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-   -   [General Discussion] Sonic turned 15 (http://www.gamingforce.org/forums/showthread.php?t=8144)

devilmaycry Jun 26, 2006 08:08 AM

I kinda liked Sonic Heroes and it could've been a great game if:
1. You played as _one_ character at a time
2. They removed all the story, like I said somewhere the best story a game can have is "Press start button" story.

Elixir Jun 26, 2006 09:23 AM

Quote:

Originally Posted by devilmaycry
the best story a game can have is "Press start button" story.

JUST WHAT EVERY RPG NEEDS.

Viperas Jun 26, 2006 10:32 AM

Don't know if this would intrest all the fans of the old sonic days but for the recent aniversery they released a papercraft model of Green Hill Zone. Only problem I have is that there is no loops but still very cool.

http://img501.imageshack.us/img501/3...zone5ou.th.png


http://www.sendspace.com/file/ht4y52

Sin Ansem Jun 26, 2006 12:32 PM

Quote:

Originally Posted by bishop743
I thoroughly enjoyed the Sonic games up to Sonic 3D Blast. To this day though, Sonic the Hedgehog 2 is my all-time favorite. Sonic CD was also really good. In my opinion, the series started going downhill with the Sonic Adventure games. They just didn't have the same excitement and sense of speed that the original games had and were known for. I've also tried both Sonic Heroes and Shadow the Hedgehog recently, and neither of those helped to get me back in the series either.

Although the series has been in a huge lull for nearly a decade now, it doesn't mean that all hope is lost. I'm quite sure that a considerable fanbase still exists, and if SEGA were able to get in gear, they could make it profitable and respectable once again. Just look at the Tomb Raider series. The last few games were horrible but Tomb Raider: Legend is a very nice game and has seemingly given that series some much needed credibility again.

Regardless of the state the series is in now, this anniversary is still meaningful and should be recognized. So, congrats to SEGA and Sonic Team.

THANK YOU.

vuigun Jun 26, 2006 12:46 PM

Devilmaycry. If you really don't want this to be a big mope-fest (oh wait, it already is) then edit your first post and add in "Let's talk about the good times".



Anyways, Here's a great game. Sonic CD...for Japan.

http://www.asahi-net.or.jp/~pm9m-tkhs/dic/s/soniccd.jpg

The Great Japanese music was butchered to satisfy the American audience (which was a bad idea). The music for the American Version could actually hurt your ears....anyways, the game had horrible bosses.

http://cubemedia.gamespy.com/cube/im...5041904944.jpg

What is this? Seems more like a workout machine ("Egg"-Ups?)

Anyhow, the game had some fun level designs. It wasn't Great game or or horrible one. It was sorta in the middle.

Conan-the-3rd Jun 26, 2006 05:30 PM

Sonic CD is one of the best reasons why music (in genearl) shouln't be fucked around with in the translation to Japanese to English (or otherwise where aproperate).

devilmaycry Jun 26, 2006 06:42 PM

Quote:

Originally Posted by Elixir
JUST WHAT EVERY RPG NEEDS.

Good try :)


Quote:

Originally Posted by Viperas

Hehe... funny stuff! Where Robotnik BTW? :p


Quote:

Originally Posted by soniclover
Devilmaycry. If you really don't want this to be a big mope-fest (oh wait, it already is) then edit your first post and add in "Let's talk about the good times".

Done!


Quote:

Originally Posted by soniclover
The Great Japanese music was butchered to satisfy the American audience (which was a bad idea). The music for the American Version could actually hurt your ears....anyways, the game had horrible bosses.

The european version of the game had the same music than the japanese. Anyway I never heard the music from the US version.

Quote:

Originally Posted by soniclover
http://cubemedia.gamespy.com/cube/im...5041904944.jpg

What is this? Seems more like a workout machine ("Egg"-Ups?)

:lolsign:

Quote:

Originally Posted by soniclover
Anyhow, the game had some fun level designs. It wasn't Great game or or horrible one. It was sorta in the middle.

True... the workbench zone was annoying as hell! The rest of the game was Ok.

Sin Ansem Jun 26, 2006 07:41 PM

Quote:

Originally Posted by soniclover
The Great Japanese music was butchered to satisfy the American audience (which was a bad idea). The music for the American Version could actually hurt your ears....anyways, the game had horrible bosses.


