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Then why bother releasing a weapon that has no use at all at this point? It has no attibutes and only weakness. |
Well lets think about this for a second...90% of the people who want to go figunner are doing so just for the ability to use the doublesaber. Having seen that thing in action, releasing it with the same power = no one else get's xp, forces wasting PP on MISSED techs cause mobs flying all over the world. Yea it makes sense to me.
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Screw double saber then. I'm waiting for that charge punch PA for knuckles! (like always)
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There's lots of little perks for each class and race to make you really consider things. Protransers get a +50% critical hit rate, Fortegunners and Guntechers get a +30% critical hit rate. Then there's certain job/race combinations that give you bonus stats. Edit: Regarding the double saber photon art, the first one we get online is the one that Lou uses, if I am remembering right. All looks, no substance if you ask me. The high photon point cost of double sabers along with lackluster stats is a complete turn-off. Edit 2: Guntecher, not wartecher. Whoops. |
Wait wait wait.
Double Saber will get a PA on dec8 but it wont be tornado dance. It will be spiral dance which is the PA Lou uses. Double Saber is actually a very tricky weapon to use. |
WOW I have 2 40+ characters and I don't know shit and I read psupedia like nuts >_>. I forgot all about the PP regen and usage bonuses. Thing is though I wont have race bonuses cause I'm human and not going Figunner, Guntecher, Wartecher or Protranser.
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What about grinded double sabers? Does it start having higher accuracy and making it a worthy weapon to have or is the double saber just plain garbage no matter what you do? |
Got me there.
I guess it'll be good for as a farm weapon :/. |
It could be to account for the double saber circle jerk that was PSO. There were so many varieties of them and EVERYONE and their mother had one. I really can't blame the players as it was a great melee weapon, but there was very little variety.
Double Saber, Twin Brand, Stag Cutlery, Demolition Comet, Twin Lavis, Monkey King Bar, Black King Bar. Did I miss any? As for me Fortegunner is looking better and better. Right now I've got 3 twin handguns and I don't have to babysit their PP that much, but depending on the party and the difficulty of the mission sometimes I find myself taking more time between shots, but with a lower PP usage and a faster regen rate I can really go nuts. Not to mention the insane accuracy boost everything should be status affected within 3 shots. By the way is it just me or does NOBODY use traps? I'm sure it has a bit to do with money being a problem in this game, but I don't even see really high level rangers using them. |
People use items that they can find for free most of the time. And so far after 100 hours of gameplay I only possess one trap.
I don't think that trap focused class will be popular at this rate. |
Traps are largely a crapshoot. Even the G traps will usually only hit one enemy (in most levels). Traps seem to hit multiple enemies in Linear Line missions, but everywhere else you're lucky to get more than one hit. I think a lot of people are going to be disappointed with Protransers honestly. Their stats are horrrrrible (although they get fairly decent by lvl 10, but still not near other classes), and they have some of everything, but they were lacking my preferred weapon of each type. Lame.
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One of the things that people criticize Double Saber about is its crappy attack animation which I agree. Double Sabers are slower than their PSO counterparts. They can easily leave you open wide to an attack in a midst of an attack combo.
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Well Protransers also get boosted radius and effect on traps for whatever that's worth.
I also have to agree that Protransers will probably turn out to be a bit of a letdown. I understand that Sega was going for the whole "Jack-of-all-trades master of nothing", but I believe they're a bit too bland in a game that wont reward them for being so. Now if they got half-priced traps, triple range, triple damge, level 10 techs and one or two S ranks, I'd be on board. Oh, is anyone on now? I could go for a light 30 min to 1 hour workout. |
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I would like to bring the point up that the standard PSU fugly doublesaber that Lou uses is not the last of it. The True Crea Double is supposed to be superior and it looks exactly like the Twin Brand. I am a bit confused by the "roles" of Wartecher and Protranser. Ok so which can be considered the "RDM" of PSU? I even thought about ditching my human char and going back to the my newman and throw out the idea of being a fortefighter and just settle for Wartecher(cause newmans get state bonus in it). But..errr 20PA, 10PA bullests, 20lvl techs. And Protranser is, ok forgive me, the class is fucked up. 8 thousand mission points away from feeling useful to a party. (Like RDM isn't jackall until 41 in FFXI~ sorry for throwing such a poor example in). I have never seen a trap being used. |
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Drop a Burn Trap G on Gol Dova, and watch the burn damage.
You'll change your mind about traps really quickly after that. |
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I had heavily considered Wartecher as a main in PSU for sometime. I believe their biggest uses will be in small groups or solo. So in a group that you don't have a healer and it's small, a Wartecher is a great addition. The Wartecher isn't so great at techs so for a majority of their time they'll be doing melee, and throw in heals when needed or when presented against a mob that is very weak against techs.
For solo, they should be awesome. With Dual Dagger PA they can do decent damage and regen their PP pretty fast. Then of course they can heal and remove status effects. So this would make them a bit less costly when it comes to solo compared to a Fortetecher who would have to expend larger amounts of PP to deal damage despite their PP cost bonus. |
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With the update coming Thursday night/Friday morning, I think I'm going to take a break until then. Right now I've got about 560k, plus I have some stuff I can sell, I'm hoping to wind up with about 600k Friday morning, which will be enough to get all the new stuff that I REALLY need/want. I've also got nearly all my bullet PAs to 20 that I want. Only ones I don't have to to 20 are Shock on my rifle (at 17), Fire on my rifle (at 1), Fire on my shotgun (at 7?), and Earth on my mechgun (at 15). I maaay also go Earth additionally on my twin handguns, but that's lower priority.
I don't want to burn myself out on the game, and I've been wanting to play something else to break it up, I'll probably finish Rocket Slime. Plus my hand is literally starting to hurt from playing as a Ranger, I really need to look into getting a rapid-fire controller, even if it sucks. I'll hop on briefly each night (and possibly in the morning) for minor shop management, and that's it. So no one look for me during the week, see you all Friday~ |
I plan to spend most of my time feeding my new GH 440 until it actually evolves into a GH 440... im at like cast 100 something lol.
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I just had a thought. (You)* We should try to go into business with each other. Para's raising a 100 armor PM, I'll EVENTUALLY get to 100 Ranged, and I'm sure some other folks are going for 100 Striking and Technic. We could just have each other synth stuff and sell it at our shops.
*I say you because I'm sure someone will get to 100 ranged before me as I'm going o n vacation for a full month. |
I've had a 100 ranged PM for about 3 weeks now.
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