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Nah, all he has to do is aim for its weak point.
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I'd like to know how a live crab is trapped in a broom closet, myself. I'd be wary of eating that.
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Also did that last bolt hurt the ghoul any? I mean damage wise.
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Yeah, 8 damage. Sorry about that.
Also, for the benefit of those without the books: Immobility only means you can't leave your current square. Every other action is still fine. |
Quick rules question. Seeing as how Bob now has two magic sticks, can he hold one in each hand and gain the defense bonus from one and the splash damage effect of the other and still cast spells? Even better, could he lash them together to make one uber-stick? Also, does elf accuracy affect melee attacks and spells or just ranged attacks?
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You can apply Elven Accuracy to any attack roll.
You can't wield two staffs at once (they're two-handed) but you still get the defense bonus even when you're using the new staff anyway. "Staff of Defense" is just your chosen style, the original quarterstaff actually has no special qualities. You'll get the defense bonus so long as you're wielding any staff. |
Oh I see. I didn't realise Bob studied Shaolin.
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knk, when your turn comes up:
You succeed on the save against Sleep and the save against Stun, but you fail to save against Immobility. So you still can't move, but at least you're not unconscious and defenseless. |
If you fuckers can't kill bad guys in their sleep then there's no hope for us. I think Bob needs an evil lightning spell though, I imagine the capacity for accidentally frying your team is huge with one of those.
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That ghoul is going to be a bitch. And the split party doesn't help. I bet one of us bites it here.
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Nah, one minion is as good as dead already given his unconcious state, the wizard won't take much killing and with any luck the other thug will fall asleep. Argumentus can hold the crab off until the rest of us fuck the ghoul and then it's crab sticks for dinner.
Granted Mosignor (How the fuck do you spell it anyway?) is looking a little unwell but we've come through worse! Also, to lose someone within nine rooms of the entrance of the dungeon would be pretty brutal. Even in games of Warhammer Fantasy Roleplay which was famous for being brutally hard to stay alive in you were unlucky to lose someone that quick (Although I saw it happen once. A brand new party exploring Drachenfels' Castle and some lucky critical damage rolling by the GM sees one guy get his head ripped off by the first of the warm-up Harpies to attack us. He used his solitary fate point to survive it, only to get killed by an extremely lucky skeleton in the castle gate house. God, I was such a nerd back then). |
He's just unconscious, not dying-unconscious. He gets a chance to wake up every turn.
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SPEND AN ACTION POINT: FREE ACTION ✦ During Your Turn: You can spend an action point only during your turn, but never during a surprise round. ✦ Gain an Extra Action: You gain an extra action this turn. You decide if the action is a standard action, a move action, or a minor action. ✦ Once per Encounter: After you spend an action point, you must take a short rest (page 263) before you can spend another. (Some monsters can spend more than 1 action point per encounter.) And, while we're at it: READY AN ACTION: STANDARD ACTION ✦ Choose Action to Ready: Choose the specific action you are readying (what attack you plan to use for example) as well as your intended target. You can ready a standard action, a move action, or a minor action. Whichever action you choose, the act of readying it is a standard action. ✦ Choose Trigger: Choose the action that will trigger your readied action. When that action occurs, you can use your readied action. If the trigger doesn’t occur or you choose to ignore it, you can’t use your readied action, and you take your next turn as normal. ✦ Immediate Reaction: A readied action is an immediate reaction. It takes place after your enemy completes the action that triggers it. You can use to react to any number of things that probably will happen but haven't yet, so you have a lot more tactical flexibility. |
He's not dyng unconcious but he is unconcious at the feet of an angry dwarf with an axe. In my book that counts as all but dead.
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Is there anything I can do to wake up faster, or am I pretty well completely dependent on lucky dice right now?
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You are awake! You're just stuck in place.
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Ah! Thank Goodness!
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Could you not just have calmly reached down and slit the dude's throat rather than a big old axe smash? Do the rules allow for stuff like that? I mean the ghoul would have had a pretty easy target, sure but the dude'd be dead...
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Well, a coup de grace is an automatic critical hit. If the damage from your crit is equal or greater than the bloodied value (half total HP) of the target, it IS an autokill. Sadly, Motsognir was just 2 points short of that.
It would be nice to have a guaranteed way to just slit throats, but you have to remember that it'd cut both ways. |
Hey Shin.
Nice crowd control. :) |
I really hope Gabrial doesn't find an occasion to tell someone in the dungeon to give him some sugar.
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But sugar is the only known defense against the Ravenous Dia-Beasties
http://www.saxypunch.com/miscimg/beetus.jpg |
I was gonna ask, did you give knk an automatic coup de grace on that hit, or are you wanting us to declare these things?
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I'm just going to assume that anyone hitting an unconscious/helpless enemy is going to go for a coup de grace unless they specify otherwise (want to keep him for interrogation or whatever)
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I stil think we ought to keep one bad guy alive as a canary to look for traps for us.
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