Exploding Garrmondo Weiner Interactive Swiss Army Penis

Exploding Garrmondo Weiner Interactive Swiss Army Penis (http://www.gamingforce.org/forums/index.php)
-   Pang's Violence Basement (http://www.gamingforce.org/forums/forumdisplay.php?f=13)
-   -   [DnD] D&D Discussion & Enlistment (Save Ends) (http://www.gamingforce.org/forums/showthread.php?t=40241)

wvlfpvp Aug 14, 2010 06:30 PM

Hey pang... that Yeti needs to go before I can take my turn. This is important.

Granted, I probably won't be able to take turn until early tomorrow afternoon, because cake must be baked.

Zergrinch Aug 14, 2010 07:23 PM

I'm tallying up the damage done to Garland, and there's something I don't quite understand.

Here are the relevant snippets which mention Garland:
Spoiler:
GFZ: Booming Blade - 19 + 3 + 4 + 11 = 37 Garland HIT - Damage 6 + 6 + 4 = 14

Pang: 12 damage, and Garland marked (well, aegised, but that's not a word now is it). Lot of extra numbers in your combat math, there.

Garr: Villian's Menace: 15 + 8 = 23 > 21 Garland takes 7 + 7 = 14 damage

Garr: Cleave: 15 + 8 = 23 > 21 Garland takes 5 + 7 = 12 damage

Pang: Garland bloodied by Cleave, then 9 damage to Garland from AoO

I don't get where the source of that 12 damage (right after Booming Blade) came from. At first, I thought AW maybe it's Pang correcting Booming Blade's 14 damage, but reconsidered when I realized that Garland's bloodied value would then be 12+14+12 = 38, which would indicate total HP of 77 - rather implausible given all the halflings have the same, and Garland was totally holding his own.

Sure, 14 can be added to that in an alternate interpretation, but then I don't get where 12 comes from. :confused:

Also, my [rather unreliable] calculation indicates that White Mage had 21 HP at most (Surge value 18 * 4 = 72 + 3 (slack) = 75 - 54 damage done = 21) at the start of Gheth's turn. Just wanna know if it's correct, for my enlightenment.

The unmovable stubborn Aug 15, 2010 01:31 AM

Quote:

Originally Posted by Zergrinch (Post 766259)
maybe it's Pang correcting Booming Blade's 14 damage

Yes. Are you proposing that Garland would have eventually lost that fight without your interference? How preposterous.

And WMAG had 19 HP at the start of Gheth's turn.

Zergrinch Aug 15, 2010 01:34 AM

Of course he would have lost!

For the most part, their ACs are higher, ditto their Reflex and Will! Plus, he has no healer! He's only got the same HP count as they do, after all.

They probably all rolled 1s prior to our fight. That's the only possible explanation!

Zergrinch Aug 15, 2010 06:39 AM

Pang, I was looking at Puyet's character sheet, and couldn't figure out how AC25 was calculated by the Character Builder. Drakescale adds 8, Veteran's armor adds 2, Base AC plus Half Level is 13. Total of 23. His AC is 25.

At first glance the extra 2 AC might come from his shield. BUT there's a "+4 under MISC" and a "-2 under MISC" in the Character Viewer, which is a bit confusing.

Reason I ask is I made up a level 7 Warlord who doesn't roll any attack or damage dice (except for 1 encounter), so he can screw Strength/Dexterity and just go with being a pure commander cum skills monkey. So I'm trying to jack defenses up as high as it will go.

The unmovable stubborn Aug 15, 2010 07:02 AM

Yeah, poking around with it and it seems to be the shield. Dunno why it adds +4, -2 instead of just adding +2, but all the Heavy shields seem to do it (Light shields do +2, -1).

(Of course, Puyet's shield is actually on the floor right now since he needed his free hand to choke ladies but that's immaterial to your question.)

Zergrinch Aug 15, 2010 06:19 PM

wvlf, Puyet's Bravura Presence gives you either a risky attack or a move action. if you want, you can take that potshot at any yeti but will grant CA to all if you miss.

Hawk, if I'm not mistaken, Sneak Attack works just like Hunter's Quarry on a crit - damage dice is auto-maximized (so you do a total of 30 damage [1d6+6+2d8+2] on that roll). Not enough to drop the warrior, but leaves him in single digits.

The unmovable stubborn Aug 15, 2010 08:02 PM

Quote:

Originally Posted by Zergrinch (Post 766340)
damage dice is auto-maximized (so you do a total of 30 damage ... on that roll). Not enough to drop the warrior

http://www.saxypunch.com/missile/you_so_bad_at_math.png :eagletear:

Scent of a Grundle Aug 15, 2010 08:17 PM

well, if that's the case, i'll edit my post to be less confusing.

