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A friend of mine knows one of the animators, Persona, and according to him the online was planned, but Ubisoft pressured them into cutting it to get the game out in time to coincide with the movie's buzz. Sounds plausible enough to me. After all, these are the people who no longer want to give us manuals with games.
Even without online play this game is more than worth it. It has a great soundtrack, great spritework, and it's fun enough solo. |
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pressured them into cutting it to get the game out in time pressured them into cutting it to get the game out in time
Looks like that's not all they cut :gonk: seriously though I will still probably get this game, it's just dropped lower on my list of must haves is all I guess. |
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That's what you get when you trust quality control testing to Romania.
I've managed to be relatively glitch-free so far, but it did send my PS3 into infinite pause twice by refusing to load my Kim game. I played a round of zombie survival and that seemed to fix it. The only really irritating thing is how it doesn't recognize PS2 controllers connected via USB. That works with most PS3 games that don't have motion stuff, but no luck with Scott Pilgrim. I ended up buying a used PS3 controller from EB and returning it the next day to play multiplayer. |
Here's a bunch of ingame art if folks want it for signatures or anything... note that this includes, in addition to the two extra characters, a 'boss card' that didn't make it into the game (again, due to time concerns).
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What "boss card" are you referring to? I don't see anything there that didn't make it into the game.
Also, according to this dev's blog the 6th character will be DLC that's planned to come out alongside the DVD release of the movie. The blog also talks a lot about planned sections of stages that were cut for various reasons. Noticed that someone posted the boss rush code on PS3Trophies.org as well. Haven't tried it myself, but no one in the thread is saying it doesn't work. Right, Right, O, R1, Right, Right, O, R1 |
Instead of extra characters, they should be working on an online patch. :mad:
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I'd be happy if they just fixed how fucking broken this thing is. Freezes all over the place.
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I'd say broken too having the game myself now but for different reasons. It suffers from similar problems to castle crashers which takes away from some of the fun, most of the time you're either underpowered in stats or more a problem overpowered. By the end of the game at full strength you're even kicking most of the bosses asses in the game at hardest difficulty!
It's still a fun game especially on multi but if you go too deep the stats ruin it. Stats are not needed in beatemups, or at least need to be tested a lot to not be game breaking and no publisher lately seems to get this. If I wanted stats to be a constant game factor I'd go play an rpg. |
Heads up: IGN has footage of Knives getting in some wet work; Destructoid has the full details on the upcoming DLC.
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Can't say I'm impressed from this first footage, she looks like some of the moveset is a sprite edit copy of kims, still long as the price of the character reflects this I can't complain I guess.
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However, Ubisoft still has no plans to add online functionality (not cool); they are, however, planning to resurrect a certain sleeper hit (which is)... |
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