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Misogynyst Gynecologist Apr 22, 2006 10:22 AM

Quote:

Originally Posted by Eleo
But Silent Hill 4 has, pretty much, the lamest protagonist ever. He wasn't even a real character. His personality is that he doesn't have one and would rather watch other people's.

This makes it an exceptionally well-done game. The main characters are suppose to be plain, boring, nondescript people so the player can emote and interact with the game.

While Silent Hill 4 does take this a bit far, the rule stands for all games. You can't attach a gamer to a character they cannot understand.

jouhou Apr 22, 2006 10:51 AM

If this movie were a game then I guess it would be Bad Ending or Bad Ending+
I was kinda disappointed with the movie. It was creepy but I played the games and knew how the scary stuff worked so I could watch it without hiding behind my jacket or looking away. Lots of people were hiding their eyes when the screen went pitch black so that was entertaining for me. Also like everyone said, "not enough Pyramid Head" and also not enough monsters. They got the mood right but could've made it more creepier. They kinda messed things up by having lots of people in the town and the miners. If they do decide to make a sequel it should be like the games, new story with new characters.

Megalith Apr 22, 2006 12:06 PM

It was also cool how they used the piano version of Promise 900 times in the movie.

Aardark Apr 22, 2006 12:58 PM

Quote:

Originally Posted by LeHah
This makes it an exceptionally well-done game. The main characters are suppose to be plain, boring, nondescript people so the player can emote and interact with the game.

While Silent Hill 4 does take this a bit far, the rule stands for all games. You can't attach a gamer to a character they cannot understand.

I would not say that it is a 'rule'. I mean, okay, you prefer it to be that way, but I personally can't stand games that have bland protagonists. Almost all my favourite games have very distinct main characters with their own 'personalities', and I don't necessarily identify myself with them in any way.

SketchTheArtist Apr 22, 2006 01:30 PM

Quote:

Originally Posted by Aardark
I would not say that it is a 'rule'. I mean, okay, you prefer it to be that way, but I personally can't stand games that have bland protagonists. Almost all my favourite games have very distinct main characters with their own 'personalities', and I don't necessarily identify myself with them in any way.

Well, it's cool once in a while to have a character that doesn't say or do much. You are the one in control of doing stuff and interacting verbally to the screen like in Silent Hill 4, Half-Life, Breakdown, etc.

Aardark Apr 22, 2006 01:35 PM

It was very well done in Half-life, yes. I'm just saying that it's not a universal rule, is all.

SketchTheArtist Apr 22, 2006 02:04 PM

Quote:

Originally Posted by Aardark
It was very well done in Half-life, yes. I'm just saying that it's not a universal rule, is all.

Oh definitely, but it gets to a point of being over-saturated with games featuring 'bad-asses' with horribly written dialogue where you just want to turn the volume down.

Dr. Uzuki Apr 22, 2006 02:14 PM

It's not either or though, bad ass or blank slate. Henry could of had some sort of personality, would of been nice.

Grundlefield Earth Apr 22, 2006 04:10 PM

Yeah it was alright. Should have just stuck with the original story really. And I agree with Megalith, why couldn't they have used some of the better Silent Hill music instead of the same thing 900 times.

SketchTheArtist Apr 22, 2006 04:24 PM

Quote:

Originally Posted by BZ
Yeah it was alright. Should have just stuck with the original story really. And I agree with Megalith, why couldn't they have used some of the better Silent Hill music instead of the same thing 900 times.

They used one song as a sort of 'theme' for the picture. That's why this specific track came more often.

Misogynyst Gynecologist Apr 22, 2006 04:42 PM

Quote:

Originally Posted by Aardark
Almost all my favourite games have very distinct main characters with their own 'personalities', and I don't necessarily identify myself with them in any way.

Care to name a couple?

rossbarney2003 Apr 22, 2006 05:01 PM

I wonder if they will try to turn the "Theme Tune" for Silent Hill into club mixes for nightclubs like they did for Brokeback Mountain. That would be interesting, lol.

Eleo Apr 22, 2006 06:17 PM

Quote:

Originally Posted by LeHah
This makes it an exceptionally well-done game. The main characters are suppose to be plain, boring, nondescript people so the player can emote and interact with the game.

While Silent Hill 4 does take this a bit far, the rule stands for all games. You can't attach a gamer to a character they cannot understand.

So a game gets extra points by not writing an actual protagonist, okay.

No, wait, what? Where do you get this stuff from?

If you have a game with a deep plot there simply has to be a character that you can empathize with in some type of way during their journey. This is true with any good story or it is not a good story.

