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Hey pang... that Yeti needs to go before I can take my turn. This is important.
Granted, I probably won't be able to take turn until early tomorrow afternoon, because cake must be baked. |
I'm tallying up the damage done to Garland, and there's something I don't quite understand.
Here are the relevant snippets which mention Garland: Spoiler:
I don't get where the source of that 12 damage (right after Booming Blade) came from. At first, I thought AW maybe it's Pang correcting Booming Blade's 14 damage, but reconsidered when I realized that Garland's bloodied value would then be 12+14+12 = 38, which would indicate total HP of 77 - rather implausible given all the halflings have the same, and Garland was totally holding his own. Sure, 14 can be added to that in an alternate interpretation, but then I don't get where 12 comes from. :confused: Also, my [rather unreliable] calculation indicates that White Mage had 21 HP at most (Surge value 18 * 4 = 72 + 3 (slack) = 75 - 54 damage done = 21) at the start of Gheth's turn. Just wanna know if it's correct, for my enlightenment. |
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And WMAG had 19 HP at the start of Gheth's turn. |
Of course he would have lost!
For the most part, their ACs are higher, ditto their Reflex and Will! Plus, he has no healer! He's only got the same HP count as they do, after all. They probably all rolled 1s prior to our fight. That's the only possible explanation! |
Pang, I was looking at Puyet's character sheet, and couldn't figure out how AC25 was calculated by the Character Builder. Drakescale adds 8, Veteran's armor adds 2, Base AC plus Half Level is 13. Total of 23. His AC is 25.
At first glance the extra 2 AC might come from his shield. BUT there's a "+4 under MISC" and a "-2 under MISC" in the Character Viewer, which is a bit confusing. Reason I ask is I made up a level 7 Warlord who doesn't roll any attack or damage dice (except for 1 encounter), so he can screw Strength/Dexterity and just go with being a pure commander cum skills monkey. So I'm trying to jack defenses up as high as it will go. |
Yeah, poking around with it and it seems to be the shield. Dunno why it adds +4, -2 instead of just adding +2, but all the Heavy shields seem to do it (Light shields do +2, -1).
(Of course, Puyet's shield is actually on the floor right now since he needed his free hand to choke ladies but that's immaterial to your question.) |
wvlf, Puyet's Bravura Presence gives you either a risky attack or a move action. if you want, you can take that potshot at any yeti but will grant CA to all if you miss.
Hawk, if I'm not mistaken, Sneak Attack works just like Hunter's Quarry on a crit - damage dice is auto-maximized (so you do a total of 30 damage [1d6+6+2d8+2] on that roll). Not enough to drop the warrior, but leaves him in single digits. |
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well, if that's the case, i'll edit my post to be less confusing.
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Pang, I am uncertain about the height of the various statues in your map. So, lemme clear up in advance.
Are there any special cover considerations for ranged attacks in this particular terrain? |
I think you can fairly assume that a statue is pretty difficult to fire an arrow through, Zerg. The squares that contain the hoods of the snakes provide cover, as do the entirety of the humanoid statues. The perspective on the gargoyle statues is fucked up so they're only really occupying the one square as well. Height? I don't know, call it 10 feet handwave handwave handwave
I really need to start using some kind of overlay system to mark cover/impassable areas, but I hate to occlude the map with more icons... |
Oh, guess that answers that then >_> |
Just an advance note: since Garr's probably going to attack Garland it should be mentioned that if he scores a hit... well, Garr cannot hit for less than 8 damage, so. We'll just skip Garland's turn if that happens.
(because he'll be hella dead) |
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Then subsequent updates need not have these occluding icons. |
Hey Pang, can Glenn try to converse with BM without using an action or do i need to wait until my turn rolls around?
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Well, if you're just going to taunt him or something go nuts, but Diplomacy/Intimidate/Bluff need to wait for your turn.
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There's always time for a "yo momma" joke.
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nah, i was going to threaten him into shooting fireballs at the yetis, but i guess that'll have to wait.
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I'm a bad person for wanting garland to not die yet, followed by actually scoring a hit on Garr, aren't I?
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Zerg if you ask me what squares block shots and I tell you and then you try to fire through the very squares I identify that is a good way for you to get hurt. Because I have to correct the narrative by having a man with a huge sword stab you.
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Wha? I specified Cal took a route that doesn't invoke an OA from Garland!
Like so: Q110 > R109 > R108 > R107 > R106 > R105 (6 squares) Plus, I'm indeed assuming that squares P105 through Q106 provide cover (though the statue does not quite fully occupy the spaces). Hence, the cover penalty. I am not factoring in superior cover because I can trace two lines from me to the yeti . P.S. If it's a choice between getting off the attack and taking an OA, or forfeiting the attack, I'd much rather take the latter and attempt diplomacy on a mage :) |
Oh fine, you big baby. :mad:
You have a 5 in Diplomacy. You would rather be useless than take a wound? Geez, guy. |
Mommy. It hurts when I get hit :(
Post edited. Cue Pang - oh, so sorry Zerg! You needed a roll of 26 to succeed! |
Everyone thinks zerg is an irritating prat, we all know that.
On to a more important and interesting thing: Psionic Power is out. http://www.belkanairforce.com/deni/Psionic%20Power.pdf And man, psionics, wow. Seriously though, still massively inferior to wizards in terms of controllers. |
What? That's not interesting, we don't have any psionics in the party.
Now, the dark sun creature catalog, that's interesting. I hope you guys are ready to fight some really malicious cacti. Megapedes? In my city-state? It's more likely than you think. |
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