Why am I the only one on these boards who actually likes the American soudtrack over the Japanese one?! (Give or take a few songs)

Infernal Monkey Jun 26, 2006 07:52 PM

Quote:

Originally Posted by Zip

there was also another platformer with a squirral (?) and you could jump into trees and stuff. Damn cool, anyone know the name of that one?

Late reply I know (:(), but was it Mr. Nutz? It was on both Mega Drive and SNES, I think a sequel even came out at some point. You ran about killing off pure evil like walking apple slices and chunks of ice by hitting them.. with.. your nuts!

http://img133.imageshack.us/img133/7324/mrnutzgs4va.png http://img157.imageshack.us/img157/8004/mrnutzss3dg.png

Quote:

Originally Posted by soniclover
The Great Japanese music was butchered to satisfy the American audience (which was a bad idea). The music for the American Version could actually hurt your ears....anyways, the game had horrible bosses.

I actually prefer the American soundtrack ('sup Sin), and I grew up with the PAL Mega CD version (which like devil mentioned, has the Japanese music). Not that I'm saying the original music is shit, because it isn't. Well, apart from the children giving themselves brain damage yelling out "YAAAAAAAAY!" in the first level.

vuigun Jun 27, 2006 01:28 PM

Quote:

Originally Posted by Sin Ansem
Why am I the only one on these boards who actually likes the American soudtrack over the Japanese one?! (Give or take a few songs)

Well, Collision Chaos for the Japan version won me over. I just thought the Japan soundtrack was well composed and just all around better. The US soundtrack has some good songs in it though. The Japan soundtrack seem to fit the highspeed run "mood" more and considering that some of the US songs actually hurt my ears (Metalic Madness and Boss Themes).

Sin Ansem Jun 27, 2006 10:38 PM

I thought Japan had the better boss themes and the last two levels had more likable songs, but all the level music before then felt horribly unmemoriable or even downright annoying. I would've missed the good parts though had it not been for the Sonic Rush soundtrack.

And thanx Infernal Monkey.

vuigun Jun 28, 2006 12:22 PM

Since you mentioned Sonic Rush...
 
When it comes down to it Sonic Rush was mediocre but lets talk about it none the less.

http://www.cubed3.com/media/2005/Sep...nic_Rush_1.jpg http://guide.supereva.com/console/ph...1133608950.jpg

Just so you guys know, Sonic Rush 2 was announced I believe. No information of it was given though.

On to talking about this actual game. Sonic Rush brought was more platforming and speed (which blend together so well in the Advance titles). The issue I had with Sonic Rush is that it had some bad level designs. Also, I'm not liking the fact that I have to actually do "tricks" to get Sonic to "Rush" as fast as he can go.

As I've said before, the game was mediocre. It wasn't that great. The reason it gets such great scores is because most people hated the Advance titles so when something decent came from Sonic, people were overjoyed.

The music was done by Hideki Naganuma and it was alright. Some songs shined more then others but the music flowed pretty well with the game.

Elixir Jun 28, 2006 12:42 PM

What are you talking about? Sonic Rush was awesome. It had (or has) excellent and catchy music, and the pace of the game is quite nice. It's more upbeat and I'd take it over the 3D Sonic titles any day of the week. And it was challenging, as well.

The only thing that I could see wrong with it (I'm still playing it, mind you) is the horrible dialogue you need to sit through. This thing looks really nice and colourful on a DS Lite, as well.

Sin Ansem Jun 28, 2006 01:03 PM

Quote:

Originally Posted by soniclover
The issue I had with Sonic Rush is that it had some bad level designs. Also, I'm not liking the fact that I have to actually do "tricks" to get Sonic to "Rush" as fast as he can go.

Sonic Rush is in essence, Sonic Advance 2 minus all the suck. I'd probably argue that the level THEMES are old and shitty rather than the design. I'm fed up of green land -->deserts--->two metal places --> space, Sonic Team look at your Game Gear games and tell me why you gave all the good level themes for all those cheap games.

