Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
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Jurassic Park Chocolate Raptor Sep 9, 2010 09:06 PM

Damn Zerg, I must admit. I am impressed.

Zephyrin Sep 9, 2010 09:09 PM

Incredibly nice. Only complaint is that I'm overwhelmed with information when I look at it, because everything is so compact and easy to find.

I noticed there's not really a way to track multiple expenditures for powers that have multiple uses though. That's all I can really find. Good work, zerg.

Zergrinch Sep 9, 2010 10:26 PM

I've been exploring ways to port over the sheets for the Arena game in wiki format (the Excel page doesn't look very good IMO), so I guess that's the motivation right there.* If it's worth doing, it's worth overdoing right? :)

The technicolor is more of a placeholder, really. Definitely there should be some standardized color scheme. I've just finished tweaking the item template to my satisfaction, though I'm too lazy to type in Cal's items.

Although I wanted to have a user-friendly layout, I concede it's biased towards the DM's benefit. Those sections are really only in place to make updating easier (no crazy scrolling or destroying the whole page when updating), and I wish there's a way to auto-hide the section list by default. Most frequently updated stuff all in one place (Inventory; Vital Statistics) as opposed to stuff which gets updated every level or so (Powers, Checks).

Good point with the Multi-use powers. Here's how I was thinking it might work. Under resource tracker, indicate the number of times it can be used. Decrement every time it's used, until the power is spent. So, for healing word:

Full: Healing Word (2/2)
1 used: Healing Word (1/2)
Expended: Healing Word (2/2)

I've suggested changing font colors (to black) to indicate power use, but it's also not the most intuitive. Since cell background is not an option, maybe a strikethrough? Blink? Maybe you folks can improve on it (it's a wiki after all).

* And maybe! Just maybe it's a Xanatos Gambit to get Pang to share some of the maps he's made. Because if there's one thing I've learned from running the "Arena" game, it's that I really suck at battle mapmaking :(

Scent of a Grundle Sep 9, 2010 11:55 PM

Dang. Glenn hasn't had a decent initiative roll once since he joined the group.

The unmovable stubborn Sep 10, 2010 01:48 AM

If you wanted maps all you had to do was ask. Most of my stuff I just find preconstructed by people far more competent than I, and then I dump a bunch of props on top. UnderLamid was more or less from scratch, but it wasn't exactly compelling artwork.

(Sea battles are basically easy mode, of course. Get boat model, put boat model on water backdrop. Enjoy beverage.)

Quote:

Originally Posted by Hawkeye
Glenn hasn't had a decent initiative roll once since he joined the group.

On the upside, the whole "caught napping" motif of the battle means that the primary downside of losing initiative (getting wounded before you can act) doesn't really apply here.

On that note, everyone that isn't Cal will be entering the fight by coming from belowdecks. Therefore when your turns come around, indicate which square you're "spawning" in: I1, I3, I4, I5, R2, R3, R4, R5 or R6 (the warder in R3 will have moved by then, natch). Getting to the battle doesn't count against your movement for the turn.

When the sailors enter combat they'll be under Zephyrin's control.

http://www.saxypunch.com/missile/sailor.png

In addition to that we have another volunteer-from-the-audience situation.*

http://www.saxypunch.com/missile/Dal-ri-lar.png

*Yeah probably Skills again but you never know. Bitches whine about the wait times, but they aren't interested unless they can be big-ass heroes. Pft.

Additional Spam:
http://www.saxypunch.com/missile/fis...s_fullzoom.png

Jurassic Park Chocolate Raptor Sep 10, 2010 01:54 AM

Quote:

Originally Posted by Pangalin (Post 769006)
*Yeah probably Skills again but you never know. Bitches whine about the wait times, but they aren't interested unless they can be big-ass heroes. Pft.

You bet your ass. BRING IT ON.

oh yeah baby do you like it

Zephyrin Sep 10, 2010 02:05 AM

I assume the hard to starboard can't be performed unless the Cpt. is at the wheel?

Also, guh. Soldiers' initiative being so far away from mine doesn't help. Good thing I can at least place them.

The unmovable stubborn Sep 10, 2010 02:11 AM

The captain or someone else who would know what the fuck "starboard" and "port" are. The sailors, and... Gra-fa-zut's got the Mariner background, that'll do.

Jurassic Park Chocolate Raptor Sep 10, 2010 02:31 AM

Quote:

Originally Posted by Pangalin (Post 769013)
The captain or someone else who would know what the fuck "starboard" and "port" are.

