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i am good at jokes Dec 5, 2012 12:32 PM

I for one really liked this game. The only down side is obviously the group size issue, but beyond that it was really fun to play, and not as impossible to understand as I first thought it might be by looking at the five million key bindings.

I'd be up for playing it again anytime, now that I've got my commando :cool:.

FatsDomino Dec 5, 2012 02:49 PM

As fun as it was to fight alongside Hawkeye and Rychord for most of the night it kind of sucked that we had to split the group up due to shitty multiplayer design. Also it was kind of lame how ineffective anything I ever did was due to using trial mechs and barely knowing what I was doing. Besides listening to you guys and watching a few interesting things happen during the game it was a rather meh night for me. I'll give the game another go if that's what you all want but I don't think I'll be ever playing MWO on my own.

Jurassic Park Chocolate Raptor Dec 5, 2012 07:30 PM

The multiplayer party system is done like that for a very good reason. MWO is a competitive game and it's split like that to prevent groups of 8 from stomping PUGs and pubbies.

It's not ideal, but trust me. It's better than it was in closed beta. I still have a fucking blast with you guys, and I only sat out a few rounds to make sure everyone fit. This was no biggy for me. I am sorry we didn't get to rock more though Acer. :(

Since Hawken is the week AFTER next, what is next week?

The unmovable stubborn Dec 5, 2012 07:34 PM

Quote:

Originally Posted by Shake it, Quake it, SPACE KABOOM (Post 806998)
Even though I sat a few hour for group size issues I had a fucking blast. Not sure what everyone else thinks of this game though.

Honestly, if it weren't for the group size issue I'd look at MWO as another Hidden that I'd be happy to go back to anytime. I'm definitely going to keep playing on my own and I'm definitely down if a couple of you want to do some pick-up games whenever. Being able to slap dumb improvements on the Mech means getting stomped isn't nearly as frustrating as it would be and I think I'm finally adjusting to the non-traditional FPS controls (and probably fucking myself up royally for my next TF2 session, but so it goes).

But for Game Night, splitting up into separate groups and playing separate games seems to defeat the purpose. We might as well just all go split into pairs and play Saints' Row co-op or something. It might be something to go back to if manage to get 8 people again, but that's hardly likely anytime soon. Let's try to stick to games that can actually manage the complex problem of SEVEN PEOPLE?!?! HOW DO

Additional Spam:
Planetside, Star Trek, Murder Trains, whatever?

Animechanic Dec 5, 2012 07:47 PM

Quote:

Originally Posted by Pangalin (Post 806989)
Skills has also suggested Star Trek Online, but I'm going to need a status check on that RE: dance emotes

I remember playing long ago in beta, and even back then every starbase looked like a warehouse rave, so you're probably set in that regard. This was when about half of the randomly generated away missions would have objectives that were impossible to complete. Priorities!

Jurassic Park Chocolate Raptor Dec 5, 2012 08:27 PM

Trek is probably a massive pain in the ass to get re-set up, so let's break from vidya for a bit and Murder Trains?

Scent of a Grundle Dec 5, 2012 09:29 PM

I personally loved MWO, but that's partly because i hadn't played it with friends before last night. My Cicada just won't get to be as awesome as i want it to be for a long while yet, so i was really kind of unhelpful, but it was still fun to blast things with you guys. I'd certainly use it as a "welp, only a few of us left who want to do things tonight, now what?" kind of game.

as for next week, i'd be up for Planetside, since i've been playing a fair bit of that lately. Game can be pretty frustrating at times when your faction is short-staffed and you're fighting losing battles all the time, but other than that it's great fun. We should figure out which faction we're all joining on which server, so that we have one less thing to figure out. Or murder trains, whatever they are.

The unmovable stubborn Dec 5, 2012 09:39 PM

Oh shit I forgot a lot of you weren't really regulars last time we played Orient Express. Let me explain.

It's sort of like Clue, but on a train, and you actually have to gather information and interrogate witnesses and use deductive logic. And you have to solve the murder before the train reaches its destination and all the suspects escape into Bulgaria. The players themselves are detectives and not suspects but there's still a competitive aspect and you can use tokens to threaten witnesses into not talking to the other detectives, get into brawls with the other detectives and steal information from them, throw them into closets, all that.

The absurdity comes in when the victim was killed by a bomb and it turns out the train is carrying at least 4 explosives experts with possible motive.

FatsDomino Dec 5, 2012 10:46 PM

Quote:

Originally Posted by Shake it, Quake it, SPACE KABOOM (Post 807021)
The multiplayer party system is done like that for a very good reason. MWO is a competitive game and it's split like that to prevent groups of 8 from stomping PUGs and pubbies.

I guess I don't get the appeal of competitive pro gaming. I don't see why they can't just have a setting for competitive where it's either 1,2,3,4, or 8 and a more casual setting for large groups of 5,6, or 7 with pubbies filling the gap. I guess I don't understand where the problem lies for those magical three numbers. What happens when they up the ante to 12 like you mentioned last night? Are they going to make 8,9,10,11 magically difficult numbers as well and force you to bring 12 comrades (including yourself) or tell you to go home and be a family man?