Zergrinch Aug 16, 2010 11:37 AM

Pang, I am uncertain about the height of the various statues in your map. So, lemme clear up in advance.

Are there any special cover considerations for ranged attacks in this particular terrain?

The unmovable stubborn Aug 16, 2010 12:19 PM

I think you can fairly assume that a statue is pretty difficult to fire an arrow through, Zerg. The squares that contain the hoods of the snakes provide cover, as do the entirety of the humanoid statues. The perspective on the gargoyle statues is fucked up so they're only really occupying the one square as well. Height? I don't know, call it 10 feet handwave handwave handwave

I really need to start using some kind of overlay system to mark cover/impassable areas, but I hate to occlude the map with more icons...

Skexis Aug 16, 2010 12:37 PM

I'm also curious if I have line of sight to the howler from my current square, or if I'll have to duck out from the statue to see him.

Oh, guess that answers that then >_>

The unmovable stubborn Aug 16, 2010 08:05 PM

Just an advance note: since Garr's probably going to attack Garland it should be mentioned that if he scores a hit... well, Garr cannot hit for less than 8 damage, so. We'll just skip Garland's turn if that happens.

(because he'll be hella dead)

Zergrinch Aug 16, 2010 09:05 PM

Quote:

Originally Posted by Pangalin (Post 766406)
I really need to start using some kind of overlay system to mark cover/impassable areas, but I hate to occlude the map with more icons...

How about at the beginning of every encounter, you post an overview of the terrain indicating which squares have cover, are difficult, etc. Maybe through overlays much like the way you're indicating aura.

Then subsequent updates need not have these occluding icons.

Scent of a Grundle Aug 16, 2010 11:37 PM

Hey Pang, can Glenn try to converse with BM without using an action or do i need to wait until my turn rolls around?

The unmovable stubborn Aug 17, 2010 05:10 AM

Well, if you're just going to taunt him or something go nuts, but Diplomacy/Intimidate/Bluff need to wait for your turn.

Zephyrin Aug 17, 2010 11:38 AM

There's always time for a "yo momma" joke.

Scent of a Grundle Aug 17, 2010 11:42 AM

nah, i was going to threaten him into shooting fireballs at the yetis, but i guess that'll have to wait.

wvlfpvp Aug 17, 2010 04:37 PM

I'm a bad person for wanting garland to not die yet, followed by actually scoring a hit on Garr, aren't I?

The unmovable stubborn Aug 18, 2010 07:15 PM

Zerg if you ask me what squares block shots and I tell you and then you try to fire through the very squares I identify that is a good way for you to get hurt. Because I have to correct the narrative by having a man with a huge sword stab you.

Zergrinch Aug 18, 2010 09:03 PM

Wha? I specified Cal took a route that doesn't invoke an OA from Garland!

Like so: Q110 > R109 > R108 > R107 > R106 > R105 (6 squares)

Plus, I'm indeed assuming that squares P105 through Q106 provide cover (though the statue does not quite fully occupy the spaces). Hence, the cover penalty. I am not factoring in superior cover because I can trace two lines from me to the yeti .

P.S. If it's a choice between getting off the attack and taking an OA, or forfeiting the attack, I'd much rather take the latter and attempt diplomacy on a mage :)

The unmovable stubborn Aug 18, 2010 09:42 PM

Oh fine, you big baby. :mad:

You have a 5 in Diplomacy. You would rather be useless than take a wound? Geez, guy.

Zergrinch Aug 18, 2010 10:22 PM

Mommy. It hurts when I get hit :(

Post edited. Cue Pang - oh, so sorry Zerg! You needed a roll of 26 to succeed!

No. Hard Pass. Aug 18, 2010 10:49 PM

Everyone thinks zerg is an irritating prat, we all know that.

On to a more important and interesting thing:

Psionic Power is out. http://www.belkanairforce.com/deni/Psionic%20Power.pdf

And man, psionics, wow. Seriously though, still massively inferior to wizards in terms of controllers.

The unmovable stubborn Aug 18, 2010 11:10 PM

What? That's not interesting, we don't have any psionics in the party.

Now, the dark sun creature catalog, that's interesting. I hope you guys are ready to fight some really malicious cacti.

Megapedes? In my city-state? It's more likely than you think.


All times are GMT -5. The time now is 05:56 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.