SuperSonic Jun 28, 2006 01:36 PM

Am I going to have to be the one to bring some hope and life into this thread? I guess I will, since you 16-bit lovers won't.

http://www.consolepassion.co.uk/imag...hog/sonic1.JPG

This is how we all know how the blue blur started. Good times, right?

http://www2.uol.com.br/fliperama/gam...nuckles/01.jpg

By far the BEST of the Sonic games on the Genesis. You still love this Genesis stuff, right people?

http://www.hardgamers.org/s0106/img0...ors-cut132.jpg

Oh noes! It's Sonic from the Dreamcast! Run...run back to your Genesis consoles! Seriously, WTF is wrong with this?!

http://www.ugr.net/reviews/dc/images/sonic2_1.jpg

What's wrong with this one?

http://www.eurogamer.net/assets/arti...3_Screen_4.jpg

Or hell, even this one? What's wrong with it?

The fact of the matter is, most of you (if not all of you) see Sonic as already "dead and buried" since there hasn't been a "good Sonic game" since the Genesis. On the contrary, there have been good Sonic games since that time.
1999 - Sonic Adventure
2001 - Sonic Adventure 2
2004 - Sonic Heroes (not as good as the Adventure series but still good).
2005 - Sonic Rush

http://www.defunctgames.com/blogpic/blogpic039.jpg

Looks like he's still going to me. Happy 15th birthday Sonic! You've been alive since I was 6. :D

Elixir Jun 28, 2006 01:47 PM

Oh, brother. And now people are comin' in here, actin' all pro sayin' Sonic Heroes was actually a good game. Some saving you did for the thread. ;_;

Oh well, at least the 2D Sonic titles haven't been ruled out completely. Now that Yuji Naka has left Sega I really don't know what to expect next, although he was only useful for Panzer Dragoon, really. I sure as hell don't expect another 2D title on a console, but I am enjoying Sonic Rush, and I will probably enjoy Sonic Rush 2 as well.

But this situation is like Chrono Trigger. If they did do a remake, everyone would bitch that it fails in comparison to the original. No matter how good it is, people will bitch. People have grown on games so much over the years that if there's a so-called "sequel" to the game, people seem to disregard it due to it not living up to the original's reputation. Chrono Cross, specifically, did this.

The same applies with Sonic. It's a shame, really, but almost all games which have transformed from 2D into 3D have failed terribly. Sonic, Contra, Castlevania, Toejam and Earl, Dizzy, X-men -- they're still decent games, but nothing compared to what it was like with 2D.

Totally random thought just came zooming past, hey guys. What's weird about Sonic 3, is that whenever I played that game, it rained at my house. And when the price finally dropped (in 1997) and I purchased the game, our house was broken into and it was stolen a week later. I'd only played the game once since buying it, and the day which I played it on, it didn't rain. That was odd as hell. And for some reason, I remember this.

SuperSonic Jun 28, 2006 02:11 PM

Quote:

Originally Posted by Elixir
Oh, brother. And now people are comin' in here, actin' all pro sayin' Sonic Heroes was actually a good game. Some saving you did for the thread. ;_;

Oh well, at least the 2D Sonic titles haven't been ruled out completely. Now that Yuji Naka has left Sega I really don't know what to expect next, although he was only useful for Panzer Dragoon, really. I sure as hell don't expect another 2D title on a console, but I am enjoying Sonic Rush, and I will probably enjoy Sonic Rush 2 as well.

The same applies with Sonic. It's a shame, really, but almost all games which have transformed from 2D into 3D have failed terribly. Sonic, Contra, Castlevania, Toejam and Earl, Dizzy, X-men -- they're still decent games, but nothing compared to what it was like with 2D.

It just seemed like everyone was in the same depressed mood about Sonic being dead. It could've been worse man...I could've said Shadow the Hedgehog was good (well, the theme song and probably the whole soundtrack was but the the game itself wasn't). He didn't fail on 3d, I thought it was very successful with the Adventure series.

Quote:

Originally Posted by Elixir
But this situation is like Chrono Trigger. If they did do a remake, everyone would bitch that it fails in comparison to the original. No matter how good it is, people will bitch. People have grown on games so much over the years that if there's a so-called "sequel" to the game, people seem to disregard it due to it not living up to the original's reputation. Chrono Cross, specifically, did this.

So the Sonic the Hedgehog that they're making for the GBA isn't a port of the game, but it's going to be a remake? We'll see how that goes. However I like the comparison between Chrono Trigger and Chrono Cross here...I completely agree.

