Exploding Garrmondo Weiner Interactive Swiss Army Penis

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FatsDomino Aug 10, 2008 10:11 AM

Nah, all he has to do is aim for its weak point.

Fluffykitten McGrundlepuss Aug 10, 2008 12:12 PM

Quote:

Originally Posted by Bradylama (Post 635311)
Well Shin looks like you're finally going to accomplish getting somebody killed.

It's about bloody time, I've been trying hard enough. It's not really Bob's fault though, he just suffers from a lack of proper dungeoneering experience and a naturally inquisitive nature. Plus, after we kill the crab we can make a nice meal out of it and it might have been swimming in fresh water (Despite the briney smell).

Zephyrin Aug 10, 2008 01:28 PM

I'd like to know how a live crab is trapped in a broom closet, myself. I'd be wary of eating that.

Bradylama Aug 10, 2008 01:55 PM

Also did that last bolt hurt the ghoul any? I mean damage wise.

The unmovable stubborn Aug 11, 2008 01:12 AM

Yeah, 8 damage. Sorry about that.

Also, for the benefit of those without the books: Immobility only means you can't leave your current square. Every other action is still fine.

Fluffykitten McGrundlepuss Aug 11, 2008 02:24 AM

Quick rules question. Seeing as how Bob now has two magic sticks, can he hold one in each hand and gain the defense bonus from one and the splash damage effect of the other and still cast spells? Even better, could he lash them together to make one uber-stick? Also, does elf accuracy affect melee attacks and spells or just ranged attacks?

The unmovable stubborn Aug 11, 2008 03:00 AM

You can apply Elven Accuracy to any attack roll.

You can't wield two staffs at once (they're two-handed) but you still get the defense bonus even when you're using the new staff anyway. "Staff of Defense" is just your chosen style, the original quarterstaff actually has no special qualities. You'll get the defense bonus so long as you're wielding any staff.

Fluffykitten McGrundlepuss Aug 11, 2008 03:13 AM

Oh I see. I didn't realise Bob studied Shaolin.

The unmovable stubborn Aug 12, 2008 03:35 AM

knk, when your turn comes up:

You succeed on the save against Sleep and the save against Stun, but you fail to save against Immobility. So you still can't move, but at least you're not unconscious and defenseless.

Fluffykitten McGrundlepuss Aug 12, 2008 03:53 AM

If you fuckers can't kill bad guys in their sleep then there's no hope for us. I think Bob needs an evil lightning spell though, I imagine the capacity for accidentally frying your team is huge with one of those.

No. Hard Pass. Aug 12, 2008 03:56 AM

That ghoul is going to be a bitch. And the split party doesn't help. I bet one of us bites it here.

Fluffykitten McGrundlepuss Aug 12, 2008 08:46 AM

Nah, one minion is as good as dead already given his unconcious state, the wizard won't take much killing and with any luck the other thug will fall asleep. Argumentus can hold the crab off until the rest of us fuck the ghoul and then it's crab sticks for dinner.

Granted Mosignor (How the fuck do you spell it anyway?) is looking a little unwell but we've come through worse! Also, to lose someone within nine rooms of the entrance of the dungeon would be pretty brutal. Even in games of Warhammer Fantasy Roleplay which was famous for being brutally hard to stay alive in you were unlucky to lose someone that quick (Although I saw it happen once. A brand new party exploring Drachenfels' Castle and some lucky critical damage rolling by the GM sees one guy get his head ripped off by the first of the warm-up Harpies to attack us. He used his solitary fate point to survive it, only to get killed by an extremely lucky skeleton in the castle gate house. God, I was such a nerd back then).

The unmovable stubborn Aug 12, 2008 09:12 AM

He's just unconscious, not dying-unconscious. He gets a chance to wake up every turn.

Quote:

Originally Posted by Shin (Post 635943)
He used his solitary fate point to survive it

This is an excellent time to remind you all of your action points! You've all got one, and those who survive the fight will get another.


SPEND AN ACTION POINT: FREE ACTION

✦ During Your Turn: You can spend an action point
only during your turn, but never during a surprise
round.
✦ Gain an Extra Action: You gain an extra action this
turn. You decide if the action is a standard action, a
move action, or a minor action.
✦ Once per Encounter: After you spend an action
point, you must take a short rest (page 263) before
you can spend another. (Some monsters can spend
more than 1 action point per encounter.)


And, while we're at it:

READY AN ACTION: STANDARD ACTION

✦ Choose Action to Ready: Choose the specific
action you are readying (what attack you plan to use
for example) as well as your intended target. You can
ready a standard action, a move action, or a minor
action. Whichever action you choose, the act of
readying it is a standard action.
✦ Choose Trigger: Choose the action that will trigger
your readied action. When that action occurs, you
can use your readied action. If the trigger doesn’t
occur or you choose to ignore it, you can’t use your
readied action, and you take your next turn as
normal.
✦ Immediate Reaction: A readied action is an
immediate reaction. It takes place after your enemy
completes the action that triggers it.

You can use to react to any number of things that probably will happen but haven't yet, so you have a lot more tactical flexibility.

Fluffykitten McGrundlepuss Aug 12, 2008 09:20 AM

He's not dyng unconcious but he is unconcious at the feet of an angry dwarf with an axe. In my book that counts as all but dead.

knkwzrd Aug 12, 2008 09:37 AM

Is there anything I can do to wake up faster, or am I pretty well completely dependent on lucky dice right now?

The unmovable stubborn Aug 12, 2008 09:39 AM

You are awake! You're just stuck in place.

knkwzrd Aug 12, 2008 09:42 AM

Ah! Thank Goodness!

Fluffykitten McGrundlepuss Aug 12, 2008 11:04 AM

Could you not just have calmly reached down and slit the dude's throat rather than a big old axe smash? Do the rules allow for stuff like that? I mean the ghoul would have had a pretty easy target, sure but the dude'd be dead...

The unmovable stubborn Aug 12, 2008 11:57 AM

Well, a coup de grace is an automatic critical hit. If the damage from your crit is equal or greater than the bloodied value (half total HP) of the target, it IS an autokill. Sadly, Motsognir was just 2 points short of that.

It would be nice to have a guaranteed way to just slit throats, but you have to remember that it'd cut both ways.

Bradylama Aug 12, 2008 05:18 PM

Hey Shin.

Nice crowd control. :)

Fluffykitten McGrundlepuss Aug 13, 2008 03:04 AM

I really hope Gabrial doesn't find an occasion to tell someone in the dungeon to give him some sugar.

The unmovable stubborn Aug 13, 2008 03:29 AM

But sugar is the only known defense against the Ravenous Dia-Beasties

http://www.saxypunch.com/miscimg/beetus.jpg

Zephyrin Aug 13, 2008 07:50 AM

I was gonna ask, did you give knk an automatic coup de grace on that hit, or are you wanting us to declare these things?

The unmovable stubborn Aug 13, 2008 07:52 AM

I'm just going to assume that anyone hitting an unconscious/helpless enemy is going to go for a coup de grace unless they specify otherwise (want to keep him for interrogation or whatever)

Fluffykitten McGrundlepuss Aug 13, 2008 08:19 AM

I stil think we ought to keep one bad guy alive as a canary to look for traps for us.


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