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It's not an incredibly difficult battle, especially compared to the one that comes before it, but it could get pretty annoying if you're unlucky. It all depends on who the assassins choose to attack and with what.
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FFT isn't really all that hard a game once you get a solid grasp on putting a decent team together, but that Wiegraf battle truly is something else. Even after you've been through it once, it still manages to kick your ass on every play-through. Also agreed on the Marquis battle on the roof being a close second, but I don't recall anywhere near as big a level of frustration from that one.
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I'm trying to think of the tougher FFT missions. The obvious ones are the random battles where theres NOTHING BUT CHOCOBOS. Holy shit, that was insane, especially if you had more than one Yellow and they just healed everyone over and over.
Oh, the damn mission where you finally put Gaffgarion out of his misery - but to do so, you have to get over the castle wall and open the drawbridge. And while you're doing that, he's hitting you with stasis attacks from on the other side where you can't reach him. |
I've always found the fake execution site to be a hard enough battle. Those time mages on the top walkway just took too much time to get to. It didn't help that Gafgarion was there along with a few knights to keep your stronger characters busy and near death all the time.
The battle where you kill Angus was also quite testing the first time I went through it. It didn't help that half your party took like three turns to actually join the main fight, since they had to walk all the way around the fort. |
The mission in which you're introduced to Rafa and Malak was rather annoying. Both were frail as rice paper, especially Rafa, and neither of them could do a whole lot to reliably defend themselves since their innate powers were so randomized. The enemy troops went right for Rafa, typically, and if either died, the game was over.
It was annoying because the mission was so stacked against you that it became a race out of the gate, and forced you to rush into a situation in which you were woefully surrounded. You almost absolutely needed to bring a Chemist or White Mage and the enemy AI seemed programmed to gang rape those classes first. And it was damn near critical to have Rafa if you wanted to find any of the awesome items using Walk/Find later in the game. And let me tell you, chickening that bitch to a Bravery of 11 is a fucking chore. |
Ah yes, I remember one.
In the Genesis X-Men game after fighting Mojo, you have to lightly press the reset button in order to proceed. Of course, there was the high chance that lightly pressed or not, the game resets back to the main menu, which is tons of bullshit. And no, the game DOES NOT give you ANY hint to proceed, whatsoever. Oh, there was a timer as well. Don't lightly press reset? Game fuckin' over. Sega Nomad doesn't have any reset button so it is literally impossible to finish the game on that system. |
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Does anyone else remember the battle in SaGa Frontier where you had to get X many unique combo attacks in order to kill the boss? I hated it since I could try the exact same command choices between characters two attempts in a row and wind up with a different outcome each time. I never really got how the linking system worked, and that pretty much destroyed the game for me.
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I just recalled Beyond the Beyond and those ridiculous mages (or was it wizards?).
They'd blast your team with a spell, knocking half of them groggy. THat half of the team would take a turn to recover only for the other half to get knocked groggy. There was little relief from this. |
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Heh, Beyond the Beyond. I remember buying it because I couldn't believe it was as bad as everyone said it was.
They were right. :( |
I don't remember any hard fights in FFT, I thought the whole game suffered for being too easy really, maybe I was overlevelled when I played it or something, I dunno.
Anyone ever play the second Colony Wars game? There was a level in that where you had to tow asteroids into a big spaceship to destroy it all the while being shot at by fighters and defence guns, plus when towing the rocks you could barely steer so were a sitting duck and there was a really tight time limit on it plus the physics for the asteroids were fucked so they never moved properly or they'd clip straight through the target. Never beat that mission or in fact the game, it was hard as fuck. |
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Of course, on the topic of FFT, let us not forget the notorious 11 Monk battle at Grog Hill which, if you're the unlucky sap that has to pass through that point before getting Orlandu, effectively says "Go back to your last save." |
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Star Trek: Invasion was the same type of game, done way better (though it was intensely frustrating). The last level was batshit insane though.
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They need more games like FFT... |
I'm stuck on the FFT fight vs. Wiegraf. I can sometimes take him out (assuming i can ever actually hit him), but then the game goes "no, wait, now try beating this thing and all of its friends." I'm almost 10 levels above the enemies in the battle prior to the fight, but i just can't win.
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if i remember correctly, he's his original class (because it could equip the best stuff) with double sword. I can take out Wiegraf in 2 or 3 hits, but a hit chance of 60% just isn't cutting it.
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Are you doing the battle where it starts off with just Ramza vs. Weigraf? IIRC the trick to beating him is using the Squire ability that increases your speed, and just do it like 30 times until you're getting 5+ turns in a row, then just wail on him.
I'm assuming LeHah's referring to picking up Ultima off the demons, but from what I remember Ultima isn't super hot in FFT. Again, if I remember correctly Ramza's Squire class has a new ability unlock with every story Chapter, and I think when you hit Chapter 4 you get a really good ability, but I can't remember what it is. Been a loooong time. |
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If you move away and do the move, after a few back and forths you'll start getting the occasional double turn and it just balloons from there. And the speed bonus carries through to the second half and it makes it completely trivial. It is the perfect cop-out tactic if you can't beat it legit since Yell doesn't take much in the way of squire JP either. And if you're still struggling for some god awful reason you can just use Accumulate a few times in between there and really wreck shop. Additional Spam: Quote:
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was trying to make the most immersive, "thought-required" games of their respective times, with resounding success. The result of this in the first 4 games was the points system. The only way to get ALL the points and truly beat the game was to pick up every neccessary item, and perform every neccessary task, almost always in a certain sequence. Annoying, yes, but it also made for some of the best replay value of all time :). Oh and let me just add: Thank god for the walkthrough books, without which KQ3 would be competely unbeatbable. Cheers. |
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