There probably will be people who prefer the original over the remake. A good example? Metal Gear Solid: The Twin Snakes. While the original from the PS1 was probably preferred, the entire Psycho Mantis area (music, build-up, and fight) completely outdid the PS1 version in my opinion.

Here's a couple of examples for Sonic. Remember when they remade/ported Sonic Adventure 1 and 2 for the Gamecube?

On Sonic Adventure 1, it was done with better graphics, better load times, same music. Now THAT is how you remake a game. Plus they added a mission mode to unlock the Game Gear games (which was frustrating at times because I couldn't even find the missions) and they added a playable character in the Trial section when you collected all the emblems, which was pretty cool that you were finally able to play as that character.

Sonic Adventure 2 on the other hand, was better on the Dreamcast. I noticed they added more of those speed up things on Final Rush (Sonic's last level) and they added more levels to the vs. mode games, plus there was Chao Karate (which I thought was pretty funny). Still, you can't beat the original...being able to play a game that took the Dreamcast's hardware to the extreme and noticing that it slowed down during some of the scenes (up on the ARK for example) just made me realize how special of a game this was. I know it seems weird because I bash Shadow the Hedgehog for the same reason when I bought it for the PS2, but that was because it happened during the gameplay...and I probably shouldn't have bought it for PS2 in the first place.

Yes, like all of you I have my problems with some of the Sonic games. However, I just tend to like some of the 3d ones while everyone else just seems to not like the 3d ones at all.

Elixir Jun 28, 2006 03:16 PM

Quote:

Originally Posted by SuperSonic
So the Sonic the Hedgehog that they're making for the GBA isn't a port of the game, but it's going to be a remake? We'll see how that goes.

Hey, don't look at me, I never said that. I just gave an example of how people seem to favor the old favorites over new material popping up.

devilmaycry Jun 28, 2006 04:30 PM

Quote:

Originally Posted by soniclover
The music was done by Hideki Naganuma and it was alright.

Hideki Naganuma music OWNZ! At least on JSR it completely owns!
Sonic Rush is mediocre no matter how hard they tried because of the plataform, Nintendo DS must the very worst mainstream console ever, that screen placement is the stupidiest thing ever... unless your face looks like this:
http://i5.tinypic.com/161di07.jpg

Grubdog Jun 28, 2006 05:48 PM

^ You've got to be joking, are your eyes and brain even fully developed yet.

The 3D Sonics are an absolute joke. I'm sure i've alraedy explained why they suck in about 1 million other sonic threads here over the years, so I wont repeat myself. I've tried to find the fun, but it's just not worth it. Hell, I enjoyed Ty the Tasmanian Tiger about 100 times more than Sonic Adventure 2. Sonic Adventure 2 is the biggest joke of a game of all time. How someone can put the blame on this downfall on anyone but Sega / Sonic Team just flies over my head, blame the kids? What? Sega are the ones shoving this shit down their throat, they don't know any better.

Anyway, as long as I have my Sonic Mega Collection sex-on-a-disc I don't care about the 3D Sonics. Sonic Rush is awesome too, but the music isn't magical like the old ones. It fits the game ok and is sorta catchy, but the original tunes in the Sonic games up til around Sonic & Knuckles are THE best videogame tunes of all time. The visuals, sound and speed make the classic sonics an orgasm to play!

vuigun Jun 28, 2006 06:59 PM

Shadow da Hedgehog was teh an Awesome game!!!!

http://www.sgppresents.com/images/al...0688.sized.jpg

Advanced graphics

http://upload.wikimedia.org/wikipedi...gameplay_2.jpg

Stellar new characters!

http://upload.wikimedia.org/wikipedi...-Blackdoom.jpg http://upload.wikimedia.org/wikipedi...c/Doomseye.JPG
(Yes, his Eye actually gets treated as a "new" character as well.)

Ultra cool levels.

http://upload.wikimedia.org/wikipedi...h_gameplay.jpg

And best of all....
http://www.brightblack.net/gallery/d...3/IMG_2367.jpg

Emo Attitude!


Shadow the Hedgehog is the best game of the century. It may have horrible graphics, generic characters, sucky level designs, sloppy controls and not have any redeeming qualities but hey....he shots things!...and when you really think about it...does guns, big explosions, and "bad assitude" are the only things you need to care about when making a game, right Sonic Team?

