plausible that it was moved there seeing as how easy it was for Ganondorf to reach the Sacred Realm in OoT. Sure, the Skull Kid part was interpretation on my side. But it's possible: Skull Kid still knows Saria's Song which was taught to him by OoT Link. Just as possible as the White Wolf being the Hero of Time because of the songs you play for him. Then again, why even partake in the discussion when you say there's no timeline at all? ;) |
The fact that the sun rises from a different side in TP Wii shows that it's a completely different unrelated planet, and that Nintendo isn't concerned about connecting them.
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Except that doesn't happen in the GCN version.
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In both doesn't it rise by what the map would seem to indicate as north and set in the south? Mirroring doesn't change that.
Either way, Hyrule Castle, Zora's Domain, the Lost Woods, and Death Mountain are nowhere near the same places. Only Lake Hylia and the Gerudo Desert are even close, and not particularly, at that. |
Well, Death mountain, Hyrule castle and the desert are very close to the same spots in Link to the Past, for instance.
I think it's a bit pointless to look for consistency or continuation in later Zelda games. They're either retellings, alternative universes or take place thousands of years later with radically different landscapes. It doesn't matter to me so much. The only "clear" indicator that Twilight Princess happens in the same universe as Ocarina of Time that I've found was: http://staff.gamingforce.com/qwarky/IMG490.jpg And even that worked better simply as an in-joke (and boy did I laugh <3) |
Finally beat the game, after having to restart once due to the canon bug/glitch. I have to say I agree with people who say the last few dungeons were disappointing. I can see them trying for something different with the third- and second-last dungeons, but the very last one was pretty horrible. It was as if the designers slapped some rooms, stairs, and corridors together and called it a dungeon. I thought the boss, although pretty easy once you know what to do, was decent enough to kinda make up for the level design there.
I have to say though, the bosses seemed a bit too easy for my liking. I'm not sure if it's because I've been spoiled by the intense boss fights in the Metroid Prime games, but the bosses in TP are cinematic yet so easy to beat. |
I have a question about the game's layout. From what I hear the Wii version is a mirrored one of the GC version because most people are right handed, thus would be more comfortable with a right handed Link, and therefore flipped the entire game. First of all why didn't Nintendo just make the adjustment on link and not the entire game? Secondly has anyone tried to swap between both games and get confused?
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As to your second question, playing the GCN version after the Wii one was initially weird, but after that it became natural. It actually feels like you're playing a different Zelda game altogether, seeing how you have to work the puzzles out in reverse. |
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It wouldn't have been necessary to mirror it in the first place. All this swapping is just stupid PR shit to make people buy the Wii version (or both). It wouldn't of made a difference to leave the game like it is on the GCN.
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I read this somewhere, I think it was on wikipedia. |
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*cough*sarcasm*cough* |
For semi-official timelines, see Zelda Legends. :) The timeline articles are very interesting, too.
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I er, avoided this thread like the plague while playing through to avoid spoilers :D Finally beat it tonight, bloody awesome.
I personally enjoyed the last few temples for their atmosphere and items and such, though yeah they weren't as challenging as they could have been. Spoiler:
I've finally broken the gender barrier on my avatar/sig combos, because Midna's just that cool. |
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