Jurassic Park Chocolate Raptor Dec 6, 2012 06:43 PM

By the time 12 people are implemented they will likely have the community warfare system in place, or at least the start of it, so this stop gap measure that was released to prevent one sided games will be scrapped.

It's a similar thing to how there are tiers in SC and the like. It's a community balancing thing.

The unmovable stubborn Dec 7, 2012 01:21 AM

Oh that's fine then, actual skill-level balancing is a huge improvement on MORE THAN 4 OF YOU? GET OUT OF HERE CLANSTACKERS

Of course Skills will throw off our average massively and we'll get stomped anyway BUT STILL

The unmovable stubborn Dec 11, 2012 08:59 PM

C'mon N' Ride It (The Train)

The unmovable stubborn Dec 12, 2012 12:49 AM

Next time on the Orient Express: giving every single detective a different case to solve, since fuck it I'm apparently doing that anyway

Next week: http://www.playhawken.com/

FatsDomino Dec 12, 2012 12:52 AM

What's that? :ms:

clues~:
Fortune Teller: If revenge was the motive, both the Baroness and Heiress are innocent.
Gambler: The motive could not have been money.
Cook: The victim told me that he always used codes in which letters are shifted up the alphabet based on a series of five numbers. For example, if the number series he used were 2-4-6-8-10, the word KILLS would be written in code as MMRTC This is because M is 2 letters past K and also 4 letters past 1_ R is 6 Setters past L; T is 8 letters past L; and C is 10 letters past S, if you go back to the start of the alphabet after passing Z. I don't know what number series he really used, though.
Waiter: The Actress and Entrepreneur together can eliminate one motive.
Entrepreneur: If either the Count or Gambler is guilty, the motive is insanity or revenge.
Count: If the Actress is guilty, the motive was not revenge.
Baroness: If the Heiress is guilty, the motive was not revenge.
Chief: The victim, Curt Haus, was found in the library, where he had scrawled some kind of coded message just before dying. The Cook knows something about codes and ciphers.
Conductor: Only three of the suspects have a first or last name with exactly five letters in it: Actress Marta Harry, Baroness Lavinia Carii, and Count Alexi Vukovic. However, it is possible that the victim died before finishing a message that was to be longer than five letters.
The Actress: If the Fortuneteller is guilty, the motive was not espionage.
Doctor: The victim was stabbed, but managed to write the letters ICUVD on a book cover before dying—even though he must have died within a minute of being stabbed. The murder took place between 5:15 and 7:45.
Valet: The victim was still alive at 6:15
Porter: The killer was a woman, and she acted alone.
Heiress: If the motive was espionage or revenge, the killer was a woman.

Telegrams:
The Victim: The victim wrote all his personal papers and even his correspondence in a simple code based on the number series 1-2-3-4-5. The motive could not have been blackmail or jealousy
The Actress: If the Actress is guilty, the motive was neither insanity or jealousy.
The Heiress: If the Heiress is guilty, the motive was neither espionage nor money.

Drawing room: The Fortuneteller was in the drawing room from 4 o'clock until 6; the Baroness was there from 6 until 8
Kitchen: The murder weapon, a knife, was taken from the kitchen; this rules out the Baroness.
Dining Room: The Count, Diplomat, Fortuneteller, and Heiress were in the dining room from 6 o'clock until 8.
Smoking Lounge: The message ICUVD, found scrawled on a book beside the body, was an attempt by the victim to name his killer.


CURT HAUS MURDERED IN THE LIBRARY BY KNIFE STABBING

HARRY LMNOPQRSTUVWXYZABCD

it was espionage

NOT REVENGE
NOT MONEY
NOT INSANITY
NOT JEALOUSY


BLACKMAIL
ESPIONAGE





ACTRESS: MARTA HARRY

The unmovable stubborn Dec 12, 2012 01:00 AM

WE'RE IN FRANCE? FRENCH ACCENTS

WE'RE IN GERMANY? GERMAN ACCENTS

WE'RE IN CZECHOSLOVAKIA?

...

...

...

FRENCH ACCENTS

i am good at jokes Dec 12, 2012 11:38 AM

You forgot the most obvious -

Austria: Schwarzenegger accent YAHUR

The unmovable stubborn Dec 12, 2012 12:18 PM

Honestly it all devolved into Pan-European garbledeharble after a bit.

Except for Acer, who was only a few innuendos away from becoming The World's Campiest Living Being.

FatsDomino Dec 12, 2012 09:00 PM

Yeah, you could say that again~

http://www.southparkstudios.com/clip...0/raging-clues

Animechanic Dec 14, 2012 06:38 PM

We may have a problem.

Apparently Hawken does not actually have a group function at this time. I have no idea if it will be patched in by Tuesday or not.

The unmovable stubborn Dec 14, 2012 06:53 PM

Considering I've sat in multiple 15+ minute matchmaking queues only to not find a game yet I won't be exactly heartbroken if we have to change plans

Animechanic Dec 14, 2012 07:27 PM

Wow, really? What game modes were you trying to connect to? Team Deathmatch always seems to have players, as I have never had to wait more than a few seconds.

Single Elbow Dec 14, 2012 07:47 PM

Missile Control (similar to UT2K4's Onslaught mode) should be a blast with the group but you'll all be scattered and shit since there's no party function available.


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