Infernal Monkey Jun 28, 2006 09:25 PM

Eh, Sonic Heroes is pretty much the shittiest platform game Sega's made. When the developers completely ignore the complaints and obvious faults of the original Adventure games (horrific clipping problems, busted targetting) then go and create levels that show off these problems even more (RAIL CANYON? AN ENTIRE WORLD MADE OUT OF RAILS TO GLITCH RIGHT THROUGH) and force you to basically walk through the levels because there'll be ten thousand walls to bust down then you know you're playing something special. Right up there with Wayne's World and Ren & Stimpy Veediots on SNES.

I've never played Shadow, but it's probably my goal in life!

http://ps2media.ign.com/ps2/image/ar...3050652904.jpg
"YOU GUYS BETTER HANG ON, THIS IS GONNA BE A BUMPY RIDE"

Hey guys, anyone play Soleil?

http://img340.imageshack.us/img340/9406/soleil4ev.jpg

It had the coolest, most pointless Sonic cameo ever. He was sitting on a deck chair in the middle of nowhere with sunnies on, sipping a drink.

SuperSonic Jun 28, 2006 09:36 PM

Quote:

Originally Posted by Grubdog
^ You've got to be joking, are your eyes and brain even fully developed yet.

The 3D Sonics are an absolute joke. I'm sure i've alraedy explained why they suck in about 1 million other sonic threads here over the years, so I wont repeat myself. I've tried to find the fun, but it's just not worth it. Hell, I enjoyed Ty the Tasmanian Tiger about 100 times more than Sonic Adventure 2. Sonic Adventure 2 is the biggest joke of a game of all time. How someone can put the blame on this downfall on anyone but Sega / Sonic Team just flies over my head, blame the kids? What? Sega are the ones shoving this shit down their throat, they don't know any better.

Anyway, as long as I have my Sonic Mega Collection sex-on-a-disc I don't care about the 3D Sonics. Sonic Rush is awesome too, but the music isn't magical like the old ones. It fits the game ok and is sorta catchy, but the original tunes in the Sonic games up til around Sonic & Knuckles are THE best videogame tunes of all time. The visuals, sound and speed make the classic sonics an orgasm to play!

I've never heard of Ty the Tasmanian Tiger before...

Oh come on, how is Sonic Adventure 2 the biggest joke of a game of all time? Is it because of Shadow? I had my doubts about that when the game first came out too, but it turned out to be a good thing. You were able to play as Eggman, and the music was awesome. When the game first came out, it was actually too fast for me to keep up with. Graphics and gameplay were stunning, but what really kept me was the story especially at the end. There was also Sonic's final boss fight against Shadow at the end of the Hero side of the story...that still remains as one of the best boss fights ever. I once just didn't fight him and kept running to see how long the level lasted...I got around 7-10 minutes of doing ring dashing and running, to see that it stopped looping and you started back at the beginning...problem is...the beginning had already fallen. :D

If you want to talk about the biggest joke of a game of all time...look at games like Shaq-Fu (Genesis/SNES) and Yu Yu Hakusho: Dark Tournament (PS2). Sonic Adventure 2? Far from it my friend.

Elixir Jun 28, 2006 09:52 PM

Quote:

Originally Posted by Infernal Monkey
Hey guys, anyone play Soleil?

http://img160.imageshack.us/img160/2719/infernal3sv.jpg

Actually that cameo is on the back of the box, as well. The funny thing about this game is that I have NO FUCKING CLUE WHERE TO GO after the first trial, and I've been stuck there since oh, only 12 years or so.

I eventually gave up like a real man.

Synthesis Jun 28, 2006 10:15 PM

Quote:

Originally Posted by soniclover
The music was done by Hideki Naganuma and it was alright.

To be honest, Sonic's music really dropped off after Masato Nakamura stopped composing. Even after he quit composing and let the Sonic Team compose for Sonic 3 & Knuckles, they still implemented some of his composing styles which was good. His compositions were just so identifiable and infectious.

I mean, just how everyone knows you're playing Mario when they hear the Main Theme, you know you're playing Sonic when you hear the Green Hill Zone theme.


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