Megalith Apr 22, 2006 06:19 PM

So I heard that Sean Bean is going to star in the Silent Hill sequel in order to find his wife and child, and his fight scene with Pyramid Head will be choreographed by Yuen Wo-ping.

makura Apr 22, 2006 06:33 PM

Quote:

Originally Posted by Megalith
So I heard that Sean Bean is going to star in the Silent Hill sequel in order to find his wife and child, and his fight scene with Pyramid Head will be choreographed by Yuen Wo-ping.

filth and lies!

Cirno Apr 22, 2006 06:37 PM

Quote:

Originally Posted by Megalith
So I heard that Sean Bean is going to star in the Silent Hill sequel in order to find his wife and child, and his fight scene with Pyramid Head will be choreographed by Yuen Wo-ping.

I found a movie poster for this earlier. Looks pretty realistic to me.

http://img163.imageshack.us/img163/9...03928710qs.jpg

makura Apr 22, 2006 06:44 PM

That guy looks like a samurai to me. Looks Photoshop to me..

hrmm.. a samurai in Silent Hill..

Soldier Apr 22, 2006 06:54 PM

Hey, I'd watch it.

Cirno Apr 22, 2006 07:21 PM

Here's a quote I found on IGN regarding the sequel to Silent Hill, from Christophe Gans himself:

Quote:

Originally Posted by IGN
"It's difficult to say now, because I am right in the process. It's difficult for me to say it will be absolutely like the game (Silent Hill 2). I hope it's going to be as scary… I'm doing everything for that. At the same, it difficult because we know that the game is not only great imagery, it's also the sound. The sound is amazing in the game. And the music…spectaculariffic."

Gans went on to ensure some continunity between the two films: "Sean Bean's character will visit Silent Hill once more and, as some fans have suspected, will play the role of James from Silent Hill 2. As you can see from this movie poster (an early draft), we've taken liberties with James' attire and weaponry. He's prepared for whatever Silent Hill may present. Avary submitted a rough draft of the sequel's script last week and we're currently throwing a bunch of ideas around. We definitely want more of the Red Pyramid, but there's also the possibility of overdoing it a bit. You know, pleasing the fans and ourselves with a certain character can kill what made him cool in the first place."


Wall Feces Apr 22, 2006 07:34 PM

Do you have a link to that interview?

SketchTheArtist Apr 22, 2006 07:46 PM

It's a joke.

Wall Feces Apr 22, 2006 08:21 PM

Figured. Lame.

Misogynyst Gynecologist Apr 22, 2006 08:54 PM

Quote:

Originally Posted by Eleo
So a game gets extra points by not writing an actual protagonist, okay.

Well, heres an example. Ever play Wing Commander III?

Here you have Mark Hamill (!) as the main character Christopher Blair. Blair interacts with all these characters in the game - you have Maniac who's the obligatory "crazy" person, you have two love interests, you have Cobra as the person whos a bigot, you have the idealistic youth with Vaquero...

But Blair lacks any personality himself. Sure, he's there and he interacts with the world around him. But nothing happens to Blair. Nothing in the story really affects him - even when you find out your best friend from the last game + two add-ons is a traitor, you get a *choice* as to if you seek revenge or not. How... clinical.

Main characters HAVE to be static. A player has to be able to emote themselves through the character - otherwise you're just watching something. You can't play a game where the player is Jack Nance in Eraserhead though I'd love to see the attempt.

Quote:

Originally Posted by Eleo
If you have a game with a deep plot

Since when do games have "deep plots"? They may have more obtuse plots than most games but I've never seen a Playstation game handle something like War And Peace. Even my all time favorite game Final Fantasy Tactics isn't "deeply plotted".

Perhaps you meant "detailed" and I'm misreading?

SemperFidelis Apr 22, 2006 09:08 PM

I AM THoroughly disappointed. Bad cast, bad script, clusterfucked plot, it was just fucking vile. It was a shitty horror movie, but it was a golden comedy. I just couldn't take the substandard shit seriously and laughed the whole time. Best part was the scene with the hot, dead, scapel nurses. NO CONTEST.
The only thing I recognized from the game in the movie were the MAPS....

I think Final Fantasy Tactics had a very intricate and involved plot. Plenty of character development, events common to the time, and a gripping storyline. I think it'd be an amazing idea if they made a Final Fantasy Tactics movie and FOLLOW the FUCKING GAME as the script.

SketchTheArtist Apr 22, 2006 09:18 PM

Quote:

Originally Posted by SemperFidelis
The only thing I recognized from the game in the movie were the MAPS....

You lose all credibility.


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