[09/10/2010 - 02:18:32] ZephyrinKA: starboard is the rear of the ship, right?
[09/10/2010 - 02:18:55] Colonel Skills: you think someone in the armed forces would know that
[09/10/2010 - 02:19:08] ZephyrinKA: Army, shithead. I don't play in the water
[09/10/2010 - 02:19:29] Colonel Skills: bow/stern is front/back
[09/10/2010 - 02:19:37] Colonel Skills: port/starboard is left/right when looking at bow
[09/10/2010 - 02:19:47] Colonel Skills: derp
[09/10/2010 - 02:19:51] ZephyrinKA: derp
[09/10/2010 - 02:20:58] Colonel Skills: easy way to remember
[09/10/2010 - 02:21:03] Colonel Skills: port and left both have four letters
[09/10/2010 - 02:21:17] Colonel Skills: this is assuming people in the army know how to spell, of course
[09/10/2010 - 02:21:29] ZephyrinKA: so port is left as in, say, driver's side of a vehicle?
[09/10/2010 - 02:21:50] Colonel Skills: wait did you really need clarification on the concept of left

Zergrinch Sep 10, 2010 02:35 AM

I guess port = driver's side of a vehicle in the U.S. should be a good enough analogy, since simply saying "left" or "right" is rather subjective depending on your viewpoint.

I'm not sure what you're going about, Skills. I agree with you. Just saying the port/starboard thing can be explained with that analogy.

Zephyrin Sep 10, 2010 02:40 AM

Yeah, he cut out that part of the conversation. :mad:

Jurassic Park Chocolate Raptor Sep 10, 2010 02:46 AM

When looking at the bow, you mental midgets.

And no this clearly doesn't include FLOATING IN FRONT OF THE CRAFT AT SOME ODDBALL ANGLE EITHER ZEPH

it's a retard rodeo up in this bitch

The unmovable stubborn Sep 10, 2010 03:36 AM

Quote:

Originally Posted by Zephyrin
The first thing he was was fish.

I guess this is true in an evolutionary sense.

Zergrinch Sep 10, 2010 03:37 AM

Zeph, readying actions is a Standard Action. Just in case you didn't wanna spend an action point doing so.

Zephyrin Sep 10, 2010 03:41 AM

Yeahhhhh. I decided to check on that afterward. Guess I gotta spend points. Since it's a minor action, could I get a move out of it too? >_>

Zergrinch Sep 10, 2010 03:45 AM

Nope. Readying an Action is a Standard, no matter what type of action you're readying.

Also, you can only ready one action per round. As Gordok found out during the Framarth fight.

---

Though, I guess Pang can house rule it if he wants to encourage more use of "Ready an Action" :)

Fluffykitten McGrundlepuss Sep 10, 2010 04:48 AM

Quote:

Originally Posted by Pangalin (Post 769006)
*Yeah probably Skills again but you never know. Bitches whine about the wait times, but they aren't interested unless they can be big-ass heroes. Pft.

If you were to offer the roles up on something other than a first come first served basis you might get more volunteers. Or if you posted requests when I'm not asleep for example.

The unmovable stubborn Sep 10, 2010 05:01 AM

I suppose there's something to that, but sticking up a HELP WANTED: PRETEND SAILOR LADY ad days in advance and then interviewing applicants strikes me as a bit goofy. Just because Skills got here first doesn't mean he gets dibs or anything, I don't really care who takes up the reins* when the turn comes around as long as it gets done.

*within reason, Zerg.

Fluffykitten McGrundlepuss Sep 10, 2010 05:09 AM

I shall hope the turn comes up at an opportune time then!

Jurassic Park Chocolate Raptor Sep 10, 2010 08:54 AM

I'll let you have the next one, Shin, a'ight? I've already got a pretty good idea baking for this one.

Alternatively, trade turns. You can have the next one, etc.

Fluffykitten McGrundlepuss Sep 10, 2010 09:46 AM

By all means carry on mate, your moves are generally pretty amusing. I imagine I'm not the only one who wouldn't mind a brief attempt to murder off the rest of the party now and then (By accident of course) though so was pointing out that you always doing it doesn't neccessarily need to be the status quo.

The unmovable stubborn Sep 10, 2010 05:54 PM

Quote:

Originally Posted by Zephyrin (Post 769023)
Ready Everybody Move for whenever best time is.

So um I don't want to hold up the game but I can't really proceed until someone explains when the "best time" would be. I need some kind of actual trigger, not a request that it goes off "whenever it seems like a good idea".

Zephyrin Sep 10, 2010 07:34 PM

Fuck it, just do it now then. I just did not want him moving BACK into the spot to attack me.

The unmovable stubborn Sep 13, 2010 05:39 PM

Quote:

Originally Posted by Agent Di Gun Him (Post 769280)
No idea what to roll for this, please advise

Well, it's basically a Grab action with two Aid Another attached, but it's a little convoluted.

You'll need two of the sailors to roll a successful Aid Another check (effectively a melee attack vs AC 10, no damage) and then the third sailor will need to make a successful Grab attempt (+3 vs Fort, with an added +2 bonus for each successful Aid Another for a maximum of +9 vs Fort if the grab user is flanking).

If you can swing all that I'll waive the additional Standard you'd usually need to move grabbed enemies.

Zergrinch Sep 13, 2010 06:40 PM

Technically speaking, it's more like throw with a 'melee improvised weapon' than a pull that moves, if the quarry is to be thrown overboard by the end of the sailors' turns, right? :3:


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